15897 cards found
Rugged Expanse

Rugged Expanse

Land
{T}: Add {C}.
{2}, {T}, Sacrifice Rugged Expanse: Put a +1/+1 counter on target creature. It gains vigilance until end of turn. Activate only as a sorcery.
  • Adventurers of Onora
Rugged Ferocity

Rugged Ferocity {1}{R}

Instant
Choose target creature, then choose two —
• The chosen creature gets +3/+0 until end of turn.
• The chosen creature gains trample until end of turn.
• The chosen creature gains first strike until end of turn.
“My heart is blazing.”
Rugged Fields

Rugged Fields

Land - Mountain Plains
({T}: Add {R} or {W}.)
Rugged Fields enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Rugged Highlands

Rugged Highlands

Land
Rugged Highlands enters tapped.
When Rugged Highlands enters, you gain 1 life.
{T}: Add {R} or {G}.
Ruin Dive

Ruin Dive {B}

Instant
Until end of turn, target creature you control gets +2/+0 and gains “When this creature dies, mill two cards, then return it to the battlefield under its owner's control.”
“Waver, is that you? I thought we'd lost you.”
“...It's me, Mettalia. I made it out somehow. Now, I need you to listen to me very carefully...”
  • Elmare: Into the Abyss
Ruined Citadel

Ruined Citadel

Land
{T}, Sacrifice Ruined Citadel: Search your library for a Mountain or Plains card and put it onto the battlefield tapped, then shuffle.
  • Plagues of Fretport
Ruined Lab

Ruined Lab

Land
{T}: Add {C}.
{T}: Add {C} for each six cards in your graveyard.
“...died as a result of the failed test. The next subjects will be arriving s...”
—burned notes
  • Monsters of Chikyu
Ruined Precipice

Ruined Precipice

Land
{T}: Add {C}.
{T}, Pay 1 life: Add {B} or {R}.
  • Harvest Festival
Ruined Shrine

Ruined Shrine

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Ruined Shrine enters tapped unless you control two or more basic lands.
“The wilds here are home to eerie ruins. I don't know what happened there, and I don't want to.”
—Ema, the traveler
  • Monsters of Chikyu
Ruined Theater
Restored Theater

Ruined Theater

Land
{T}: Add {C}.
{1}, {T}: Transform Ruined Theater.
Card has other part: Restored Theater
Ruins Entrance

Ruins Entrance {2}

Artifact
When Ruins Entrance enters, exile up to three target cards from graveyards.
{1}, {T}: Exile target card from a graveyard.
{5}, {T}, Sacrifice Ruins Entrance: Return target card from your graveyard to your hand.
  • End of Wollensie
Ruins' Reward

Ruins' Reward {3}

Artifact
When Ruins' Reward enters, draw a card, then discard a card.
{T}: Add one mana of any color.
That the ruins are booby-trapped, and some say cursed, does not waylay the adventurous from pursuing glory.
  • Riddles of Revio
Rule of Nature

Rule of Nature {3}{G}{G}

Enchantment
Whenever a creature you control enters, you may have it get +1/+1 until end of turn. If you do, it fights target creature. (Each deals damage equal to its power to the other.)
  • Zero
Rule the World

Rule the World {4}{W}{W}{W}

Enchantment
You have hexproof.
Creatures you don't control have base power and toughness 1/1 and lose all abilities.
Nonbasic lands you don't control don't untap during their controller's untap step.
Rumble in the Jungle

Rumble in the Jungle {5}{R/G}{R/G}

Enchantment - Saga
Whenever a creature you control enters, you may have it deal damage equal to its power to another target creature or planeswalker.
I, II, III — Exile the top two cards of your library. You may put a creature card from among them onto the battlefield with a +1/+1 counter on it. It gains haste.
IV — Creatures you control get +3/+3 and gain trample until end of turn.
Rummage Through Remains

Rummage Through Remains {2}{B}

Sorcery
Target opponent sacrifices a creature. Create an X/X black Zombie creature token, where X is the sacrificed creature's power.
With so much death on Nangjiao, necromancers can afford to be selective.
  • Goliaths of Nangjiao
Run & Gun

Run & Gun {2}{R}

Enchantment
At the beginning of your end step, Run & Gun deals damage to each opponent equal to the number of tapped creatures you control.
A burst of speed, an ounce of precision, and a lack of self preservation make for a powerful cocktail.
  • Toll Midnight
Run Away

Run Away {W}

Instant
Target creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
“Some monsters don't want to be near people at all, and they seem to have figured out all sorts of ways to keep it that way.”
—Karina Oblay, field notes
  • Monsters of Chikyu
Run Through

Run Through {3}{G}

Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Madness {3}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
  • Dark Seas of Shiryen
Rundfora Communion

Rundfora Communion {2}{G}{G}

Legendary Enchantment
The first creature spell you cast each turn costs {2} less to cast.
At the beginning of your upkeep, return a creature you control to its owner's hand. If you do, you draw cards and gain life equal to its power.
“The forest speaks. You need only listen.”
  • Quest for the Roseblade
Rundfora's Resistance

Rundfora's Resistance {1}{G}

Instant
Target creature gets +3/+3 until end of turn. If this spell was foretold, it gets +5/+5 until end of turn instead.
Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
“All the forest stands against you, deadwalker.”
  • The Petals Wilt
Rune of Rejuvenation

Rune of Rejuvenation {3}

Artifact - Clue
At the beginning of your upkeep, you may put a card from your graveyard on the bottom of your library. If you do, you gain 2 life.
{2}, Sacrifice Rune of Rejuvenation: Draw a card.
“It's a good thing we find one of these after every puzzle,” said Taras. “A little strange, but good.”
  • The Unraveling
Rune-Scribe's Revealing

Rune-Scribe's Revealing {2}{U}

Sorcery
Return target instant or sorcery card from your graveyard to the battlefield face down. It gains metamorph. The metamorph cost is equal to its mana cost. (It's a 2/2 creature. Turn it face up and cast it at any time for its metamorph cost.)
  • Over the Horizon
Rune-Scribe's Trap

Rune-Scribe's Trap {1}{R}

Enchantment
Whenever a creature or planeswalker enters under an opponent's control, sacrifice Rune-Scribe's Trap unless you pay {R}. If you sacrifice it, it deals 6 damage to that permanent.
Following the seekers' escape, Kazimir made sure Vidal's heist would never be replicated.
  • The Unraveling
Runecrested Valley

Runecrested Valley

Land
{T}: Add {C}.
{4}, {T}: Look at the top two cards of your library. You may put one of them into your graveyard. Put the rest back on top in any order. If you control eight or more lands, draw a card.