15897 cards found
Heping, Grand Pacifist

Heping, Grand Pacifist {3}{W}{W}

Legendary Planeswalker - Heping
[+1]: Each player may draw a card. For each opponent who does, you gain 4 life.
[–3]: Exile target nonland permanent. As long as that card remains exiled, its owner may pay {2} any time they could cast a sorcery. If they do, they return that card to their hand.
[–8]: Target opponent gets an emblem with “Creatures you control lose all abilities and have base power and toughness 1/1.”
Loyalty:
5
  • Nangjiao In Bloom
Heping, Master Arbitrator

Heping, Master Arbitrator {3}{W}{W}

Legendary Planeswalker - Heping
[+1]: Until your next turn, if a source would deal damage to Heping, Master Arbitrator, prevent all but 1 of that damage.
[–2]: Create a white Aura enchantment token named Pacifism attached to target creature an opponent controls. It has enchant creature and “Enchanted creature can't attack or block.”
[–8]: You get an emblem with “At the beginning of your end step, your life total becomes 20.”
Loyalty:
4
Related card: Pacifism
  • Goliaths of Nangjiao
Her Ascension

Her Ascension {2}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
III — Target creature you control gets +2/+2 and gains flying, vigilance, and lifelink until end of turn.
Herald of Death
Pale Horse

Herald of Death

Enchantment - Aura Steed
(Color indicator: Herald of Death is black)
(Transform this if it's not attached to a creature. Pay {B} as a sorcery to unattach it.)
Enchant creature you control
Herald of Death's rider gets +1/+1.
Sacrifice a creature: Herald of Death's rider gets +2/+2 until end of turn.
Card has other part: Pale Horse
  • Quest for the Roseblade
Herbal Remedy

Herbal Remedy {G}

Instant
Put a +1/+1 counter on target creature you control. Prevent all damage that would be dealt to that creature this turn.
“You poor dear, flying on a torn wing. Come rest. I have just the thing.”
  • Nangjiao In Bloom
Herdstrider
Savage Mammoth

Herdstrider

Enchantment - Aura Steed
(Color indicator: Herdstrider is green)
(Transform this if it's not attached to a creature. Pay {4}{G} as a sorcery to unattach it.)
Enchant creature you control
Herdstrider's rider gets +1/+1 for each land you control and has trample.
Whenever Herdstrider's rider attacks, create an X/X green Elephant creature token with trample that's tapped and attacking, where X is that creature's power. Exile that token at the end of combat.
Card has other part: Savage Mammoth
  • Quest for the Roseblade
Here Forever

Here Forever {1}{W}{B}

Enchantment
When Here Forever enters, exile target creature or planeswalker until Here Forever leaves the battlefield.
At the beginning of your upkeep, the owner of the exiled card loses 1 life.
“I'm over here! Come and get me!”
—Jozel, mistress of trickery
Here With You

Here With You {1}{R}

Sorcery
Target opponent may draw two cards. If they do, you draw four cards. Otherwise, you create four 1/1 red Elemental creature tokens.
Heretic's Home

Heretic's Home

Land
Heretic's Home enters tapped.
{T}: Add {R} or {G}.
When Heretic's Home enters, you may put a loyalty counter on a planeswalker you control.
“Welcome to the resistance, population, you, me, and a handful of fighters who've had enough.”
—Winona, to Xenocrata
  • Sparks of a Multiverse
Heretic's Vow

Heretic's Vow {3}{B}

Enchantment
When Heretic's Vow enters, create two 1/1 white Cleric creature tokens with lifelink.
Once each turn, when you gain life, you may put a +1/+1 counter on target creature you control.
  • Seasons of War
Heretical Summons

Heretical Summons {1}{G}

Sorcery
For each color among nontoken permanents you control, add one mana of that color.
  • Novea
Hermetic Meditation

Hermetic Meditation {W}

Enchantment - Aura
Enchant creature or planeswalker
Enchanted permanent has base power 0 and loses all abilities.
“The journey for enlightenment is laden with sacrifice, none more costly than that of kin.”
—Feng Bao, Storm's Center
  • Panxiou
Hermit's Travels
Ascetic's Journey

Hermit's Travels {3}{G}{G}

Sorcery
Target player sacrifices any number of lands. That player searches their library for up to that many land cards, puts them onto the battlefield tapped, then shuffles.
Fabled {5}{G}{G} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.)
Card has other part: Ascetic's Journey
  • A Tourney at Whiterun
Hero's Axe

Hero's Axe {2}{R}

Artifact - Equipment
Equipped creature gets +3/+1 and has haste.
Equip Soldier or Warrior {1}
Equip {4}
“It's seen better days, I'll admit. But death is cheap and sentiment is priceless.”
—Vosh, the Champion
  • Arkadai
Hero's Command

Hero's Command {2}{W}{W}

Instant
Choose two —
• Create two 1/1 white Soldier creature tokens.
• Creatures you control get +1/+1 until end of turn.
• You gain 5 life.
• Choose a creature. It gains indestructible until end of turn.
Hero's Downfall

Hero's Downfall {1}{B}{B}

Instant
Destroy target creature or planeswalker.
Hero's Journey

Hero's Journey {2}{G}

Sorcery
Search your library for a basic land card and put it onto the battlefield, then shuffle. Create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
  • Nangjiao In Bloom
Hero's Statue

Hero's Statue {3}

Artifact
{T}: Add one mana of any color.
{7}, {T}, Sacrifice Hero's Statue: Draw three cards.
Makodonis the Bold, inspiration to gods and mortals alike.
—Statue inscription
Heroic Aspiration

Heroic Aspiration {1}{R}{W}

Enchantment
When Heroic Aspiration enters, you may search your library for a creature card with an Adventure, reveal it, put it into your hand, then shuffle.
At the beginning of your end step, if you cast both a creature spell and a noncreature spell this turn, Heroic Aspiration deals 2 damage to each opponent and you gain 2 life.
  • Adventurers of Onora
Heroic Inspiration

Heroic Inspiration {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1.
When enchanted creature dies, return that card to its owner's hand.
“As a child I read of heroes, and now I am a pale imitation of one. But to be among their ranks, however slight, is enough.”
  • End of Wollensie
Heroic Return

Heroic Return {3}{W}

Instant
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Draw a card.
On Arkadai, no one's dead until you see the body. And sometimes not even then.
  • Arkadai
Hestia, Doubtful Archon

Hestia, Doubtful Archon {3}{R}{G}

Legendary Planeswalker - Hestia
[+1]: Add {G}{U}{R}. Spend this mana only to cast creature spells.
[–2]: Reveal the top card of your library. If it's a creature card that costs less than the last spell you cast this turn, you may put it onto the battlefield. Otherwise, draw a card.
[–7]: Target creature becomes a legendary 20/20 green creature named Illusion of Kaur with hexproof and trample until end of turn.
Loyalty:
4
  • Mious
Hexstone

Hexstone {2}

Artifact
At the beginning of your upkeep, put a charge counter on Hexstone.
{T}, Sacrifice Hexstone: Choose a nonland permanent type. Destroy each permanent of the chosen type with mana value less than or equal to the number of charge counters on Hexstone.
  • Toll Midnight
Hibernation Den

Hibernation Den

Land
Hibernation Den enters tapped.
{T}: Add {W}.
{W}, {T}: You gain 1 life. Activate only as a sorcery and only if you control a white creature.
  • Glacia: Hail to the Queen
Hidden Cache
Hadak's Guardian

Hidden Cache {1}{R}

Instant
Scry 2, then create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Monument {2}{R} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Hadak's Guardian
  • Alkabah