Return target instant or sorcery card from your graveyard to your hand. Then if this spell wasn't foretold, discard a card. Exile Spark of Inspiration. Foretell {R}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Primal {1}{G}(During your turn, you may cast this spell for {1}{G} instead of playing a land.) Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Wither (This deals damage to creatures in the form of -1/-1 counters.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
At the beginning of your upkeep, each player loses 3 life unless they sacrifice a creature. Sacrifice a creature: Fateseal 1. (Look at the top one cards of an opponent's library, then put any number on the bottom and the rest on top in any order.)
Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them and create a Masterpiece token of your choice.) Equipped creature gets +3/+2. Equip {R}
When Seafloor Wreckage enters and when you sacrifice it, search your library for a basic land card, reveal it, put it into your hand, then shuffle. {1}{G}, Sacrifice Seafloor Wreckage: Draw a card. Cycling {2}({2}, Discard this card: Draw a card.)
Haste When Greenwood Outrider enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of storied permanents you control. (Enchantments and legendary permanents are storied.)
Spells you cast have trial 2. (As you cast them, an opponent of your choice may pay 2 life. If they don't, they fail the trial.) Whenever an opponent fails a trial of a creature spell, that creature enters with an additional +1/+1 counter on it. Whenever an opponent fails a trial of a noncreature spell, create a tapped Treasure token.
Rammanethi Hydroshaper gets +1/+1 as long as you control an Island. {2}{U}: Target creature blocking or blocked by Rammanethi Hydroshaper gets -1/-0 until end of turn.
Oasis wardens not only protect the sacred waters, they also wield them.
Advance {1}{B}(Cast this for {1}{B} to advance it as it enters. {1}{B}: Advance this as a sorcery.) Whenever Scarcrawler advances, you lose life equal to its power, then put a +1/+1 counter on it.
Whenever Treasure Hauler attacks, draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
Whenever a card is put into your graveyard from your library, you may put it on top of your library. {U}{B}, Sacrifice Rallios' Return: Until end of turn, you may play target card from your graveyard. If that spell would be put into a graveyard, exile it instead.