15282 cards found
Blackwall's Edge

Blackwall's Edge

Enchantment Land
When Blackwall's Edge enters, if you control four or more lands, you may have each player conjure a card named Data-Point into their hand. (It's a sorcery that costs {2} with “Draw a card.”)
{T}: Add {C}.
When Blackwall's Edge is destroyed, return it to its owner's hand.
Related card: Data-Point
Blade of Burning Sand

Blade of Burning Sand {2}

Artifact - Equipment
Equipped creature gets +3/+1.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
“Shh. The dead remain silent.”
  • Al Tabaq
Blade of the Many

Blade of the Many {3}

Legendary Artifact - Equipment
Blade of the Many can be attached only to a nonlegendary creature.
Equipped creature gets +2/+2.
Each other creature you own is a copy of equipped creature.
Effects that would cause permanents you own to become creatures cause them to become copies of equipped creature instead.
Equip {6}
  • Zero
Bladed Warfan

Bladed Warfan {1}

Artifact - Equipment
Equipped creature gets +2/+0.
Equip {1}
Beauty, grace and poise. All fine traits for an imperial warrior.
  • Path of Shadows
Blank Pages

Blank Pages {1}

Artifact
If a player would mill one or more cards, they mill that many cards plus two instead.
No matter the method, all evidence of the frustrated planeswalker's existence vanished within moments.
  • Sparks of a Multiverse
Bleak Dominion

Bleak Dominion

Land - Island Swamp Mountain
({T}: Add {U}, {B}, or {R}.)
Bleak Dominion enters tapped.
Bleak Shoreline

Bleak Shoreline

Land
Bleak Shoreline enters tapped unless you control an Island.
{T}: Add {W} or {B}.
Discarded metal and leviathan bones wash up on the salt flats of Cloudheath, and neither stay refuse for long.
  • Alara
Bleakrealm Moor

Bleakrealm Moor

Land
Bleakrealm Moor enters tapped unless you played it from exile.
{T}: Add {B} or {R}.
Card has other part: Face Fears
  • Adventurers of Onora
Blessed Mausoleum

Blessed Mausoleum

Land - Plains Swamp
({T}: Add {W} or {B}.)
As Blessed Mausoleum enters, you may pay {1}. If you don't, Blessed Mausoleum enters tapped.
  • Eralou
Blight Seed

Blight Seed {3}

Artifact
{T}: Add {B} or {G}.
{B}{G}, {T}: Target creature gets +1/+1 until end of turn.
Mother Night had been cast out of the world, but her children still grew in the darkness, waiting for their time to return.
  • Novea
Blighted Dagger

Blighted Dagger {1}

Artifact - Equipment
Equipped creature gets +2/-1.
Equip {1}
“The dagger's arcane power is at your fingertips. Simply sign here in blood.”
—Ramzi, traveling merchant
  • Al Tabaq
Blind Eternal

Blind Eternal {9}

Creature - Eldrazi
Flying
Blind Eternal can't be blocked by creatures with mana value 2 or less.
{3}, Discard Blind Eternal: Search your library for a noncreature card with a mana ability, reveal it, put it into your hand, then shuffle. Activate only as a sorcery.
8/8
Blistering Boneyard

Blistering Boneyard

Land - Desert
{T}: Add {C}.
Dominance — {1}, {T}: Blistering Boneyard deals 1 damage to each opponent. Activate only if you control the creature with the greatest power or tied for the greatest power.
  • Over the Horizon
Blood Hunter's Spear

Blood Hunter's Spear {4}

Artifact - Equipment
Whenever equipped creature attacks, choose target creature defending player controls. Destroy that creature at end of combat.
Equip {4}
It remembers every man it has tasted, and forever thirsts for more.
  • Glacia: Hail to the Queen
Bloodfell Caves

Bloodfell Caves

Land
Bloodfell Caves enters tapped.
When Bloodfell Caves enters, you gain 1 life.
{T}: Add {B} or {R}.
Bloodguard's Hand

Bloodguard's Hand {3}

Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has lifelink.
Whenever equipped creature dies, if it wasn't a token, you may pay {3}. If you do, create a token that's a copy of that creature and attach Bloodguard's Hand to it.
Equip {3}
  • Glacia: Hail to the Queen
Bloodriver

Bloodriver

Land - Mountain
({T}: Add {R}.)
Bloodriver enters tapped.
When Bloodriver enters, target creature you control gains haste until end of turn.
Bloodsand Gulch

Bloodsand Gulch

Land - Desert
Bloodsand Gulch enters tapped unless you control another Desert.
{T}: Add {B} or {R}.
“We tell easy marks that the gulch runs red with the blood of unprepared travelers.”
—Ira, Ravensgulch contractor
  • Over the Horizon
Bloodstained Altar

Bloodstained Altar {2}

Artifact
{2}, {T}, Sacrifice a creature: You draw a card and you lose 2 life.
{1}, {T}, Exile a creature card from your graveyard: You gain 2 life.
  • Riddles of Revio
Bloodstained Knife

Bloodstained Knife {2}

Artifact - Equipment
Equipped creature gets +1/+1 for each charge counter on Bloodstained Knife.
{2}, Sacrifice a creature: Put a charge counter on Bloodstained Knife.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
  • K15 Core Set
Bloodstone Halls

Bloodstone Halls

Land
Bloodstone Halls enters tapped unless you control two or more black and/or red permanents.
{T}: Add {B} or {R}.
  • Zero
Blooming Needles

Blooming Needles

Land - Desert
Blooming Needles enters tapped unless you control another Desert.
{T}: Add {R} or {G}.
“They will not desecrate this place as they have countless others.”
—Chief Striking Dawn
  • Over the Horizon
Blooming Vista

Blooming Vista

Land
Blooming Vista enters tapped.
{T}: Add {R} or {G}.
{1}, {T}: Add one mana of any color.
From the highways to the hills...
  • Love Song
Blossoming Expanse

Blossoming Expanse

Land
When Blossoming Expanse enters, you may put a basic land card from your hand onto the battlefield tapped.
{1}, {T}: Add one mana of any color.
  • Worlds Away
Blossoming Sands

Blossoming Sands

Land
Blossoming Sands enters tapped.
When Blossoming Sands enters, you gain 1 life.
{T}: Add {G} or {W}.