Choose target creature. Brutal Descent deals 2 damage to each creature other than the chosen creature. Ferocious — If the chosen creature has power 4 or greater, Brutal Descent deals 4 damage to each creature other than the chosen creature instead.
Target opponent sacrifices a creature. Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)
“Finished just in time for the ninth inning.” —“Timmy's First Home Run”
When Bubbledome Chorister enters, create a green Aura enchantment token named Sanctum's Gift attached to target creature. The token has enchant creature and “Enchanted creature has ‘{T}: Add {G} for each enchanted creature you control.'”
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) When Budding Companion has three or more +1/+1 counters on it, remove them all and transform it.
When Bug Catcher enters, create a 1/1 green Insect creature token. Whenever a nontoken Insect you control dies, create a 1/1 green Insect creature token.
Foretell {2}{R}{R}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Choose one. If this spell was foretold, you may choose both instead — • Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one. • Bugrund's Gambit deals 4 damage to any target.
Flying Whenever a permanent you control becomes the target of a spell or ability you don't control, choose one — • Create a 3/3 red Manticore creature token. • Create two Treasure tokens. • Draw a card.
Flash Flying At the beginning of your upkeep, you may choose one that hasn't been chosen from among upkeep, draw, combat and end. After the first step of that type this turn, you get an additional step of that type.
Pressure {B}(You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Search your library for a card, put it into your graveyard, then shuffle. You gain 2 life.
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a time counter is removed from Burning Heels, exile the top card of your library. Until end of turn, you may play that card.
Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.) Any opponent may have you draw three cards. If they don't, Burning Revelations deals 5 damage to them. Then if you cast this spell and its tithe was paid, copy it twice.
You may cast this spell as though it had flash if it targets a creature or planeswalker. Burning Up deals X damage to any target, where X is the number of basic land types among lands you control.
Bustling Marketplace can't be sacrificed. {T}: Add one mana of any type that a land you control could produce. {0}: Bustling Marketplace's owner may draw a card. If they do, untap Bustling Marketplace and gain control of it until end of turn. Only your opponents may activate this ability and only once each turn during their turn.
Creatures you control get +0/+1 and can attack as though they didn't have defender. Whenever three or more creatures you control attack or block, each creature you control assigns combat damage equal to its toughness rather than its power this turn.
Once each turn, when you spend mana from a Desert to cast a spell, create a 1/1 red and green Bird creature token with flying and vigilance. Whenever three or more creatures you control deal combat damage to a player, untap each land you control.
Archive X (As this enters, shuffle the top X cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever you draw a card from the archived library, create two 1/1 green Insect creature tokens.
Create a 1/1 blue Otter creature token with “Whenever this creature deals combat damage to a player, draw a card.” Wanderlust — If you control four or more differently named lands, create two of those tokens instead.