15897 cards found
Dawnlit Battlefield

Dawnlit Battlefield

Land
Dawnlit Battlefield enters tapped.
{T}: Add {R} or {W}.
{2}{R}{W}: Until end of turn, Dawnlit Battlefield becomes a 4/2 red and white Warrior creature with with “This creature has first strike as long as it's attacking” and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • The Land Bundle
Deadwood Grove

Deadwood Grove

Land
Deadwood Grove enters tapped.
{T}: Add {B} or {G}.
{1}{B}{G}: Until end of turn, Deadwood Grove becomes a 2/3 black and green Horror creature with with deathtouch and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • The Land Bundle
Weathered Fortress

Weathered Fortress

Land
Weathered Fortress enters tapped.
{T}: Add {U} or {R}.
{U}{R}: Until end of turn, Weathered Fortress becomes a 1/4 blue and red Golem creature with with “When this creature attacks, switch its power and toughness until end of turn” and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • The Land Bundle
Shrouded Rooftops

Shrouded Rooftops

Land
Frozen Hinterlands enters tapped.
{T}: Add {W} or {B}.
{1}{W}{B}: Until end of turn, Shrouded Rooftops becomes a 3/3 white and black Illusion creature with with lifelink and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • The Land Bundle
Overgrown Refuge

Overgrown Refuge

Land
{T}, Pay 1 life: Add {G} or {W}.
{1}, {T}, Sacrifice Overgrown Refuge: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • The Land Bundle
Forgotten Shrine

Forgotten Shrine

Land
{T}, Pay 1 life: Add {R} or {G}.
{1}, {T}, Sacrifice Forgotten Shrine: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • The Land Bundle
Grim Slums

Grim Slums

Land
{T}, Pay 1 life: Add {B} or {R}.
{1}, {T}, Sacrifice Grim Slums: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • The Land Bundle
Unlit Alley

Unlit Alley

Land
{T}, Pay 1 life: Add {U} or {B}.
{1}, {T}, Sacrifice Unlit Alley: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • The Land Bundle
Cleared Vault

Cleared Vault

Land
{T}, Pay 1 life: Add {W} or {U}.
{1}, {T}, Sacrifice Cleared Vault: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • The Land Bundle
Quintok Station

Quintok Station

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {G} or {U}.
Tirenan Market

Tirenan Market

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {R} or {W}.
Grove of Reversal

Grove of Reversal

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {B} or {G}.
Academy Wastes

Academy Wastes

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {B} or {R}.
Spires of Telenia

Spires of Telenia

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {W} or {U}.
Abandoned Wilderness

Abandoned Wilderness

Land
Abandoned Wilderness enters tapped if you control another nonbasic land.
{T}: Add {G} or {W}.
“May every harsh place be made empty and every soul be rescued into a better life.”
— Argentum, elder of the Resting Place
  • The Land Bundle
Abandoned Meadow

Abandoned Meadow

Land
Abandoned Meadow enters tapped if you control another nonbasic land.
{T}: Add {R} or {G}.
A dream is a dangerous thing in Osia, and drowsy places are treated with due diligence.
  • The Land Bundle
Abandoned Cairn

Abandoned Cairn

Land
Abandoned Cairn enters tapped if you control another nonbasic land.
{T}: Add {B} or {R}.
There is never enough time to mourn in a world of beasts.
  • The Land Bundle
Abandoned Battlefield

Abandoned Battlefield

Land
Abandoned Battlefield enters tapped if you control another nonbasic land.
{T}: Add {U} or {B}.
Time devours all memory of sides and motivations, leaving only rotting corpses, and then nothing at all.
  • The Land Bundle
Abandoned Skyroad

Abandoned Skyroad

Land
Abandoned Skyroad enters tapped if you control another nonbasic land.
{T}: Add {W} or {U}.
“Take it from me. The places where that road leads were never worth pursuing.”
— Negaris, Racecourse veteran
  • The Land Bundle
Kellythross' Workshop

Kellythross' Workshop

Legendary Land
{T}: Add {C}.
{T}: Add {C}{C}. Spend this mana only to cast artifact spells. Activate only if you control three or more artifacts.
Hill of Souls

Hill of Souls

Land
Whenever a creature you control dies, put a soul counter on Hill of Souls.
{T}: Add {C}.
{T}, Remove a soul counter from Hill of Souls: Add one mana of any color.
Crumbling Vestige

Crumbling Vestige

Land
Crumbling Vestige enters tapped.
When Crumbling Vestige enters, add one mana of any color.
{T}: Add {C}.
The Scourgebone Pact
Bonescourge Kazadrak

The Scourgebone Pact

Legendary Enchantment - Aura Steed
(Color indicator: The Scourgebone Pact is black)
(Transform this if it's not attached to a creature.)
Enchant creature you control
The Scourgebone Pact's rider gets +2/+1, has flying, lifelink and deathtouch, and can't dismount. (This still transforms into a creature if its rider leaves the battlefield.)
Card has other part: Bonescourge Kazadrak
  • The Petals Wilt
Bonescourge Kazadrak
The Scourgebone Pact

Bonescourge Kazadrak {3}{B}{B}

Legendary Creature - Skeleton Dragon
Flying, deathtouch, lifelink
Ride {1}{B} ({1}{B}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
You may activate Bonescourge Kazadrak's ride ability from your graveyard by sacrificing a creature in addition to paying its other costs.
5/4
Card has other part: The Scourgebone Pact
  • The Petals Wilt
Undermine, the Seething Forges

Undermine, the Seething Forges

Land
{T}: Add {C}.
{1}{R}, {T}, Discard a card: Exile the top card of your library. You may play it until the end of your next turn.
At the beginning of combat on your turn, if there are eight or more nonland cards in your graveyard, you may pay {2}{R}{R} and exile this land. When you do, it deals 5 damage to any target.
  • The Petals Wilt