(Add a quest counter as this enters. Sacrifice after 3.) 1, 2 — Whenever you attack with exactly two creatures, add a quest counter. 3 — Reveal the top four cards of your library. You may put a creature card from among them into your hand. Put the rest on the bottom in a random order. Put two +1/+1 counters on each of up to two target creatures you control.
Archive X (As this enters, shuffle the top X cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever you draw a card from the archived library, create two 1/1 green Insect creature tokens.
[+1]: Create a green enchantment token named Swarm with “At the beginning of your end step, create a 1/1 green Insect creature token.” [–2]: Create a green enchantment token named Survive with “Whenever a creature you control dies, you gain life equal to its power.” [–4]: Create a green enchantment token named Scrounge with “Whenever a creature you control enters, draw a card.”
Other Citizens and Peasants you control get +1/+1. {2}{G/W}: Look at the top five cards of your library. You may reveal a Citizen or Peasant card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
When Byron, Unlikely Hero enters, put a +1/+1 counter on each other Citizen or Peasant you control. Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Peasant creature token.
Enchant creature you control Enchanted creature gets +1/+1. When enchanted creature dies, you may search your library for a creature card with mana value equal to enchanted creature's mana cost minus 1, put it onto the battlefield, and attach Chain of Command to it, then shuffle.
Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.) Each creature you control with a +1/+1 counter on it has lifelink.
When Chikyu Champion enters, choose up to one for each land you control. Create a creature token for each of the chosen characteristics. • 3/3 red Elemental Mouse with haste. • 3/3 white and blue Fox with vigilance. • 4/4 green Plant Dinosaur with trample. • 4/4 red Dragon with flying. • 4/4 blue Turtle with hexproof. • 5/5 white Bear Beast.
Search your library for a basic land card and put that card onto the battlefield, then shuffle. {5}{G}{W}, Exile Claim for Civilization from your graveyard: Create a 6/6 colorless Golem artifact creature token. Activate only as a sorcery.
Level experience (Whenever this creature attacks, if it has fewer than three level counters on it, put a level counter on it.) When Copperhide Calf has three or more level counters on it, remove them all and transform it. [2/2] [level 1-3] Prevent the first 1 damage that would be dealt to Copperhide Calf each turn. [3/3]
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.) {3}{G}: Heart Draw a card. Until the end of your next turn, whenever an enchantment you control enters, you may draw a card. {3}{W}: Body Create a 3/3 white Construct enchantment creature token. {2}{G}{W}: Soul Creation Module gains “Creatures you control get +1/+1 as long as you've had one or more enchantments you control enter this turn.”
When Cryptic Sentinel enters, attach any number of target Auras you control to Cryptic Sentinel. {G}{W}, Sacrifice an Aura: Tap Cryptic Sentinel. It gains indestructible until end of turn.
Choose one— • Prevent all combat damage that would be dealt this turn. • Create two 1/1 white Soldier creature tokens. • Creatures you control get +0/+3 and gain reach until end of turn.
Vigilance Whenever Darutu, God of Bounty enters or attacks, you may put a +1/+1 counter on another target Ox you control. Enchantment spells you cast have harness. Only Oxen can be tapped to harness those spells. (You may tap an Ox you control as you cast that spell. If you do, reduce that spell's mana cost by that Ox's power.)
Indestructible (Damage and effects that say “destroy” don't destroy this creature.) Whenever Declare, the Mother Bear deals combat damage to a player, put a +1/+1 counter on it.
You may look at the top card of your library any time. You may play the top card of your library if it's a land card or a creature card with power 2 or less.
“You seek a guide, Marad, but I can offer you so much more.”