Glitch {1}(Remove one [restriction] for each time you pay the glitch cost.) Create a token that's a copy of target [noncreature] permanent [you control].
Everything you see is double. Any way you go you lose.
{G}: Tap Adaptive Troll. It gains indestructible until end of turn. At the beginning of each upkeep, if Adaptive Troll was dealt lethal damage last turn, put a counter of your choice on it from among vigilance, deathtouch, reach, trample, and +1/+1.
Flash If you would upgrade a creature you control, you may put a +1/+1 counter on it instead. {3}{U}: Put a +1/+1 counter on Affluent Cetanthrope and draw a card.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — Draw two cards. III — Spells you cast this turn cost {2} less to cast.
Each of the Ensouled is magically bound to a familiar during their first incarnation. These sacred animals serve as teachers, guides, and in many cases lifelong friends.
Whenever Arena Challenger deals damage to a creature, upgrade it. (Give it one of the listed counters it doesn't already have.) • +1/+1 • First strike • Prowess
When Arms Merchant enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
(Add a quest counter as this enters. Sacrifice after 6.) Whenever you cast an instant or sorcery spell from your hand, add a quest counter. Exile target instant or sorcery spell you control instead of putting it into your graveyard as it resolves. You may cast that card from exile until Awaken the SOURCE leaves the battlefield. Exile target instant or sorcery spell you control as it resolves. Until end of turn, you may cast cards exiled with Awaken the SOURCE without paying their mana costs.
Whenever you discard a card, exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.
(Add a quest counter as this enters. Sacrifice after 4.) Whenever a creature you control enters, add a quest counter. Exile target nonland permanent an opponent controls until target creature you control leaves the battlefield. Each player may scry 1. Put all cards exiled with Bind the Great Evil into their owners' graveyards.
Glitch {2}(Remove one [restriction] for each time you pay the glitch cost.) Target [attacking] creature gets +2/+2 and gains indestructible until end of turn.
“Some say glitch magic is too dangerous to dabble in. Just wait until they see what the power of the old gods can do.”
Sacrifice a permanent, then draw cards equal to its mana value. You may put a permanent card from your hand onto the battlefield if its mana value is less than or equal to the number of cards in your hand.
Glitch {1}(Remove one [restriction] for each time you pay the glitch cost.) Each opponent loses 3 life, discards a card, sacrifices a creature, then sacrifices a land. [You lose 3 life.] [Discard a card.] [Sacrifice a creature.] [Sacrifice a land.]
It is said that even centaurs can become Ensouled. The centaurs fervently deny such claims, and mercilessly hunt any among their kind who prove them right.