When Chikyu Champion enters, choose up to one for each land you control. Create a creature token for each of the chosen characteristics. • 3/3 red Elemental Mouse with haste. • 3/3 white and blue Fox with vigilance. • 4/4 green Plant Dinosaur with trample. • 4/4 red Dragon with flying. • 4/4 blue Turtle with hexproof. • 5/5 white Bear Beast.
Whenever you gain life for the first time each turn, draw a card. {3}{G}{W}: You gain life equal to the greatest toughness among creatures you control.
“To you I bestow the Sigil of the Vital Sun, for championing its warmth and fervor.”
When Ethereal Pact enters, each player shuffles their hand and graveyard into their library, then draws seven cards. Each player can't cast more than one spell each turn.
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the next end step.)
Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. Other creatures you control dying causes abilities of that creature to trigger as though it entered. {2}{B}: Each opponent loses 1 life. You gain life equal to the life lost this way.
Flying, haste Whenever a nonbasic land becomes tapped, it deals 2 damage to its controller. Whenever Kaor Awoken attacks, it gets +1/+0 until end of turn for each other Dragon you control.
Whenever Morbid Mimic enters or attacks, exile up to one target creature card from a graveyard. Morbid Mimic has all activated abilities of cards exiled with it.
Menace Whenever Akoum Trailblazer deals combat damage to a player, you may discard a card. If you do, draw a card. Whenever you discard a card, you may pay {R}. If you do, create a 1/1 red Goblin creature token.
When Valley's Majesty enters, draw a card, then choose a card name. Nonbasic lands you control with the chosen name have “{T}: Add two mana of any one color.”
As Upanqui gazed at the Reloncarü Valley, he envisioned the plans for the greatest capital the Intisuyu had ever seen.
{T}: Quill Sniper deals 1 damage to any target if it's an opponent or if you control a storied permanent. (Enchantments and legendary permanents are storied.)
When Dreamsight Well enters, shuffle any number of cards you own from outside the game into your library. Whenever you cast a creature spell, if you have more cards in your library than each opponent, draw a card.
When Compose from Dreams enters, you may cast any number of cards named Fatigue from your hand and graveyard without paying their mana costs. Whenever you cast a spell, each opponent loses 1 life. Then you may draw a card if that spell wasn't cast from your hand. Then add {U}{B}{R} if you don't own that spell.
Skip your draw step. At the beginning of your end step, discard a card. If you do, create a 4/4 white Angel creature token with flying. If you can't, sacrifice Mark of Hubris.
Once, he demanded the angels to come to his side. Now, he begs them to stop.