14930 cards found
Angeltouched Saltflat

Angeltouched Saltflat

Land
{T}: Add {C}.
{T}: Add {U}, {R}, or {W}. You can't spend this mana to cast a monocolored spell.
Ankryss' Staff

Ankryss' Staff {3}

Artifact
{T}: Add {G}.
{G}, {T}: Target creature gains trample until end of turn.
Made out of a branch of the Alluring Ancient, Ankryss uses it to connect with every living being in the plane.
  • K15 Core Set
Ankulith Shard

Ankulith Shard {2}

Artifact
When Ankulith Shard enters, draw a card.
{1}, {T}: Add one mana of any color.
Anran's Realm

Anran's Realm

Land
Anran's Realm enters tapped.
{T}: Add {R} or {G}.
{R}{G}, {T}: Create a Function token with “This spell can't be countered.” Activate only if you control a creature with power 4 or greater. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
  • Beyond the Blackwall
Antiquated Firearm

Antiquated Firearm {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has “{T}: This creature deals 1 damage to target player or planeswalker.”
Equip {2}
In a world without violence, weapons were a curiosity. Now, they are a necessity.
  • Lovi Awoken
Anzen, Beyond the Sea

Anzen, Beyond the Sea

Legendary Land
Each land is an Island in addition to its other land types.
The former Emperor's retreat, Anzen became a beacon of hope in an age of darkness.
  • Path of Shadows
Apex

Apex {3}{W}{U}{B}{R}{G}

Sorcery - Tale
Draw three cards. You gain 3 life. Apex deals 3 damage to any target.
Card has other part: Wise Farseer Chini
  • Kahembo: Olde Dawn
Apex Predator

Apex Predator {B}{G}{U}

Sorcery - Adventure
Sacrifice a creature. Draw cards equal to its power and gain life equal to its toughness. (Then exile this card. You may cast the creature later from exile.)
Card has other part: The Lonely Hunter
  • Karina's Explorations
Appropriated Gear

Appropriated Gear {2}

Artifact - Equipment
When Appropriated Gear enters, create a Treasure token.
Equipped creature gets +1/+1.
Equip {2}
“Equipment helps you delve dungeons. Dungeons give equipment. The hard part is getting started.”
—Vosh, the Champion
  • Arkadai
Aquatic Refuge

Aquatic Refuge

Land
As Aquatic Refuge enters, you may tap an untapped creature you control. If you don't, Aquatic Refuge enters tapped.
{T}: Add {W} or {U}.
  • Surging Tide
Arboreal Runes

Arboreal Runes {3}

Artifact
As long as Arboreal Runes is on the battlefield or in your graveyard, it's a Forest land in addition to its other types.
{T}: Add one mana of any color.
Arcane Chronometer

Arcane Chronometer {3}

Artifact
Activated abilities of artifacts cost {2} more to activate.
It saps away from other power supplies, making even the simplest gadgets freeze.
  • Discoveries of Akieva
Arcane Oasis

Arcane Oasis

Land - Desert
Arcane Oasis enters tapped unless you control another Desert.
{T}: Add {U} or {R}.
Its waters flow into the courtyards of Atuum's Great Library, infusing its ancient texts with arcane power.
  • Over the Horizon
Arcane Sanctum

Arcane Sanctum

Land
Arcane Sanctum enters tapped.
{T}: Add {W}, {U}, or {B}.
Esper, center of engineered perfection, ruled by enigmatic sphinxes.
  • Alara
Arcane Saxophone

Arcane Saxophone {2}

Artifact - Equipment
Harmony — Attach Arcane Saxophone to target creature.
When Arcane Saxophone enters, harmonize. (Trigger up to one harmony of one permanent you control.)
Equipped creature gets +2/+2.
Equip {4}
  • Eralou
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
Archmage's Tower

Archmage's Tower

Land
You have no maximum hand size.
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Its spire reaches almost to the clouds, but its vaults reach far deeper than anyone will ever know.
  • Seasons of War
Arcor Diamond

Arcor Diamond {2}

Artifact
{T}: Add {C}.
{2}, {T}, Sacrifice Arcor Diamond: Draw a card.
Arctic Mine

Arctic Mine

Land - Plains Swamp
({T}: Add {W} or {B}.)
Whenever Arctic Mine becomes tapped, you lose 1 life unless you control two or more basic lands.
Arid Causeway

Arid Causeway

Land - Desert
Arid Causeway enters tapped unless you control another Desert.
{T}: Add {R} or {W}.
The entrance to El-Mazar is flanked by ancient and mysterious calcified figures.
  • Over the Horizon
Aristocrat's Gallery

Aristocrat's Gallery

Land
Aristocrat's Gallery enters tapped.
When Aristocrat's Gallery enters, look at the top card of your library. You may put it into your graveyard.
{T}: Add {G} or {U}.
  • The Empty Throne of Feanav
Armored Transports

Armored Transports {3}

Artifact - Project
At the beginning of your end step, you may put a progress counter on Armored Transports.
[PROGRESS 1-2] Creatures you control get +0/+1.
[PROGRESS 3+] Creatures you control get +0/+1 and have vigilance.
  • Rail War
Art Studio

Art Studio

Land
{T}: Add {C}.
Harmony — Add one mana of any color.
{1}, {T}: Harmonize. (Trigger up to one harmony of one permanent you control.)
Artificer's Workshop

Artificer's Workshop {3}

Artifact
At the beginning of each upkeep, if an opponent controls more creatures than you, create a 1/1 colorless Thopter artifact creature token with flying.
Where the whir of invention meets the heart of industry.
Artisan's Fountain

Artisan's Fountain {2}

Artifact
{T}: Draw a card. Artisan's Fountain doesn't untap during its controller's next untap step.