1191 cards found
Bauble Collector

Bauble Collector {2}{G}

Creature - Beast
When Bauble Collector enters the battlefield, you may return another permanent you control to its owner's hand.
Bearer of Fables

Bearer of Fables {1}{B}

Creature - Human Rogue
Bearer of Fables gets +1/+1 for each enchantment you control.
{2}{G}: Look at the top four cards of your library. You may reveal an enchantment card or a card with fabled from among them and put it into your hand. Put the rest on the bottom of your library in any order.
  • A Tourney at Whiterun
Bearer of Tormented Truths

Bearer of Tormented Truths {U}{B}

Creature - Human
When Bearer of Tormented Truths enters the battlefield, look at target player's hand. You may exile a nonland card from among them. If you do, that player draws a card.
You may play cards exiled with Bearer of Tormented Truths, and you may spend mana as though it was mana of any color to cast them.
  • Beyond Our Ken
Bearer of the Lantern

Bearer of the Lantern {1}{W}{W}

Creature - Human Soldier
When Bearer of the Lantern enters the battlefield, you gain 3 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Beckon the Pack

Beckon the Pack {G}{G}

As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value equal to the sacrificed creature's mana value minus 1, put it onto the battlefield, then create a token that's a copy of that creature. Then shuffle.
  • Beyond Our Ken
Become Nothing

Become Nothing {3}{U}

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
The world moves towards its unmaking as the creators take back what is theirs. Preparing to start again. And again. And again. Learning from their creation and growing stronger from it.
Beguiling Witch

Beguiling Witch {4}{B}

Creature - Human Shaman
When Beguiling Witch enters the battlefield, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
Whenever another creature dies, each opponent mills X cards, where X is Beguiling Witch's power.
  • Harvest Festival
Bellani Mystic

Bellani Mystic {B}

Creature - Human Shaman
When Bellani Mystic enters the battlefield, target player mills two cards.
  • Harvest Festival
Belligerent's Augur

Belligerent's Augur {1}{G}{G}

Creature - Human Warrior Druid
Whenever Belligerent's Augur or another Warrior you control deals combat damage to a player, you may pay {1}{U}. If you do, draw a card.
  • Plagues of Fretport
Bend the Knee

Bend the Knee {3}{W/B}{W/B}

Choose target creature with the greatest power or tied for the greatest power, then destroy all other creatures.
“I hereby swear fealty to King Florence, and the kingdom of Caulder.”
—Duke Hoff
  • A Tourney at Whiterun
Beneath the Lilies

Beneath the Lilies {2}{G}

Destroy target artifact or enchantment.
Draw a card.
  • A Tourney at Whiterun
Benign Whisper

Benign Whisper {2}{U}

Creature - Zombie
When Benign Whisper enters the battlefield, return another target creature to its owner's hand.
“Children should not be wandering the wilds at this time of year. You are lucky, then, that I am old enough to control my hunger. Let us return you home.”
— Grey Saenni
  • Harvest Festival
Bestower of Blooms

Bestower of Blooms {G}

Creature - Human Shaman
When Bestower of Blooms dies, create an X/X green Plant Knight creature token, where X is Bestower of Blooms's power.
“If it's not perfect, then it's not finished.”
  • Arcanum Academia
Beyond All Horizons

Beyond All Horizons {2}{G}

Sorcery - Revelation
Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Coalesce {5}{G}{G} (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Beyond All Horizons's power and toughness are each equal to the number of lands you
  • Beyond Our Ken
Bind the Mind

Bind the Mind {W}{U}

When Bind the Mind enters the battlefield, each poisoned opponent reveals their hand. Then choose a nonland card name.
Spells with the chosen name can't be cast.
Birth of Whispers

Birth of Whispers {1}{B}{B}{B}

Whenever a creature card is put into your graveyard from the battlefield, exile it. You lose life equal to that card's mana value. Put it onto the battlefield tapped at the beginning of your next upkeep.
When a strong spirit finds a weak body, life is made a mockery of.
  • Harvest Festival
Black Hole Musings

Black Hole Musings {1}{B}{B}

Sorcery - Revelation
You lose 1 life and exile the top card of your library. You may repeat this process any number of times. Then put up to two cards exiled this way into your hand.
Coalesce {5}{B}{B} (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Black Hole Musings's power is equal to the number of cards in exile.
  • Beyond Our Ken
  • MSEM Champions 117 117
Blade of Fretport

Blade of Fretport {1}{R}

Creature - Human Soldier
Engage (This creature must be blocked each combat if able.)
Whenever Blade of Fretport becomes blocked by a creature, Blade of Fretport deals 1 damage to that creature.
“Who's next?”
  • Plagues of Fretport
Blade of the Long Night

Blade of the Long Night {R/W}

Creature - Human Soldier
{1}{R/W}: Untap Blade of the Long Night.
  • Plagues of Fretport
Blessed Growth
Till the Fields

Blessed Growth

Enchantment - Aura
(Color indicator: Blessed Growth is green)
Enchant land
Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors (in addition to the mana the land produces.)
Card has other part: Till the Fields
  • A Tourney at Whiterun
Blessing of Ashka

Blessing of Ashka {R}{G}{W}

Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
This permanent gets +2/+2 for each card and token merged with it.
Countless phantom limbs filled the air around the thing that had once been the Twin-Star clan.
  • Beyond Our Ken
Blessing of Helar

Blessing of Helar {W}{U}{B}

Whenever one or more creatures an opponent controls attack you or a planeswalker you control, that player gets a poison counter.
“What will you do with that blade? Will you strike me down? Best make it count. Best make it hurt. Best kill me in one blow. For you won't survive the guilt if you don't.”
  • Beyond Our Ken
Blessing of Roya

Blessing of Roya {G}{W}{U}

When Blessing of Roya enters the battlefield or whenever you cast a spell from a graveyard, you gain 5 life and you mill five cards. Then you may put a card from your graveyard on the bottom of your library.
  • Beyond Our Ken
Blessing of Setar

Blessing of Setar {U}{B}{R}

Whenever you cast an instant or sorcery spell from exile, copy it. You may choose new targets for the copy.
Burdened by the whispers, Mishka couldn't even trust themself to struggle as Tahli approached.
“We will make you the seer your clan deserves,” Tahli assured her. “We will make you see.”
  • Beyond Our Ken
Blessing of Valor

Blessing of Valor {R}{W}

Up to two target creatures you control each get +2/+0 and gain first strike and haste until end of turn.
Orchestrate—Tap an untapped red and white creature you control or an untapped red creature you control and untapped white creature you control. (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Carpe Arcanum