15282 cards found
Ahl the Mirrorwalker

Ahl the Mirrorwalker {2}{G}{U}

Legendary Planeswalker - Ahl
[+2]: Create a 1/1 blue Bird creature token with flying.
[–2]: Reveal the top card of your library. If it's an enchantment or land card, put it onto the battlefield. Otherwise, put it in your hand.
[–7]: Draw seven cards.
Loyalty:
4
  • Ophorio
Ancient Treasures

Ancient Treasures {G}{U}

Enchantment
Codex — Earthcraft; Enchantress's Presence; Dream Halls; Energy Field; Eldrazi Conscription. (As this enters, conjure its contents into a shuffled face-up additional library.)
You can't draw from this codex's library.
If a permanent you control would explore, you may put a card from this codex's library into your hand instead.
  • Karina's Explorations
Anuran Encounters

Anuran Encounters {G/U}{G/U}

Sorcery
This spell can't be countered.
Draw a card for each different mana value among nonland permanents you control.
“The lotuses have blossomed upon hearing your tune. You have proved your musical prowess. Lord Erollin will see you now.”
Arazu, the Wishing Blade

Arazu, the Wishing Blade {1}{G}{U}

Legendary Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature deals combat damage to a player, exile cards from the top of their library until they exile a nonland card. You may cast that card without paying its mana cost.
Equip {2}
  • Sparks of a Multiverse
Bounty of the Gardens

Bounty of the Gardens {G}{U}

Sorcery
Create an X/X green and blue Plant creature token, where X is the number of differently named lands you control.
Bring to Harmony

Bring to Harmony {G}{U}

Instant
Choose one —
• Destroy target artifact or enchantment.
• Return target creature to its owner's hand.
• Draw a card.
  • MSEM Masters Cube 2025
Chart the Vast

Chart the Vast {4}{G}{U}

Sorcery
Look at the top three cards of your library. You may exile one that doesn't share a mana value with any cards exiled with Chart the Vast. Put the rest on the bottom of your library. If you exiled a card, repeat this process. Otherwise, put all cards exiled this way into your hand.
Coagulating Strength

Coagulating Strength {1}{G}{U}

Sorcery
Amass Soldiers X, where X is the number of counters on permanents you control. (Put X +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
  • Alkabah: The Rise of Soli
Conjure Realities

Conjure Realities {2}{G}{U}

Sorcery
Abound. Then search your library for a creature, instant, or sorcery card, reveal it, put it into your hand, then shuffle. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
“Don't you get it yet? Dream and reality are the same thing. I said so all the time, didn't I?”
—Maribel Hearn
Contemplate Obscurity

Contemplate Obscurity {1}{G}{U}

Sorcery
Escalate {B} (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Put target permanent on top of its owner's library.
• For each library, look at the top three cards of that library, put any number of them into their owner's graveyard, then the rest back on top in any order.
  • Memorium Arcanum
Crane Cliffside

Crane Cliffside {G}{U}

Enchantment
Once each turn, you may reveal a creature card as you draw it. Whenever you do, create a 1/1 green and blue Bird creature token with flying and “{T}: Add one mana of any color.”
Whenever three or more creatures you control deal combat damage to a player, untap each creature you control.
  • Panxiou
Dai Gui's Command

Dai Gui's Command {X}{G/U}{G/U}

Instant
Choose two. X can't be 0 —
• Create a token that's a copy of target creature you control with mana value X or less.
• Creatures target player controls get +0/+X and gain reach until end of turn.
• Put target noncreature, nonland permanent into its owner's library just beneath the top X cards of that library.
• Target player surveils X, then draws a card.
  • Panxiou
Dreamsight Well

Dreamsight Well {1}{G/U}{G/U}

Enchantment
When Dreamsight Well enters, shuffle any number of cards you own from outside the game into your library.
Whenever you cast a creature spell, if you have more cards in your library than each opponent, draw a card.
It's the place that you've been dreaming of.
Embrace Samang

Embrace Samang {1}{G}{U}

Enchantment
When Embrace Samang enters, put a charge counter on it for each color among permanents you control.
At the beginning of your first main phase, remove a charge counter from Embrace Samang. If you do, draw a card, then add one mana of any color.
  • Kaleidoscope
Empathic Bond

Empathic Bond {1}{G}{U}

Sorcery
Put a +1/+1 counter on each of up to two target creatures you control.
Draw a card.
The children of Martoob see their animals as treasured companions, as family.
  • Alkabah
Ever Onward

Ever Onward {G}{U}

Sorcery - Adventure
Reveal the top two cards of your library. Put up to one land card and up to one nonland card from among them into your hand. Put the rest on the bottom in any order.
Card has other part: Fennek Farstrider
  • Adventurers of Onora
Foreboding Calm

Foreboding Calm {G}{U}

Enchantment
At the beginning of each combat, prevent all combat damage that would be dealt to and dealt by up to one target creature this turn.
{X}{G}{U}, Sacrifice Foreboding Calm: Create an X/X green and blue Plant Horror creature token with hexproof and trample.
  • Lovi Awoken
Forgotten Lessons

Forgotten Lessons {1}{G}{U}

Sorcery
Search your library for a creature card, an instant card and a sorcery card and reveal them. Put one of those cards into your hand, exile the rest, then shuffle.
The teacher is only as effective as the student.
  • Ophorio
Gathering of Minds
Repository of Thoughts

Gathering of Minds {1}{G}{U}

Instant
Create three 1/1 blue Advisor creature tokens.
Monument {2}{G}{U} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Repository of Thoughts
  • Alkabah
Great Migration

Great Migration {1}{G}{U}

Sorcery
Reveal the top three cards of your library. You may put a land card from among them onto the battlefield tapped, then you may put a creature card from among them into your hand. Put the rest on the bottom of your library in any order.
  • Kahembo: Olde Dawn
Helene Trant

Helene Trant {2}{G}{U}

Legendary Planeswalker - Helene
[+2]: Until end of turn, Helene Trant becomes a 4/4 Human Warrior creature with hexproof and trample that's still a planeswalker. Prevent all damage that would be dealt to her this turn.
[–2]: Draw two cards.
[–4]: You get an emblem with “Whenever one or more creatures you control deal combat damage to a player, draw a card.”
Loyalty:
4
Helene, Bound by Might

Helene, Bound by Might {2}{G}{U}

Legendary Planeswalker - Helene
During your turn, Helene is a 4/4 Human Warrior creature with hexproof and trample that's still a planeswalker. Prevent all damage that would be dealt to her during your turn.
[+1]: Create a green Stance enchantment token with “When a creature you control deals combat damage to an opponent, sacrifice this. If you do, draw a card.”
[–2]: Create a blue Stance enchantment token with “When an opponent casts a noncreature spell, sacrifice this. If you do, counter that spell.”
Loyalty:
4
  • Beyond Our Ken
Hop of Life

Hop of Life {1}{G}{U}

Sorcery
Create a token that's a copy of target creature you control, except it has base power and toughness 2/2.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
  • New Horizons
Imagination Unleashed

Imagination Unleashed {2}{G}{U}

Enchantment
Whenever you tap an artifact or land for mana, add one mana of any type that permanent produced.
Impromptu Escapade

Impromptu Escapade {1}{G}{U}

Instant
You may reveal a creature card you own from outside the game and put it into your hand.
The next spell you cast this turn may be cast as though it had flash. Exile Impromptu Escapade.