Aftermath

Aftermath contains 254 cards.
It is part of Khaliz-Dorahn block.
Released: 2017-06-08
Surge of Depravity

Surge of Depravity {1}{R}

Sorcery
Target creature gets +2/+2 and gains trample until end of turn.
Reprise {2}{R} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Swallowed by the Earth

Swallowed by the Earth {3}{R}

Instant
Swallowed by the Earth deals 4 damage to target creature. Destroy all Equipment attached to that creature.
“I never thought the day would come when I was afraid of the ground.”
—Koth of the Hammer
Swiftstep Cliffdweller

Swiftstep Cliffdweller {2}{R}

Creature - Goblin
Swiftstep Cliffdweller has haste as long as you control another Goblin.
The Korrinary Range is unstable and treacherous. Some creatures are able to survive it by letting others step through it first and learning from their mistakes.
3/2
Threats from the Outskirts

Threats from the Outskirts {2}{R}

Instant
Attacking creatures get +2/+0 until end of turn.
Armed — Equipped creatures you control get an additional +1/+0 until end of turn.
“What lies beyond the Korrinary Range is a menace to us all. That's why we're here.”
—Tharanos, Lord of Prosania
Timecrafter Lafterii

Timecrafter Lafterii {4}{R}

Creature - Human Wizard
When Timecrafter Lafterii enters the battlefield, choose target permanent with one or more time counters on it, then put two time counters on it or remove two time counters from it.
“It seems there's a conflict in time, we must be careful if we want to continue in this reality.”
3/3
Unstable Magmaling

Unstable Magmaling {4}{R}

Creature - Elemental
Vanishing 5 (This permanent enters the battlefield with five time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
{1}{R}, Remove a time counter from Unstable Magmaling: Flip a coin. If you win the flip, it deals 3 damage to any target.
5/5
Until the Last Breath

Until the Last Breath {1}{R}

Instant
Target attacking creature gets +1/+0 until end of turn. When that creature dies this turn, it deals damage equal to its power to defending player.
“Never in my whole life have I surrendered, and I'm not planning on starting today.”
—Tharanos, to Tharyen
Vaporizing Blast

Vaporizing Blast {2}{R}

Instant
Vaporizing Blast deals 3 damage to target creature. If that creature has a permanent attached to it, instead Vaporizing Blast deals 7 damage to that creature and 2 damage to that creature's controller.
“Your armor won't protect you from my rage!”
Weaponize

Weaponize {R}

Sorcery
Until end of turn, target noncreature, non-Equipment artifact becomes an Equipment with equip X and “Equipped creature gets +X/+0”, where X is that artifact's mana value.
Bloodthirsty Berserkers

Bloodthirsty Berserkers {5}{G}

Creature - Human Barbarian Warrior
Trample
Bloodthirsty Berserkers can't be blocked by more than one creature.
Batrest had to watch in pain how his former allies had turned to mindless brutes.
5/4
Counteroffense

Counteroffense {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+1.
Enchanted creature deals combat damage equal to its toughness rather than its power.
Duskwood Marshal

Duskwood Marshal {3}{G}

Creature - Elf Soldier
Landfall — Whenever a land enters the battlefield under your control, target creature you control gains vigilance until end of turn.
To prevent others under Allagras protection from trespassing, Mawdryk has secret agents hidden through the Neo-Duskwood always ready to strike.
2/3
Duskwood Vanguard

Duskwood Vanguard {G}

Creature - Elf Druid
Landfall — Whenever a land enters the battlefield under your control, Duskwood Vanguard gets +1/+1 until end of turn.
“Pandora has returned to us! Let Mawdryk know, it's time for him to finally meet her!”
1/2
Duskwood Wildcaller

Duskwood Wildcaller {2}{G}

Creature - Elf Shaman
Landfall — Whenever a land enters the battlefield under your control, you may pay {1}{G}. If you do, create a 2/2 green Wolf creature token.
The Neo-Duskwood had specimens of creatures previously unknown to the Rehisons.
3/2
Elusive Sniper

Elusive Sniper {3}{G}

Creature - Elf Soldier Archer
Hexproof, reach
Endrisons are expert shots. They let their arrows loose with uncanny speed and flee before their targets have any opportunity to counterreact.
1/3
Embodiment of Abundance

Embodiment of Abundance {6}{G}{G}

Creature - Elemental
When Embodiment of Abundance enters the battlefield, choose one —
• Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle.
• Create a 1/1 green Elf Druid creature token for each creature you control.
4/5
Endrison Familiar

Endrison Familiar {3}{G}

Creature - Wolf
When Endrison Familiar enters the battlefield, reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
It knows the Neo-Duskwood better than its masters, so they trust it to guide them through it.
2/3
Explore

Explore {1}{G}

Sorcery
You may play an additional land this turn.
Draw a card.
With Heletrios' residual memories and newcomers from whole new worlds, the Unknown Continent developed forms and ecosystems previously unknown to Khaliz-Dorahn.
Feralborn Druid

Feralborn Druid {4}{G}{G}

Creature - Elf Druid
When Feralborn Druid enters the battlefield, create two 2/2 green Wolf creature tokens.
Feralborn Druid gets +1/+1 for each Wolf you control.
2/2
Fogborn Mauler

Fogborn Mauler {6}{G}

Creature - Beast
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Fogborn Mauler enters or leaves the battlefield, you gain 2 life.
7/7
Formidable Bulkvine

Formidable Bulkvine {1}{G}{G}

Creature - Elemental Giant
Defender, trample
Tap any number of other untapped creatures you control with total toughness 8 or greater: Formidable Bulkvine's base power becomes 8 until end of turn and it can attack this turn as though it didn't have defender.
0/8
Fortress Sentinel

Fortress Sentinel {1}{G}

Creature - Human Soldier
Bulwark — At the beginning of each upkeep, if you control a creature with toughness 4 or greater, Fortress Sentinel gains hexproof until end of turn.
“Allagras promised safety for all of us, and he never once failed to deliver.”
2/2
Gendran Hostess

Gendran Hostess {4}{G}

Creature - Dryad
When Gendran Hostess enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
“Welcome to Gendra, brothers. In here we'll make sure all your needs are cared for.”
3/4
Grace of Gendra

Grace of Gendra {3}{G}

Creature - Dryad
Other Dryad creatures you control get +1/+1 and have hexproof.
Gendran dryads are well known for their solidarity towards themselves and the rest of the world.
2/2
Groundswell

Groundswell {G}

Instant
Target creature gets +2/+2 until end of turn.
Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.