Animus Vox

Animus Vox contains 332 cards.
Released: 2023-09-01
Operative SCARY

Operative SCARY {2/B}{2/B}{2/B}

Artifact Creature - Elemental
Deathtouch
Whenever Operative SCARY attacks or you cast a green or white spell, you may draw a card. If you do, you lose 2 life.
“Watch it fill you full of dread.”
4/4
Outside the Airlock

Outside the Airlock {3}{B}

Enchantment
When Outside the Airlock enters, create a tapped 3/2 green Horror creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
It's brutal out here.
P-3 Ambusher

P-3 Ambusher {3}{B}

Artifact Creature - Servo
When P-3 Ambusher enters, you may sacrifice a creature or discard a creature card. If you do, draw a card.
“These new models of rovers sure as hell ain't normal, but we deal.”
—Lysander Jal, Frontline Medic
3/4
The Past Is Gone

The Past Is Gone {2}{B}

Sorcery
Each player chooses a nonbasic card name, then searches each of their opponents' graveyards, hands, and libraries for any number of cards with the chosen name and exiles them. Each player shuffles, then draws a card for each card exiled from their hand this way.
Predatory Abomination

Predatory Abomination {1}{B}

Creature - Horror
Predatory Abomination has deathtouch and lifelink as long as you control another Horror.
“Aren't you tired of living? Don't you feel like you should give in?”
—Sesilius of Wicked Ways
2/2
Sesilius of Wicked Ways

Sesilius of Wicked Ways {1}{B}{B}{B}

Legendary Planeswalker - Sesilius
[+1]: Remove all counters from target permanent.
[+1]: Each opponent discards a card.
[–2]: Exile target creature or planeswalker card from your graveyard with mana value less than or equal to the number of lands you control. If you do, create a token that's a copy of it.
[–7]: Each opponent gets an emblem with “At the beginning of your upkeep, you lose 7 life unless you sacrifice seven permanents.”
Loyalty:
4
Skittering Atrocity

Skittering Atrocity {4}{B}{B}

Artifact Creature - Horror
When Skittering Atrocity enters, up to one target creature gets -X/-X until end of turn, where X is the number of Horrors you control.
“I know fifty words for horrifying, and this thing is every one of them.”
—Lysander Jal, Frontline Medic
5/4
Slyten Analyst

Slyten Analyst {3}{B}{B}

Creature - Human Wizard
When Slyten Analyst enters, you may search your library for a card, then shuffle and put that card on top. If you do, you lose 2 life.
There is simply nothing worse than knowing how it ends.
4/2
Sounds of Silence

Sounds of Silence {X}{B}

Instant
Spend only black mana on X.
Any number of target players each draw X cards and lose X life.
“I want to believe that no lights will shine through ever again.”
—The Hunter of Nebulas
Starry Abomination

Starry Abomination {3}{B}

Creature - Elemental Horror
At the beginning of your end step, you may sacrifice a permanent. When you do, return target creature card from your graveyard to your hand.
“All beings, humans, Guardians, Abominations, are equal in the night.”
—Sesilius of Wicked Ways
4/1
Supernatural Stamina

Supernatural Stamina {B}

Instant
Target creature gets +2/+0 until end of turn and gains “When this creature dies, return it to the battlefield tapped under its owner's control.”
“I don't want to die in here.”
Toxic Fumes

Toxic Fumes {6}{B}{B}

Sorcery
As an additional cost to cast this spell, exile any number of cards from your graveyard. This spell costs {1} less to cast for each card exiled this way.
All creatures get -3/-3 until end of turn.
It's in the air and it's all around.
Twisted Predator

Twisted Predator {1}{B}

Creature - Beast Horror
When Twisted Predator dies, you draw a card and you lose 1 life.
With every hour, it twists a little closer now to Sesilius' perfect vision.
2/1
Underhanded Deal

Underhanded Deal {4}{B}

Enchantment
This spell costs {1} less to cast for each artifact you control. (This applies before Treasures are sacrificed for mana.)
When Underhanded Deal enters, draw three cards.
Whenever you cast a spell, you lose 1 life.
“Devil, won't you bargain with me?”
—Jasper Felix to Sesilius
Attuned Slayer

Attuned Slayer {1}{R}

Creature - Elemental Warrior
Rhapsody {4}{R}{R} (Pay {4}{R}{R} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
Trample
Whenever Attuned Slayer deals combat damage to a player, exile that many cards from the top of your library. You may play those cards this turn.
It waits for the beat to go in.
1/3
Attuned Specialist

Attuned Specialist {4}{R}

Creature - Human Berserker Wizard
Haste
Augmented — At the beginning of combat on your turn, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, gain control of target nonland permanent until end of turn. Untap it. It gains haste until end of turn.
“I've got this music in my mind saying it's gonna be alright.”
3/2
Claimed by the Veil

Claimed by the Veil {4}{R}

Sorcery
This spell costs {3} less to cast if it targets a permanent with mana value 3 or less.
Gain control of target nonland permanent until end of turn. Untap it. It gains haste until end of turn.
“You will never quite leave your sins behind.”
—Sesilius of Wicked Ways
Corrupted Guardian

Corrupted Guardian {2}{R}

Creature - Elemental Berserker
Rhapsody {5}{R}{R} (Pay {5}{R}{R} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
When Corrupted Guardian enters, it deals damage equal to its power to up to one target player or planeswalker.
In pursuit of obtaining power to protect Olten, some Guardians become what they most fear.
2/3
Expedition Outfitter

Expedition Outfitter {2}{R}

Creature - Human Artificer
When Expedition Outfitter enters, create a 1/1 colorless Servo artifact creature token.
At the beginning of each end step, if an artifact was put into your graveyard from the battlefield this turn, Expedition Outfitter deals 1 damage to each opponent.
“The gears change as often as the season.”
2/2
Extraction Mercenary

Extraction Mercenary {R}

Creature - Human Warrior
When Extraction Mercenary enters, if you attacked this turn, crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
{4}{R}{R}: Extraction Mercenary deals 3 damage to any target.
“Okay, three, two, one, let's jam.”
2/1
Ferocious Flame

Ferocious Flame {R}

Instant
Ferocious Flame deals 2 damage to any target. If you control a creature with power 4 or greater, it deals 4 damage instead.
Kan's mood is volatile; in an instant, a casual promise can become a threat.
Field Engineer

Field Engineer {3}{R}

Creature - Human Artificer
At the beginning of combat on your turn, you may have target artifact you control become a 3/3 artifact creature until end of turn. If you do, it and Field Engineer attack this turn if able.
He was a mech, she was a girl. Could it be any more obvious?
3/3
Hand of the Triumvirate

Hand of the Triumvirate {1}{R}

Creature - Elemental Warrior
Rhapsody {4}{R}{R} (Pay {4}{R}{R} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
Menace
“Why do I serve? To fight the horde, to sing, to cry.”
2/1
Harvest the Stars

Harvest the Stars {4}{R}{R}{R}

Enchantment
At the beginning of your upkeep, Harvest the Stars deals 4 damage to any target.
“Remember when you said that you wanted to give me the world?”
—Remi Amber, Slyten Specialist
Heartforge Savant

Heartforge Savant {1}{R}

Creature - Human Wizard
Trample
Whenever you cast a noncreature spell, crystallize. If you create a Treasure this way, Heartforge Savant deals 1 damage to you for each Treasure you've created this turn. (Put a +1/+1 counter on a creature you control or create a Treasure.)
“I know I've gone too far this time.”
1/1