Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
Whenever a creature enters the battlefield under your control, you may have it deal damage equal to its power to another target creature or planeswalker.
I, II, III — Exile the top two cards of your library. You may put a creature card from among them onto the battlefield with a +1/+1 counter on it. It gains haste.
IV — Creatures you control get +3/+3 and gain trample until end of turn.