246 cards found
Abrupt Duplication

Abrupt Duplication {1}{U}{U}

Instant
Glitch {1} (Remove one [restriction] for each time you pay the glitch cost.)
Create a token that's a copy of target [noncreature] permanent [you control].
Everything you see is double. Any way you go you lose.
Adaptive Troll

Adaptive Troll {2}{G}

Creature - Troll Mutant
{G}: Tap Adaptive Troll. It gains indestructible until end of turn.
At the beginning of each upkeep, if Adaptive Troll was dealt lethal damage last turn, put a counter of your choice on it from among vigilance, deathtouch, reach, trample, and +1/+1.
3/2
  • Arkadai
Adventuring Guildmage

Adventuring Guildmage {3}{U}

Creature - Human Wizard
Flying
As long as there are five or more different creature types among creatures you control, Adventuring Guildmage gets +1/+0 and has hexproof.
2/3
  • Arkadai
Affluent Cetanthrope

Affluent Cetanthrope {1}{U}{U}

Creature - Human Whale Avatar
Flash
If you would upgrade a creature you control, you may put a +1/+1 counter on it instead.
{3}{U}: Put a +1/+1 counter on Affluent Cetanthrope and draw a card.
3/3
  • Arkadai
Age of Progress

Age of Progress {2}{U}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2.
II — Draw two cards.
III — Spells you cast this turn cost {2} less to cast.
  • MSEM Masters: Jumpstart
Ancient Guardian

Ancient Guardian {4}

Artifact Creature - Golem
Prevent all combat damage that Ancient Guardian would deal to or be dealt by creatures with no counters on them.
“You won't even make a scratch with a sword like that. Best leave before it notices you're trying to kill it.”
—Selvar, the Seeker
4/4
  • Arkadai
Ancient Wurm

Ancient Wurm {4}{G}{G}

Creature - Wurm
Ward {3}
“It's been around since the days of the old gods. Do you really think you'll be the one to slay it?”
—Laigda, stampede shepherd
6/6
  • Arkadai
Appropriated Gear

Appropriated Gear {2}

Artifact - Equipment
When Appropriated Gear enters the battlefield, create a Treasure token.
Equipped creature gets +1/+1.
Equip {2}
“Equipment helps you delve dungeons. Dungeons give equipment. The hard part is getting started.”
—Vosh, the Champion
  • Arkadai
Archivist's Familiar

Archivist's Familiar {1}{U}

Creature - Bird Spirit
Flying, prowess
Each of the Ensouled is magically bound to a familiar during their first incarnation. These sacred animals serve as teachers, guides, and in many cases lifelong friends.
1/2
  • Arkadai
Arena Challenger

Arena Challenger {1}{R}

Creature - Human Warrior Avatar
Whenever Arena Challenger deals damage to a creature, upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• First strike
• Prowess
2/2
  • Arkadai
Arms Merchant

Arms Merchant {2}{W}

Creature - Dwarf Soldier
When Arms Merchant enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/3
  • Arkadai
Awaken the SOURCE

Awaken the SOURCE {2}{U}{U}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 6.)
Whenever you cast an instant or sorcery spell from your hand, add a quest counter.
2, 3, 4, 5 — Exile target instant or sorcery spell you control instead of putting it into your graveyard as it resolves. You may cast that card from exile until Awaken the SOURCE leaves the battlefield.
6 — Exile target instant or sorcery spell you control as it resolves. Until end of turn, you may cast cards exiled with Awaken the SOURCE without paying their mana costs.
  • Arkadai
Backstab

Backstab {B}

Instant
Target tapped creature gets -3/-3 until end of turn.
“Godmother Ilthiss sends her regards.”
  • Arkadai
Bag of Holding

Bag of Holding {1}

Artifact
Whenever you discard a card, exile that card from your graveyard.
{2}, {T}: Draw a card, then discard a card.
{4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.
‘Overprepared' is quitter talk.
Bed Rest

Bed Rest {1}{G}

Instant
Prevent all combat damage that would be dealt this turn. You gain 1 life for each creature you control.
“Stabbed in the face? Nothing a good night's sleep can't cure.”
  • Arkadai
Bind the Great Evil

Bind the Great Evil {W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 4.)
Whenever a creature enters the battlefield under your control, add a quest counter.
1, 2 — Exile target nonland permanent an opponent controls until target creature you control leaves the battlefield.
3 — Each player may scry 1.
4 — Put all cards exiled with Bind the Great Evil into their owners' graveyards.
  • Arkadai
Blessing of Immunity

Blessing of Immunity {W}

Instant
Glitch {2} (Remove one [restriction] for each time you pay the glitch cost.)
Target [attacking] creature gets +2/+2 and gains indestructible until end of turn.
“Some say glitch magic is too dangerous to dabble in. Just wait until they see what the power of the old gods can do.”
  • Arkadai
Boiling Tensions

Boiling Tensions {2}{R}{R}

Sorcery
Target creature you don't control fights target creature you control, then fights up to one other target creature you don't control.
“Can't you see? Revela's cheating! She doesn't belong here!”
—Selvar, the Seeker
  • Arkadai
Bold Vanquisher

Bold Vanquisher {3}{R}

Creature - Orc Warrior Avatar
Whenever Bold Vanquisher attacks, upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Trample
4/2
  • Arkadai
Call to the Maker

Call to the Maker {3}{G}{G}

Sorcery
Sacrifice a permanent, then draw cards equal to its mana value.
You may put a permanent card from your hand onto the battlefield if its mana value is less than or equal to the number of cards in your hand.
Egg: broken. SOURCE: freed. Maker: notified.
  • Arkadai
Cascade Failure

Cascade Failure {1}{B}{B}

Sorcery
Glitch {1} (Remove one [restriction] for each time you pay the glitch cost.)
Each opponent loses 3 life, discards a card, sacrifices a creature, then sacrifices a land.
[You lose 3 life.] [Discard a card.] [Sacrifice a creature.] [Sacrifice a land.]
  • Arkadai
Cavern Scourge

Cavern Scourge {4}{B}

Creature - Bat Horror
Flying
Whenever Cavern Scourge attacks, you may exile a card from your graveyard. If you do, you gain 3 life.
“‘Let's go into the caves', he said. ‘We can deal with a few bats,' he said.”
—Lelin, the Wise
3/3
  • Arkadai
Centaur Courser

Centaur Courser {2}{G}

Creature - Centaur Warrior
It is said that even centaurs can become Ensouled. The centaurs fervently deny such claims, and mercilessly hunt any among their kind who prove them right.
3/3
  • Arkadai
Centaur Warband

Centaur Warband {4}{G}

Creature - Centaur Warrior
Trample
{4}{G}: Centaur Warband gets +2/+2 until end of turn.
“The Mukal are barbaric, orcs brutish, humans spineless, and elves cruel. Only we truly know how to wage war.”
4/4
  • Arkadai
Chained Greatwolf

Chained Greatwolf {2}{G}

Creature - Wolf Beast
Chained Greatwolf enters the battlefield with a defender counter on it.
{3}{G}{G}, Remove a defender counter from Chained Greatwolf: Chained Greatwolf gets +5/+5 and gains trample until end of turn. Activate only during your turn.
5/5
  • Arkadai