14559 cards found
Wayward Sphinx

Wayward Sphinx {5}{U}

Artifact Creature - Sphinx
Flying
Cycling {2} ({2}, Discard this card: Draw a card.)
Murgh and the other goblins kept trying to feed themselves to the odd, shiny dragon, but all it wanted was to talk.
4/5
  • Alara
Wayward Wanderers

Wayward Wanderers {X}{G}{G}

Enchantment Creature - Avatar
As Wayward Wanderers enters, you may have it become X/X with ward {X} and “Other creatures you control have base power and toughness X/X.”
{1}{G}: Return Wayward Wanderers to its owner's hand.
Many cross the Blackwall seeking Bastion, but not all find their path before they lose their self.
*/*
  • Beyond the Blackwall
Weak-Spot Colossus

Weak-Spot Colossus {5}{R}

Creature - Elemental
Trample, haste
When Weak-Spot Colossus is dealt exactly 1 damage, destroy it.
“Elemental magic is an excellent way to create loyal servants, and an atrocious way to hold them together.”
—Zarad, the Final Adversary
5/5
  • Arkadai
Weaken Defenses

Weaken Defenses {1}{B}

Sorcery
Bleed {2}{R} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Target player loses 2 life. If this spell's bleed cost was paid, it deals 1 damage to each creature that player controls.
The raiders struck at night, and as the knights of Daeland struggled to hold them off, the Cauldish at the tourney revealed their treacherous intent.
  • A Tourney at Whiterun
Weald Sentry

Weald Sentry {2}{G}

Creature - Human Scout
When Weald Sentry enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
When Weald Sentry dies, draw a card.
2/2
Weald Wanderer

Weald Wanderer {W}{B}{G}

Creature - Human Druid
When Weald Wanderer enters, you gain 3 life and each opponent loses 2 life.
{1}, Pay 1 life: Shuffle Weald Wanderer into its owner's library. If you do, draw a card.
3/2
  • Arcanum Academia
Wealth of the Flood

Wealth of the Flood {5}{U}{U}

Sorcery
Create an 8/8 blue Kraken creature token.
{2}{U}, Discard Wealth of the Flood: Create a Treasure token. Scry 2.
With harmony restored, Shigurei was free to live a docile, peaceful life.
  • Nangjiao In Bloom
Wealth of the Underbrush

Wealth of the Underbrush {B}{G}

Sorcery
Mill five cards, then return up to one permanent card from your graveyard to your hand.
Wealthy Merchants

Wealthy Merchants {2}{U}

Creature - Human Advisor
When Wealthy Merchants enters, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
1/4
  • Scriptures of Urshad
Weapon Smash

Weapon Smash {1}{R}

Instant
Destroy target artifact.
Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)
No legion, however well-trained, could win a war with splintered hilts and patchwork armor.
Weaponize

Weaponize {R}

Sorcery
Until end of turn, target noncreature, non-Equipment artifact becomes an Equipment with equip X and “Equipped creature gets +X/+0”, where X is that artifact's mana value.
  • Aftermath
Weary Adventurer

Weary Adventurer {1}{W}

Creature - Human Scout
When Weary Adventurer enters, return a permanent you control to its owner's hand.
“They've said I can leave at any time to go home. But I am home.”
3/2
  • Love Song
Weary Border Guard

Weary Border Guard {1}{W}

Creature - Human Soldier
{T}, Exert Weary Border Guard: Tap target creature. (An exerted creature won't untap during your next untap step.)
“Check only enough to instill worry.”
—Security Guidebook
2/2
  • End of Wollensie
Weary Sentinel

Weary Sentinel {R}{W}

Creature - Human Monk
Haste
Whenever Weary Sentinel attacks, you may pay {2}{R}{W}. If you do, it gets +2/+0 and gains first strike until end of turn.
“I understand your desire for peace, but if this world is to know peace again, first we must fight.”
—Xiong Mao
2/2
  • Rail War
Weary Steward

Weary Steward {2}{W}

Creature - Human Advisor
Flash (You may cast this spell any time you could cast an instant.)
Defender
When Weary Steward enters, prevent all combat damage target creature would deal this turn.
0/4
  • A Tourney at Whiterun
Weary Watchkeeper

Weary Watchkeeper {1}{R}{R}

Creature - Human Warrior
{2}{R}: Creatures you control get +1/+0 until end of turn.
{1}{G}: Creatures you control gain trample until end of turn.
2/3
  • Plagues of Fretport
Weather the Storm

Weather the Storm {3}{U}

Instant
Creatures you control get +0/+2 and gain hexproof until end of turn.
As the heroes approached the Wall of Storms, they began to doubt whether or not they'd make it to the Unknown Continent alive.
  • Aftermath
Weathered Fortress

Weathered Fortress

Land
Weathered Fortress enters tapped.
{T}: Add {U} or {R}.
{U}{R}: Until end of turn, Weathered Fortress becomes a 1/4 blue and red Golem creature with with “When this creature attacks, switch its power and toughness until end of turn” and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • The Land Bundle
Weathered Skiff

Weathered Skiff {2}

Artifact - Ship Vehicle
Whenever Weathered Skiff attacks, it gets +1/+1 until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Ship Vehicle becomes an artifact creature until end of turn.)
3/2
  • Glacia: Hail to the Queen
Weathered Storm

Weathered Storm {3}{U}{R}

Enchantment
Whenever Weathered Storm enters or you cast your second spell each turn, Weathered Storm deals 3 damage to any target.
“The Light will stand
On the brightest day
In the harshest storm
The Light will stand”
—Lighthouse Inscription
  • End of Wollensie
Weathered Veteran

Weathered Veteran {2}{G}

Creature - Human Warrior
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Weathered Veteran dies, you may put a -1/-1 counter on target creature.
3/2
  • Plagues of Fretport
Weathered Wharf

Weathered Wharf

Land
{T}, Pay 1 life: Add {U} or {B}.
{2}, {T}, Sacrifice Weathered Wharf and another permanent: Draw a card. Activate only during your turn.
When the capital's last bridge was destroyed, desperate claimants refused to give ground, and continued to reinforce the far bank by river.
  • The Empty Throne of Feanav
Weave Etcher

Weave Etcher {2}

Artifact - Equipment
Whenever Weave Etcher enters or equipped creature attacks, create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Equip {1}
  • Beyond Our Ken
Weaver of Ifram

Weaver of Ifram {4}{G}

Creature - Spider
Reach
Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
“It's supposed to look like a mess, planeswalker.”
—Kilik, acolyte of Ifram
4/2
  • Mious
Weaver of Lore

Weaver of Lore {2}{U}

Creature - Reflection Wizard
Whenever Weaver of Lore attacks, you may reveal your hand. Weaver of Lore gets +2/+2 until end of turn if you reveal two or more blue cards this way.
“Once upon a time is whenever we need it to be.”
2/2
  • Ophorio