15897 cards found
Frozen Over

Frozen Over {5}{U}

Instant
Put target creature on the bottom of its owner's library. That player reveals cards from the top of their library until they reveal a creature card, then puts all cards revealed this way into their graveyard.
“She stamped her foot in frustration and, just like that, she was gone.”
—“Camp Wildwood”
  • Video Horror System
Goblin Cutpurses

Goblin Cutpurses {1}{R}

Creature - Goblin
When Goblin Cutpurses enters, target player discards a card, then draws a card.
Goblins never mug alone.
2/1
  • Zero
Qi-Long Rainbringer

Qi-Long Rainbringer {4}{U}

Creature - Dragon Spirit
Flying
When Qi-Long Rainbringer enters, return up to one other target creature to its owner's hand.
For forty days Feng Bao maintained unbroken meditation at Tempest Peak, unflinching through storms both natural and otherwise.
3/2
  • Panxiou
Dreamfire

Dreamfire {X}{R}{R}

Sorcery
Choose one or all —
• Dreamfire deals X damage to target creature.
• Dreamfire deals X damage to each player.
• Target creature gets +X/+0 until end of turn.
“When one embraces Ada's blessing, their potential reaches heights unseen by mortals. Not even the weaver can control themselves.”
Grotto Guardian

Grotto Guardian {4}{B}

Creature - Plant Zombie
Menagerie — When Grotto Guardian enters, if there are five or more creature types among creatures you control, target creature you don't control gets -2/-2 until end of turn.
So long as fools venture into Frondpond, the bog rises up to meet their challenge.
5/2
  • Adventurers of Onora
Wind-Blessed Guardian

Wind-Blessed Guardian {1}{U}

Creature - Human Warrior
Flash (You may cast this spell any time you could cast an instant.)
When Wind-Blessed Guardian enters, you may return target permanent you control to its owner's hand.
“Bet you thought no one was gonna be around to defend some hobo? Think again.”
2/1
  • Lovi Awoken
Grim's Warchest

Grim's Warchest {2}

Artifact
{2}, {T}: Create a Treasure token. (It's an artifact with “{T}, Sacrifice this permanent: Add one mana of any color.”)
{W}{U}{B}{R}{G}, {T}, Sacrifice Grim's Warchest: Exile target creature.
“Money can buy anything in Dawson's world. Even you.”
—Grim
  • Elmare: Into the Abyss
Primordial Manifestation

Primordial Manifestation {U}

Creature - Elemental
{U}: Primordial Manifestation gets +1/-1 until end of turn.
Whenever Primordial Manifestation deals combat damage to a player, draw a card.
Some ankulim cannot be bound.
0/3
  • Scriptures of Urshad
Mercenary Coercer

Mercenary Coercer {3}{B}

Creature - Human Knight
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Mercenary Coercer deals combat damage to a player, that player discards a card.
2/2
  • A Tourney at Whiterun
Silverhorn Battlemaster

Silverhorn Battlemaster {4}{G}

Creature - Ox Warrior
When Silverhorn Battlemaster enters, put a +1/+1 counter on up to two target Warriors you control.
Whenever Silverhorn Battlemaster deals combat damage to a player, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
4/3
  • Over the Horizon
Chikyu Champion

Chikyu Champion {7}{G}{W}

Legendary Creature - Human Ranger
When Chikyu Champion enters, choose up to one for each land you control. Create a creature token for each of the chosen characteristics.
• 3/3 red Elemental Mouse with haste.
• 3/3 white and blue Fox with vigilance.
• 4/4 green Plant Dinosaur with trample.
• 4/4 red Dragon with flying.
• 4/4 blue Turtle with hexproof.
• 5/5 white Bear Beast.
1/1
Third Legion Rider

Third Legion Rider {3}{W}

Creature - Fox Soldier
When Third Legion Rider enters, if you control an embattled creature, tap target creature an opponent controls. It doesn't untap during its controller's next untap step. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
4/2
  • Glacia: Hail to the Queen
Insurgent's Blade

Insurgent's Blade {2}

Artifact - Equipment
Equipped creature gets +1/+2.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
“No longer shall we stand the tyranny of the machine-men!”
  • Tides of War
Sun-Sigil Ordainer

Sun-Sigil Ordainer {G}{W}

Creature - Human Cleric
Whenever you gain life for the first time each turn, draw a card.
{3}{G}{W}: You gain life equal to the greatest toughness among creatures you control.
“To you I bestow the Sigil of the Vital Sun, for championing its warmth and fervor.”
2/2
  • Alara
Elusive Illusionist

Elusive Illusionist {2}{U}

Creature - Human Wizard
Flash
When Elusive Illusionist enters, target attacking creature gets -2/-0 until end of turn.
“You were going after me? Sorry, try again.”
2/2
  • Khaliz-Dorahn
Futuretheft

Futuretheft {2}{W}{U}{B}{R}

Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, sacrifice each land you control. Whenever you cast a spell during that turn, copy it. You may choose new targets for the copy.
Exile Futuretheft.
“Sorry, me. You'll thank me earlier.”
—Llereaux Chiaro
Lonely Aerie

Lonely Aerie

Land - Animus
Lonely Aerie enters tapped.
{T}: Add {W} or {U}.
{W}{U}: Until end of turn, Lonely Aerie becomes a Bird creature with flying in addition to its other types.
Scavenge {W}{U}
1/4
  • Panxiou
Draconic Bulwark

Draconic Bulwark {3}

Artifact - Equipment
Equipped creature gets +0/+4 and has vigilance and reach.
Equip {3}
Impervious to fire, immovable by force.
  • Goliaths of Nangjiao
Xedrios, Progenitor Wyrm

Xedrios, Progenitor Wyrm {6}

Legendary Artifact Creature - Dragon
Flying
{2}: Copy target activated or triggered ability you control. You may choose new targets for the copy.
{W}{U}{B}{R}{G}: Search your library for a card, exile it, then shuffle. Until the end of your next turn, you may play that card.
5/5
  • Seasons of War
Stalwart Dominion

Stalwart Dominion

Land - Forest Plains Island
({T}: Add {G}, {W}, or {U}.)
Stalwart Dominion enters tapped.
Karina's spark interacted strangely with the Arena's temporal anomaly, allowing her to follow others across time while always coming back to the same Arena she left.
Embodiment of Brawn

Embodiment of Brawn {4}{G}

Creature - Elemental Druid
Trample
Other Elementals you control get +1/+0 and have trample.
The force of nature drives some creatures more than others.
3/3
  • Khaliz-Dorahn
Flaming Point Technique

Flaming Point Technique {R}

Instant
Choose one —
• Target creature gets +3/+0 until end of turn.
• Destroy target artifact.
Anyone can use fire to destroy, but only a few can make that destruction theirs.
Heartstabber Mosquito

Heartstabber Mosquito {3}{B}

Creature - Insect
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Flying
When Heartstabber Mosquito enters, if it was kicked, destroy target creature.
2/2
  • Tides of War
Pitiful End

Pitiful End {2}{B}{B}

Instant
Destroy target creature. Mill two cards.
Foreign lands, enemies, clothes, armor, weapons, ideals. Moments before death you'll realize you can't see your humanity in any of it.
  • End of Wollensie
Pecking Order

Pecking Order {1}{G}

Enchantment
{G}, Discard a noncreature card: Reveal the top five cards of your library. You may put a creature card with mana value X or less from among them into your hand, where X is the discarded card's mana value plus one. Put the rest on the bottom of your library in any order.
  • Goliaths of Nangjiao