Aftermath

Aftermath contains 254 cards.
It is part of Khaliz-Dorahn block.
Released: 2017-06-08
The Tideshift

The Tideshift {5}{U}{U}

Sorcery
For each creature, its owner puts it on the top or bottom of their library.
“I've created an impregnable defense. The Continent will be safe from intruders and whatever monster drove you here.”
—Allagras, to Mawdryk
Tideshift Elemental

Tideshift Elemental {2}{U}{U}

Creature - Elemental Wizard
Vanishing 4 (This creature enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Remove a time counter from Tideshift Elemental: You may tap or untap target creature.
2/2
Time to Depart

Time to Depart {1}{U}

Instant
Exile target creature, then return that card to the battlefield under its owners' control.
The group departed with barely enough time, leaving behind their dying home. They all hoped what they found in the Unknown Continent would be worth it.
Tizzanier Tidehunter

Tizzanier Tidehunter {3}{U}

Creature - Merfolk Wizard
Tizzanier Tidehunter can't be blocked as long as you control another Merfolk.
Those from the group who'd never left the plane stared in amazement at the bizarre creatures Allagras had created to populate Tizzany.
2/4
Weather the Storm

Weather the Storm {3}{U}

Instant
Creatures you control get +0/+2 and gain hexproof until end of turn.
As the heroes approached the Wall of Storms, they began to doubt whether or not they'd make it to the Unknown Continent alive.
Abhorrent Exhumer

Abhorrent Exhumer {2}{B}

Creature - Zombie
Engorge (As this enters the battlefield, mill three cards, then exile a card from among the milled cards.)
When Abhorrent Exhumer enters the battlefield, if it engorged a creature card, you may return target creature card from your graveyard to your hand.
3/2
Accursed Existence

Accursed Existence {3}{B}{B}

Enchantment
If a nontoken creature you don't control would die, exile it instead.
Once each turn, you may cast a card exiled with Accursed Existence.
After being sent to death and back and with the army he controlled, it seemed Rallios was stronger than ever.
Bane of Sanity

Bane of Sanity {3}{B}

Creature - Zombie
Engorge (As this enters the battlefield, mill three cards, then exile a card from among the milled cards.)
When Bane of Sanity enters the battlefield, if it engorged a creature card, target player discards two cards.
2/2
Blade of Reolem

Blade of Reolem {1}{B}

Creature - Elf Rogue
When Blade of Reolem dies, target opponent discards a card at random.
“They used to be part of us, now they are nothing but monsters, I want them all dead, and I want it now!”
—Mawdryk, to Allagras
1/1
Blood Servant

Blood Servant {1}{B}

Creature - Zombie
Engorge (As this enters the battlefield, mill three cards, then exile a card from among the milled cards.)
When Blood Servant enters the battlefield, if it engorged a creature card, you draw a card and you lose 2 life.
2/2
Bloodrite Fiend

Bloodrite Fiend {5}{B}

Creature - Vampire
Flying
{1}, Sacrifice another creature: Regenerate target Vampire.
“At ease! There are enough victims in this world to sate every last one of us.”
4/2
Corpse Exploiter

Corpse Exploiter {3}{B}

Creature - Zombie Warrior
Whenever another Zombie enters the battlefield under your control, you may pay {1}{B}. If you do, exile target creature card from a graveyard. You gain life equal to its toughness.
The group soon realized they had better chances at surviving by running away instead of fighting.
3/3
Curse of the Drow

Curse of the Drow {1}{B}{B}

Sorcery
Landfall — This spell costs {1} less to cast if you had a land enter the battlefield under your control this turn.
Target player discards two cards.
Even though the venom didn't turn them into vampires, the Drow still lost all memories of their people and allegiance.
Deadland Mongrel

Deadland Mongrel {B}

Creature - Zombie
Engorge (As this enters the battlefield, mill three cards, then exile a card from among the milled cards.)
Deadland Mongrel gets +1/+1 if it engorged a creature card with power 3 or greater.
1/1
Deadland Scavenger

Deadland Scavenger {1}{B}

Creature - Zombie
Deathtouch
Engorge (As this enters the battlefield, mill three cards, then exile a card from among the milled cards.)
When Deadland Scavenger dies, you may put the card it engorged into your hand if it's a creature or land card.
1/1
Drow Bloodmage

Drow Bloodmage {4}{B}

Creature - Elf Druid
{T}, Sacrifice a creature or land: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
“Khaliz-Dorahn is thirsty, and we must sate it with a sacrifice of blood!”
3/4
Drow Ritualist

Drow Ritualist {4}{B}

Creature - Elf Druid
Landfall — Whenever a land enters the battlefield under your control, target player loses 1 life and you gain 1 life.
The Drow were born from Endrisons infected by Subturgian vampires. Now they hunt on their former family and feast on their blood.
3/4
Dulling Necromancer

Dulling Necromancer {3}{B}

Creature - Zombie Warrior
Lifelink
Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever another creature you control dies, put a time counter on Dulling Necromancer.
“When your time ends, mine begins.”
4/3
Endrison Harvester

Endrison Harvester {3}{B}

Creature - Elf Rogue
When Endrison Harvester enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
{1}{B}: Endrison Harvester gets +1/+1 until end of turn.
1/2
Guilty Execution

Guilty Execution {3}{B}

Instant
Target creature gets -3/-3 until end of turn. When that creature dies this turn, its controller loses 2 life.
Being forced to kill his own people weighted heavily in Batrest's soul.
Ill-Fated Profit

Ill-Fated Profit {2}{B}

Enchantment
You have no maximum hand size.
At the beginning of your upkeep, draw a card.
At the beginning of your end step, you lose 1 life for each card in your hand.
Ambition always comes at a cost.
Last of the Poisonblades

Last of the Poisonblades {3}{B}

Creature - Elf Rogue
Deathtouch
Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
A whole legacy lost to time in the wrong way.
4/4
Legion of Wights

Legion of Wights {4}{B}

Creature - Zombie Soldier
As the hordes of undead continued rising without showing any signs of relenting, the group thought they'd die right there. Then a new clash occurred and the legions dispersed. They thought themselves safe, but something worse was waiting for them...
4/4
Mawdryk's Accusation

Mawdryk's Accusation {4}{B}

Instant
Destroy target non-Elf creature. Its controller loses 1 life for each Elf you control.
“I know what you did. You murdered your best friend to ensure you're survival. You are a monster and a disgrace to us all.”
—Mawdryk, to Pandora
Mawdryk's Elite

Mawdryk's Elite {4}{B}

Creature - Elf Soldier
Menace
Landfall — Whenever a land enters the battlefield under your control, Mawdryk's Elite gets +1/+0 and gains deathtouch until end of turn.
4/3