14928 cards found
Balsam Elemental

Balsam Elemental {4}{G}{G}

Creature - Elemental
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
Simul preferred fusing essences into krasis—but on Feanav, a single life's essence was challenge enough.
6/6
  • The Empty Throne of Feanav
Bandit's Blade

Bandit's Blade {4}

Artifact - Equipment
Equipped creature gets +3/+0 and has vigilance.
Equip {3}
Alrathans forge their weapons from the finest steel, while tribesmen use whatever they can find. Bandits are happy to steal both.
  • Riddles of Revio
Bane of Identity

Bane of Identity {3}{B}

Instant
Destroy target face-up creature.
Baneblade Stalker

Baneblade Stalker {2}{B}{B}

Creature - Human Rogue
When Baneblade Stalker enters, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
2/3
  • Plagues of Fretport
Banished Prophet

Banished Prophet {2}{U}

Creature - Construct Wizard
When Banished Prophet enters, you may remove a counter from a permanent you control. If you do, put a +1/+1 counter on another target creature you control.
In every actor's future, he sees them as monstrous. None wish to hear it.
3/2
  • The Stage Presents: The Neverending Act
Bank Job

Bank Job {3}{R}

Sorcery
Gain control of target artifact or creature until end of turn. Untap it. If it's a creature, it gains haste until end of turn and up to one target creature can't block it this turn.
Desperate times call for desperate measures committed by desperate people with desperate trigger fingers.
  • Rail War
Barbarian Battle Rage

Barbarian Battle Rage {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has menace and “{1}{R}: This creature gets +1/+0 until end of turn.”
“War is about strength, but also about attitude.”
—Fellor saying
  • Khaliz-Dorahn
Barbarian Hoarders

Barbarian Hoarders {1}{R}{W}

Creature - Human Barbarian Warrior
When Barbarian Hoarders enters, you may attach target Equipment you control to it.
Fellors have strong emotional attachments to their weapons, each of them a memory of the battles they won.
3/2
  • Aftermath
Barbarian Rager

Barbarian Rager {R}

Creature - Human Barbarian Warrior
Battalion — Whenever Barbarian Rager and at least two other creatures attack, Barbarian Rager gets +2/+0 until end of turn.
When a Fellor attacks, he does so without caring about things as menial as self preservation.
1/1
  • Khaliz-Dorahn
Barbed Cocoon

Barbed Cocoon {B}

Creature - Insect
{2}{B}, Exile Barbed Cocoon from your graveyard: Create two 1/1 green Insect creature tokens. Activate only as a sorcery.
1/2
Barge Engulfer

Barge Engulfer {5}{U}

Creature - Serpent
Defender (This creature can't attack.)
Discard a card: Barge Engulfer can attack as though it didn't have defender until end of turn.
The Sea of Illusions is dangerous both for its erratic tides and the monsters hiding in them.
5/5
Barkcrush

Barkcrush {2}{G}

Instant
Choose one —
• Destroy target artifact or enchantment.
• Barkcrush deals 5 damage to target creature with flying.
“The humans turn our sacred trees to paper, but we will turn their wretched cities to pulp.”
—Esalia of Caer Crann
  • Quest for the Roseblade
Barnacle Crawler

Barnacle Crawler {1}{U}

Creature - Turtle
Vanguard — Whenever a creature you control attacks alone, it gets +1/+3 until end of turn.
Many monsters aim to be the most fearsome around, but some just learn to survive the increasing danger.
1/3
  • Monsters of Chikyu
Barnacled Blade

Barnacled Blade {2}

Artifact - Equipment
Equipped creature gets +2/+2.
Equip {3}
“My grandfather won it in a bar fight. The man he won it from took it off some turncoat, who claimed he'd salvaged it from some wreck down by Bloodhollow. Still sharp like it was forged yesterday.”
  • Elmare: Into the Abyss
Barreling Chariot

Barreling Chariot {3}

Artifact - Equipment
Equipped creature gets +1/+1 for each permanent attached to it and has trample.
Equip {4}
“The sooner we reach the battle, the sooner we can slay our enemies — and the sooner we can come home to drink.”
— Aito Ashimura
  • Surging Tide
Barricade Patrol

Barricade Patrol {2}{R}

Creature - Human Soldier
When Barricade Patrol enters, create a 1/1 white Human Soldier creature token.
Whenever another creature you control dies, Barricade Patrol deals 1 damage to target player.
2/1
Barricade Watch

Barricade Watch {W}

Creature - Human Soldier
Whenever Barricade Watch is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
“I used to resent guard duty. Lately, though, it's been a lot more engaging.”
—Dana, Fifth Division Infantry
0/3
  • The Unraveling
Barrier

Barrier {U}

Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn.
“The monsters aren't the only ones with tricks, but it seems most people don't know what all they're capable of.”
—Karina Oblay, field notes
  • Monsters of Chikyu
Basat Priest

Basat Priest {3}{R}

Creature - Human Cleric
Menace
Cat creatures you control have menace.
When Basat Priest enters, create a 2/2 white Cat creature token.
2/1
  • Pyramids of Atuum
Bashful Drake
Archon of Supremacy

Bashful Drake {U}

Creature - Drake
Flying
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
For its species, it showed astonishing tact...
0/3
Card has other part: Archon of Supremacy
  • Al Tabaq
Bastion Ranger

Bastion Ranger {3}{G}

Creature - Human Archer
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
{1}{G}: Bastion Ranger gains reach and deathtouch until end of turn.
2/4
  • Nangjiao In Bloom
Bathophobia

Bathophobia {U}

Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-0.
{3}{U}{U}: Submerge enchanted creature. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
  • Goliaths of Nangjiao
Battered Steel

Battered Steel {3}

Artifact - Equipment
Equipped creature gets +1/+1.
As long as equipped creature is a Soldier or Warrior, it gets an additional +1/+1.
Equip {1}
  • Plagues of Fretport
Battering Swine

Battering Swine {1}{R}

Creature - Boar
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
Battering Swine attacks each combat if able.
3/1
  • Goliaths of Nangjiao
Battery Courier

Battery Courier {1}{B}

Creature - Human Scout
When Battery Courier dies, lose 2 life.
“Being one of us might look cool, but one screwup means you die a painful death and the whole neighbourhood feels it. You don't want this job, kid. We're doing it so you don't have to.”
3/2
  • Lovi Awoken