15897 cards found
Change of Fortunes

Change of Fortunes {1}{B}

Instant
Target creature gets -1/-2 until end of turn.
Target creature gets +2/+1 until end of turn.
  • A Tourney at Whiterun
Change of Plans

Change of Plans {1}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature or planeswalker.
Destroy target creature or planeswalker.
The child's meddling meant plans suddenly needed to get a lot bloodier.
  • Karina's Explorations
Chigau, the Red Market

Chigau, the Red Market {1}{B}

Legendary Enchantment
When Chigau, the Red Market enters, draw a card, then choose a creature card name.
Once each turn, you may cast a creature spell with the chosen name from your graveyard.
Child's Play

Child's Play {B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.
  • Novea
Choking Despair

Choking Despair {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-2.
Mirage—{B}, Discard a card. (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
  • Kaleidoscope
Chosen of Bal

Chosen of Bal {2}{B}{B}

Sorcery
Return target creature card with power less than or equal to your fealty to Swamps from your graveyard to the battlefield. (Each Swamp you control counts towards your fealty to Swamps.)
  • Al Tabaq
Cling to Undeath

Cling to Undeath {2}{B}

Sorcery
Create a 2/2 black Zombie creature token.
Tether (Then if you cast this from your hand, you may exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.)
“Immortality demands utmost desperation.”
—Grazol Droth, lich lord of Unx
  • Alara
Clinging Mire

Clinging Mire {2}{B}

Instant
Target creature gets -4/-4 until end of turn.
Once you've wandered into the northern marshes, there's only one way back out.
  • Oirohpo
Coercive Methods

Coercive Methods {B}

Sorcery
Target player reveals two cards at random from their hand. You choose one of them. That player discards that card.
“Join or die. Maybe even both.”
  • Khaliz-Dorahn
Coincutter Ambush

Coincutter Ambush {1}{B}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets -2/-2 and can't block creatures you control.
  • Seasons of War
Commoners' Justice

Commoners' Justice {4}{B}

Instant
Bleed {2}{B} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Destroy target creature. Its controller loses 2 life.
  • A Tourney at Whiterun
Company Cannibalization

Company Cannibalization {B}

Sorcery
As an additional cost to cast this spell, sacrifice a permanent in your portfolio. (Advisors, artifacts, and enchantments you control are in your portfolio.)
Draw two cards and you lose 2 life.
  • Over the Horizon
Conclude

Conclude {B}

Instant
Target creature gets -1/-1 until end of turn. Audition for black. (Create a 1/1 Construct Actor creature token, a Cleric Role giving 2/2 and lifelink, or a Warlock Role giving 2/1 and flying. Roles replace older ones.)
“Never to be. That is the answer.”
—Black Curtain Warren
  • The Stage Presents: The Neverending Act
Conclusion

Conclusion {2}{B}

Sorcery - Tale
Destroy target creature. (Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Pakka, the Shadowcloak
Consign to Old Diyu

Consign to Old Diyu {3}{B}

Instant
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Destroy target creature. If you're in a renaissance, you may return a creature card from your graveyard to your hand.
  • Nangjiao In Bloom
Conspiracy of Ravens

Conspiracy of Ravens {B}

Enchantment
Vanishing 1 (This permanent enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When the last time counter is removed from Conspiracy of Ravens, target player reveals their hand. You choose a nonland card from it. That player discards that card.
Consult the Ancestors

Consult the Ancestors {1}{B}

Instant
Look at the top card of your library. You may put it into your graveyard. Repeat this process twice, then draw a card.
Li was torn. Elder Ko's advice was to stand up for Highpoint's customs, while Elder Sai warned against a stubborn mindset. At least Elder La's advice on what to eat for dinner was spot-on.
  • Adventurers of Onora
Consume Creation

Consume Creation {1}{B}

Instant
Consume Creation deals 2 damage to any target and you gain 2 life.
In a wicked mimicry of evolution, some constructs began cannibalizing on the success of their brethren.
  • Beyond the Blackwall
Consuming Doom

Consuming Doom {4}{B}

Enchantment
Whenever Consuming Doom or another enchantment you control enters, you may have target creature get -1/-1 until end of turn.
Whenever a source an opponent controls destroys an enchantment you control, that player sacrifices a creature.
“See all you ever loved be blown to pieces...”
  • Tides of War
Consumption Catalyst

Consumption Catalyst {3}{B}

Enchantment
When Consumption Catalyst enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Whenever you draw a card, each opponent loses 1 life and you gain 1 life.
  • The Empty Throne of Feanav
Corpseshift

Corpseshift {B}

Instant
When target creature you control dies this turn, return it or another creature card with an equal or lesser mana value from your graveyard to the battlefield tapped.
  • Seasons of War
Corpsing

Corpsing {2}{B}{B}

Sorcery
Return target creature or planeswalker card from your graveyard to the battlefield. If that card was a creature, it's an Actor in addition to its other types.
“Alas, I am slain!”
—Telam, last words
  • Villains: The Musical
Corrosive Pact

Corrosive Pact {2}{B}{B}

Enchantment
At the beginning of your upkeep, choose one —
• You lose 1 life.
• You draw two cards and you lose 3 life.
• Search your library for a card, put it into your hand, then shuffle. You lose 5 life.
  • Carpe Arcanum
Corrupted Knowledge

Corrupted Knowledge {1}{B}

Instant
Surveil 2, then you draw a card and you lose 1 life. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{2}{B}, Exile Corrupted Knowledge from your graveyard: Each opponent loses 2 life and you gain 2 life.
Corrupted Memory

Corrupted Memory {B}

Sorcery
Glitch {1} (Remove one [restriction] for each time you pay the glitch cost.)
Target opponent reveals their hand. You choose a [noncreature,] nonland card [with mana value 3 or less] from among them. That player discards that card.