Put two +1/+1 counters on up to one target creature. Coalesce {6}{G}{G}(You may cast this from your graveyard for {6}{G}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever Sullivan's Heralds or another creature you control becomes renowned, add mana equal to the number of +1/+1 counters on it in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end.
Whenever a creature you control dies, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Whenever you sacrifice a noncreature permanent, each opponent loses 1 life and you gain 1 life.
{T}: Add {C}. {1}{R}, {T}, Discard a card: Exile the top card of your library. You may play it until the end of your next turn. At the beginning of combat on your turn, if there are eight or more nonland cards in your graveyard, you may pay {2}{R}{R} and exile this land. When you do, it deals 5 damage to any target.
Haste Whenever two or more creatures you control deal combat damage to a player, tap those creatures, then gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn. After this phase, there's an additional combat phase.
Ward—Pay 5 life. Whenever Ensouled Savior deals combat damage while attacking, you get five glory counters. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Creatures you control get +3/+3 and gain trample until end of turn. Menagerie — If there are five or more creature types among creatures you control, until end of turn, each of those creatures can't be blocked by more than one creature.
Watchkeeper's Retort deals 2 damage to target creature or planeswalker. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
At the beginning of combat on your turn, you may exile an instant or sorcery card from your graveyard. If you do, another target Pirate or Rogue gains flying until end of turn.
The Windraiders clashed with Esmerie's Skysworn above Yroncaster.
Improve {1}{B/R}({1}{B/R}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.) At the beginning of each player's combat, you may have that player create two goaded 1/1 red Goblin creature tokens with haste. Exile those tokens at end of combat. (Until your next turn, they attack each combat if able and attack a player other than you if able.)
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.) The first instant or sorcery spell you cast on each of your turns costs {U/R}(or {1}) less to cast. {U}{R}: Angel — Put a flying counter and a prowess counter on Rahstahde. {5}{U}{R}: Elder — Exile any number of instant and/or sorcery cards from your graveyard. For each card exiled this way, copy it. You may cast the copies without paying their mana costs.