15897 cards found
Deciduous Defense

Deciduous Defense {G/W}

Instant
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
“Nature's fine example is to discard that which no longer serves us, dear.”
—Haldean to Lettie Wormwood
  • Feanav: The Apothecary's Progress
Kindly Pilgrim

Kindly Pilgrim {2}{W}

Creature - Human Cleric
Whenever you sacrifice an enchantment, exile Kindly Pilgrim. If you do, create a 4/4 white Angel creature token with flying.
“You have passed the test.”
3/2
  • Arkadai
Abhorrent Exhumer

Abhorrent Exhumer {2}{B}

Creature - Zombie
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
When Abhorrent Exhumer enters, if it engorged a creature card, you may return target creature card from your graveyard to your hand.
3/2
  • Aftermath
Death Knell

Death Knell {5}{B}

Sorcery
Each opponent sacrifices a creature, then loses 4 life. You return a creature card from your graveyard to your hand, then gain 4 life.
“You suffer, I thrive. You die, I live. That's how my world works.”
—Sarrithaz, the Fiendblade
  • Seasons of War
Knotweald Vanguard

Knotweald Vanguard {2}{G}{W}

Creature - Treefolk
Vigilance
As long as it's your turn, other creatures you control get +1/+1.
“We treefolk are an elder race. We have seen countless of your kind, and we treat you all cordially. Keep the peace, and we might just grow to be comrades.”
3/3
  • Dark Seas of Shiryen
Human Frailty

Human Frailty {B}

Instant
Destroy target Human creature.
No one ever thinks they'll die alone.
  • Love Song
Artificial Mortality

Artificial Mortality {1}{G}

Instant
Destroy target artifact or enchantment.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
“You swore that the future of my kind would be my decision. Those like Hyden would see us as nothing more than servants and soldiers.”
—Animus to Lettie Wormwood
  • The Empty Throne of Feanav
Palette Swap

Palette Swap {5}{B}

Sorcery
Return target creature card from your graveyard to the battlefield. That creature is a black Elemental in addition to its other colors and types. Upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Flying
• Lifelink
  • Arkadai
Sanding

Sanding {1}{R}

Sorcery
Destroy target land. Its controller creates a colorless Desert land token with “{T}: Add {C}.”
Anku the Primordial

Anku the Primordial {3}{B}{R}{G}

Legendary Creature - Elemental God
Indestructible
Whenever Anku the Primordial attacks, defending player sacrifices an artifact, a creature, an enchantment, and a land.
5/7
  • Scriptures of Urshad
Living Script

Living Script {3}

Artifact Creature - Construct
Whenever you draw a card, Living Script gets +1/+1 until end of turn.
Turning the pages brings the end ever closer.
2/2
  • Villains: The Musical
Ashen Mare

Ashen Mare {2}{R}{R}

Creature - Horse Spirit
{T}: Draw two cards. Starting with the next opponent in turn order, each opponent may discard a land card. The first to do so gains control of Ashen Mare. Activate only during your turn.
3/2
  • Feanav: The Apothecary's Progress
Project Head

Project Head {1}{U}

Creature - Human Artificer
When Project Head enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
{2}{U}, Exile Project Head: Shuffle your hand and graveyard into your library, then draw seven cards. Activate only if you control seven or more artifacts.
2/1
  • New Horizons
Divine Decree

Divine Decree {3}{W}{B}

Sorcery
Choose two nonland permanent types. Exile each permanent that's at least one of the chosen types.
Flashback {8}{W}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Innistrad In Memoriam
Dawn Hill Raiment

Dawn Hill Raiment {2}

Artifact - Equipment
At the beginning of combat on your turn, choose one —
• Equipped creature gets +2/+0 and gains first strike until end of turn.
• Equipped creature gets +0/+2 and gains vigilance until end of turn.
Equip {3}
  • Adventurers of Onora
Defiant Bristles

Defiant Bristles {G}

Creature - Plant
When Defiant Bristles dies, put a +1/+1 counter on target creature.
The Upper Government finds reasons to isolate plantations.
1/1
  • Spark of Revolution
Trailing the Quarry

Trailing the Quarry {1}{G}{G}

Enchantment
At the beginning of your upkeep, you may return a nontoken creature you control to its owner's hand. If you do, create a 2/2 green Elk creature token.
The dryads and elves of the Rundfora Run rarely hunt anything to kill it. The chase is thrill enough in itself.
  • Quest for the Roseblade
Centaur Warband

Centaur Warband {4}{G}

Creature - Centaur Warrior
Trample
{4}{G}: Centaur Warband gets +2/+2 until end of turn.
“The Mukal are barbaric, orcs brutish, humans spineless, and elves cruel. Only we truly know how to wage war.”
4/4
  • Arkadai
Scavenging Pack

Scavenging Pack {1}{G}{G}

Creature - Spider
Reach
When Scavenging Pack enters, you may destroy target artifact with mana value 2 or less.
“Out here, you have to be afraid of what you can't see.”
—A Survivalist's Guide to Olten
3/3
  • Love Song
Bloodcrazed Instigator

Bloodcrazed Instigator {1}{R}

Creature - Human Rebel Soldier
Whenever Bloodcrazed Instigator attacks, target Rebel creature you control gains first strike until end of turn.
“Freedom is our right, and we shall earn it with our blades!”
2/1
  • Tides of War
Fireheart Channeler

Fireheart Channeler {1}{R}

Creature - Human Wizard
When Fireheart Channeler dies, you may exile it. If you do, put a blaze counter on target land without a blaze counter on it. As long as that land has a blaze counter on it, it has “At the beginning of your upkeep, this land deals 1 damage to you.” (The land continues to burn after Fireheart Channeler has left the battlefield.)
2/1
The Evil One Awakens

The Evil One Awakens {4}{B}{B}

Legendary Enchantment
Whenever a creature an opponent controls dies, its controller loses 1 life.
At the beginning of each opponent's upkeep, put a -1/-1 counter on each creature that player controls.
  • Khaliz-Dorahn
Ing'Wei, Azure Empress

Ing'Wei, Azure Empress {1}{U}{U}

Legendary Planeswalker - Ing'Wei
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
[+1]: Scry 1. If you're in a renaissance, draw a card.
[–2]: Return target nonland permanent to its owner's hand if its mana value is 3 or less or if you're in a renaissance.
[–6]: Create two 8/8 blue Kraken creature tokens. If you're in a renaissance, take an extra turn after this one.
Loyalty:
3
  • Nangjiao In Bloom
Arisen Helix
Curious Fossil

Arisen Helix

Creature - Nautilus
(Color indicator: Arisen Helix is blue)
Whenever Arisen Helix attacks, scry 2.
If Arisen Helix would die, exile it instead.
“The rats in the abandoned lab made sense, but where did the freaks in the aquariums come from?”
—Lucien, the duelist
3/2
Card has other part: Curious Fossil
  • Monsters of Chikyu
Prodigious Telemancer

Prodigious Telemancer {3}{U}

Creature - Human Wizard
When Prodigious Telemancer enters, you may draw a card, then discard a card.
Whenever you cast an instant or sorcery spell, you may aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
1/3