1196 cards found
Cobri, Slipsand Scoundrel

Cobri, Slipsand Scoundrel {2}{U}{B}

Legendary Creature - Snake Rogue
Whenever you cast a Rogue spell or a spell from exile, you may return Cobri to her owner's hand.
3/3
Card has other part: Fangwhirl
  • Adventurers of Onora
Comet, Pulled from Orbit

Comet, Pulled from Orbit {2}{R}{W}

Legendary Planeswalker - Comet
At the beginning of your upkeep, exile the top card of your library. If that card has mana value 2 or less, you may play it from exile this turn.
[+1]: Create a 1/1 colorless Servo artifact creature token. If you exiled an artifact or creature card this turn, create two instead.
[0]: Create a Treasure token. If you exiled a card that had a mana ability this turn, create two instead.
[–1]: Comet deals 2 damage to any target. If you exiled an instant or sorcery card this turn, Comet deals 2 damage to any target.
Loyalty:
2
Commander Hyctaleon

Commander Hyctaleon {2}{W}{W}

Legendary Creature - Human Soldier
Lifelink
Partner with Imperator Valtasius (When this creature enters, target player may put Imperator Valtasius into their hand from their library, then shuffle.)
At the beginning of your upkeep, return target Soldier card from your graveyard to your hand.
“At your command, Imperator.”
4/4
Related card: Imperator Valtasius
  • Path of Shadows
Concoquo, Wiedfree Sage

Concoquo, Wiedfree Sage {2}{G}{G}

Legendary Creature - Human
At the beginning of combat on your turn, you may exile a creature card from your graveyard. Then if a card exiled with Concoquo has flying, creatures you control gain flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
4/4
  • End of Wollensie
Cornrose, the Mighty

Cornrose, the Mighty {3}{R}{G}

Legendary Planeswalker - Cornrose
[+2]: Put two +1/+1 counters or loyalty counters on up to one other target creature or planeswalker.
[0]: Cornrose, the Mighty deals 3 damage to target creature. That creature deals damage equal to its power to Cornrose.
[–2]: Until end of turn, target creature gets +X/+X and gains trample, where X is its power.
Loyalty:
6
  • Villains: The Musical
Corym, Gyrewood Ranger

Corym, Gyrewood Ranger {2}{G}

Legendary Creature - Elf Ranger
Reach
Improve {1}{G/W} ({1}{G/W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.
3/3
  • Seasons of War
Cou Ling of Many Tails

Cou Ling of Many Tails {3}{W}{W}

Legendary Creature - Spirit
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
Flying
{2}{W}: Prevent all damage that would be dealt to and dealt by creatures with counters on them this turn.
3/4
  • Goliaths of Nangjiao
Cou Ling of the Lunar Den

Cou Ling of the Lunar Den {2}{U}{R}{W}

Legendary Creature - Human Wizard
When Cou Ling enters, create two 2/1 red and white Fox creature tokens.
Whenever a Fox you control deals combat damage to a player, draw a card, then you may cast an instant or sorcery card with mana value less than or equal to the damage dealt from your hand without paying its mana cost.
1/3
  • Nangjiao In Bloom
Council of Shards

Council of Shards {2}{B}

Legendary Artifact Creature - Droid Cleric
Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
Sacrifice two creatures: Draw a card.
Sacrifice three creatures: Exile target creature or planeswalker.
They carry but a bound sliver of divine power, and yet they bind Dusk City.
3/3
  • Beyond the Blackwall
Council of the Immortals

Council of the Immortals {2}{W}{W}

Legendary Creature - Spirit
Flying
Whenever a creature you control that isn't enchanted dies, adjudicate.
Whenever an enchanted creature you control dies, return it to the battlefield at the beginning of the next end step.
2/2
Creed, Eternal Straggler

Creed, Eternal Straggler {3}{R}

Legendary Creature - Spirit Soldier
First strike
Whenever Creed, Eternal Straggler attacks, exile the top card of your library. You may play that card this turn, and that spell costs {2} less to cast.
Death waits for no man. Revenge is patient.
3/3
Crewmaster Gillo

Crewmaster Gillo {1}{G}

Legendary Creature - Monkey Pirate
When Gillo enters, reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. If it's a creature card, put it into your hand.
As long as you control five or more creatures with different names, creatures you control get +1/+1 and have trample.
1/1
Croaks, Pipe Dreamer

Croaks, Pipe Dreamer {3}{U}

Legendary Creature - Frog Monk
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
At the beginning of your end step, if you cast no spells this turn, exile the top card of your library. If it's a nonland card, you may cast it without paying its mana cost.
3/3
  • Adventurers of Onora
Curse-Blood Morrigan

Curse-Blood Morrigan {1}{B}{B}

Legendary Creature - Human Pirate
Menace, deathtouch
Whenever a creature an opponent controls dies, that player loses 2 life and you gain 2 life.
“As the captain's shoes clicked across the deck, his quarry froze. ‘End of the line, Mister Calahan,' Morrigan said.”
—Azamir, “Black Flags, Red Seas”
2/2
  • Storytime
Cybele, Mertle's Apprentice

Cybele, Mertle's Apprentice {2}{W}{W}

Legendary Creature - Human Shaman
Other nontoken creatures you control have “When this creature enters, nourish 1.” (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
Whenever Cybele, Mertle's Apprentice or another creature you control becomes tapped, you gain life equal to that creature's toughness.
2/3
  • Harvest Festival
Cyone, Expedition Captain

Cyone, Expedition Captain {1}{W}{W}

Legendary Creature - Human Soldier
When Cyone, Expedition Captain enters, create a 1/1 Scout creature token that's all colors, then choose flying, first strike, or lifelink. Creature tokens you control gain the chosen ability until end of turn.
Whenever Cyone attacks, aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
3/3
Cypress, the Wayfarer

Cypress, the Wayfarer {1}{G}

Legendary Planeswalker - Cypress
[+2]: Until end of turn, you may spend mana as though it were mana of any type.
[0]: For each color, put a +1/+1 counter on a creature you control of that color.
[–7]: For each color, search your library for up to one creature card of that color. Put those cards onto the battlefield, then shuffle.
Loyalty:
1
  • Eralou
Cyril, Volaris Captain

Cyril, Volaris Captain {G/W}{U}

Legendary Creature - Human Pirate
Creature spells you cast cost {2} less to cast.
Whenever another nontoken creature you control enters, it becomes a colorless Vehicle artifact with crew 1. (Tap any number of creatures you control with total power 1 or greater: That Vehicle becomes an artifact creature until end of turn.)
2/2
  • Seasons of War
Cyrukan of Heart and Iron

Cyrukan of Heart and Iron {3}{R}{W}

Legendary Creature - Human Cleric
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Whenever Cyrukan enters or transcends, create two 1/1 white Soldier creature tokens with haste.
{2}{R}{W}: Angel — Creatures you control get +1/+0 and gain first strike until end of turn.
{3}{R}{W}: Elder — Creatures you control gain lifelink and vigilance until end of turn.
6/4
  • Alkabah: The Rise of Soli
Czeros, Sky Prowler

Czeros, Sky Prowler {3}{U}{U}

Legendary Creature - Drake
Flying
Other creatures you control with flying get +1/+1.
Whenever Czeros, Sky Prowler deals combat damage to a player, you may pay {1}{W/U}. If you do, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle.
4/3
  • Seasons of War
Da'Lang, Forest Guardian

Da'Lang, Forest Guardian {2}{B}{G}

Legendary Creature - Wolf
{1}{B}: Target creature you control must be blocked this turn if able.
{1}{G}: Target creature you control can't be blocked by more than one creature this turn.
4/3
  • Goliaths of Nangjiao
Da'Lang, Timberheart

Da'Lang, Timberheart {1}{G}{G}

Legendary Creature - Wolf
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{3}{G}: Da'Lang gets +2/+2 until end of turn. If you're in a renaissance, all creatures able to block Da'Lang this turn do so. Activate only once each turn.
4/3
  • Nangjiao In Bloom
Dai Gui, Pillar of Sea and Sky

Dai Gui, Pillar of Sea and Sky {2}{G}{U}

Legendary Creature - Turtle Monk
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
When Dai Gui enters, create a 1/1 green and blue Bird creature token with flying and “{T}: Add one mana of any color.”
{X}{X}{G}{U}: Demigod — You gain X life and you draw X cards. X can't be 0.
{X}{X}{G}{U}: God — Put up to X creature cards from your hand onto the battlefield.
2/4
  • Panxiou
Daiju, Lightning-Draw

Daiju, Lightning-Draw {1}{U}{R}

Legendary Creature - Human Samurai
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)
You may cast sorcery spells as though they had flash.
Whenever you cast a sorcery spell, Daiju, Lightning-Draw gets +2/+0 and gains first strike until end of turn.
2/2
  • MSEM Masters: Legends
Daisy, the Heart of Chasmek

Daisy, the Heart of Chasmek {G}

Legendary Creature - Human
Other creatures you control get +1/+1 as long as you control four or more lands.
{G}, Sacrifice Daisy, the Heart of Chasmek: Creatures you control with base power 1 or less gain indestructible until end of turn.
1/1