15897 cards found
Ragtatter Collector

Ragtatter Collector {3}

Artifact Creature - Scarecrow
When this creature enters, create a Treasure token.
Discarded elven trinkets from the Rose War hang thread-to-thread around its neck with cracked finger bones from Yaran's skeletal legions.
2/2
  • The Petals Wilt
Rallying Banners

Rallying Banners {1}

Artifact
As this artifact enters, choose a creature type.
{T}: Put a muster counter on this artifact.
{T}: You may put a creature card of the chosen type with mana value equal to the number of muster counters on this artifact from your hand onto the battlefield.
  • The Petals Wilt
Rose Court Sentinel

Rose Court Sentinel {2}

Artifact Creature - Skeleton Soldier
Flash
{3}, Exile this card from your graveyard: Draw a card.
After Asamund claimed the Roseblade, its former guardians looked to her for command. She did not refuse them.
2/1
  • The Petals Wilt
Rose Order Pactblade

Rose Order Pactblade {2}

Artifact - Equipment
When this artifact enters, target creature you control seeks secrets. (Give it that Oath Aura. Fulfill it by attacking with it and two or more other creatures to draw a card.)
Equipped creature gets +2/+1. As long as it has an Oath attached to it, it has menace.
Equip {3}
  • The Petals Wilt
The Roseblade Reforged

The Roseblade Reforged {2}

Legendary Artifact - Equipment
Equipped creature gets +2/+1. As long as it's your turn, it has deathtouch and lifelink.
{4}, Unattach The Roseblade Reforged and return it to its owner's hand: Return target Knight or Soldier creature card from your graveyard to the battlefield tapped with a finality counter on it.
Equip {3}
  • The Petals Wilt
Strawsewn Mentor

Strawsewn Mentor {5}

Artifact Creature - Scarecrow
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+0.
4/4
  • The Petals Wilt
Sunlit Waystone

Sunlit Waystone {3}

Artifact
When this artifact enters, you gain 3 life. Surveil 2.
{T}: Add one mana of any color.
“As the deadwalkers approached, its light pointed us towards a safe passage between the trees, then quietly faded away.”
—Imisti of the Rose Court
  • The Petals Wilt
The Usurper's Final Rest

The Usurper's Final Rest {3}

Legendary Artifact
As The Usurper's Final Rest enters, choose a card name.
Spells with the chosen name can't be cast.
If a card with the chosen name would enter the battlefield or be put into a graveyard from anywhere, exile it instead.
Body burnt, spirit sealed, never to return again.
  • The Petals Wilt
Yroncaster's Empty Throne

Yroncaster's Empty Throne {4}

Legendary Artifact
As long as you control exactly one legendary creature, that creature has hexproof and indestructible.
{1}, {T}, Exile a creature card from your graveyard: You gain 2 life. If the exiled card was legendary, draw a card.
With Asamund gone, her throne sat empty. What would fate have in store for Meredir's people now?
  • The Petals Wilt
Caer Crann, Forest's Heart

Caer Crann, Forest's Heart

Land
{T}: Add {C}.
{2}{G}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
At the beginning of combat on your turn, if you control ten or more lands, you may pay {3}{G}{G} and exile this land. When you do, untap any number of lands you control. They become 2/2 green Elf creatures with haste in addition to their other types.
  • The Petals Wilt
Castle Belmord

Castle Belmord

Land
{T}: Add {C}.
{B}, {T}, Pay 2 life: Target player mills two cards.
At the beginning of your end step, if your life total is at least 13 less than your starting life total, you may pay {3}{B}{B} and exile this land. When you do, return target creature card from your graveyard to the battlefield.
  • The Petals Wilt
The Dwynerloch

The Dwynerloch

Land
{T}: Add {C}.
{4}{U}, {T}: Draw a card.
At the beginning of your end step, if you have eight or more cards in your hand, you may pay {5}{U}{U} and exile this land. When you do, take an extra turn after this one.
  • The Petals Wilt
Norwick, Defiant Farmstead

Norwick, Defiant Farmstead

Land
{T}: Add {C}.
{3}{W}, {T}: Create a 1/1 white Peasant creature token.
Whenever you attack with five or more creatures, you may pay {1}{W}{W} and exile this land. When you do, attacking creatures get +1/+1 until end of turn.
  • The Petals Wilt
Rosewhisper Garden

Rosewhisper Garden

Land
This land enters tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
{1}, {T}, Sacrifice this land: Target creature seeks secrets. (Give it that Oath Aura. Fulfill it by attacking with it and two or more other creatures to draw a card.)
  • The Petals Wilt
Undermine, the Seething Forges

Undermine, the Seething Forges

Land
{T}: Add {C}.
{1}{R}, {T}, Discard a card: Exile the top card of your library. You may play it until the end of your next turn.
At the beginning of combat on your turn, if there are eight or more nonland cards in your graveyard, you may pay {2}{R}{R} and exile this land. When you do, it deals 5 damage to any target.
  • The Petals Wilt
Bonescourge Kazadrak
The Scourgebone Pact

Bonescourge Kazadrak {3}{B}{B}

Legendary Creature - Skeleton Dragon
Flying, deathtouch, lifelink
Ride {1}{B} ({1}{B}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
You may activate Bonescourge Kazadrak's ride ability from your graveyard by sacrificing a creature in addition to paying its other costs.
5/4
Card has other part: The Scourgebone Pact
  • The Petals Wilt
The Scourgebone Pact
Bonescourge Kazadrak

The Scourgebone Pact

Legendary Enchantment - Aura Steed
(Color indicator: The Scourgebone Pact is black)
(Transform this if it's not attached to a creature.)
Enchant creature you control
The Scourgebone Pact's rider gets +2/+1, has flying, lifelink and deathtouch, and can't dismount. (This still transforms into a creature if its rider leaves the battlefield.)
Card has other part: Bonescourge Kazadrak
  • The Petals Wilt
Angelic Diva

Angelic Diva {2}{W}{W}

Creature - Construct Angel
Flying, lifelink
If an ability of an enchantment you control triggers, you may have that ability trigger an additional time.
“All eyes on me.”
3/4
  • The Stage Presents: The Neverending Act
Castigated Sister

Castigated Sister {W}

Creature - Horror Cleric
Whenever another creature or enchantment you control enters, you gain 1 life.
{3}{W}{W}, Pay 5 life: Castigated Sister becomes a 5/5 Angel Horror with flying. (This effect doesn't end at end of turn.)
1/1
  • The Stage Presents: The Neverending Act
Collect the Actors

Collect the Actors {3}{W}{W}

Sorcery
Create a 1/1 colorless Construct Actor creature token for each creature you control.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Conflict Capturer

Conflict Capturer {2}{W}

Creature - Construct Bard
Vigilance
Conflict Capturer gets +2/+0 as long as a permanent you controlled left the battlefield this turn.
“No, squirm a little less. Just a bit longer, hold in that scream. Just like that! Perfect! Let's get you patched up now before you bleed out.”
—Vernan, Aspiring Auteur
2/3
  • The Stage Presents: The Neverending Act
Curtain Cull

Curtain Cull {2}{W}{W}

Sorcery
Each player who controls a creature with power 3 or less draws a card. Then destroy all creatures.
The Tale of the Bone Mask would forever live on unspoiled, for none would live to spoil it.
  • The Stage Presents: The Neverending Act
The Death of King Mervin

The Death of King Mervin {2}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target creature you don't control with the greatest power.
II — Until your next turn, prevent all damage that would be dealt to you and planeswalkers you control.
III — Exile target card from a graveyard. You gain 2 life.
  • The Stage Presents: The Neverending Act
A Delightful Afternoon. . .

A Delightful Afternoon. . . {1}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Audition for white. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.)
III — Distribute two +1/+1 counters among creatures you control.
  • The Stage Presents: The Neverending Act
Engrossed in the Tale

Engrossed in the Tale {2}{W}

Enchantment
This spell costs {2} less to cast as long as you control a Saga.
When Engrossed in the Tale enters, exile target creature an opponent controls until Engrossed in the Tale leaves the battlefield.
  • The Stage Presents: The Neverending Act