Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) Armies you control gain trample until end of turn.
“Always plan for a harder battle.” —Saeedi Kahroba, Granddaughter
Whenever you sacrifice a permanent, Champion of Foibles becomes a Demon with base power and toughness 6/6, flying, and trample until end of turn. {3}{B}: Judge target creature you control. Activate only as a sorcery. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
As long as Champion of Ideals has one or more +1/+1 counters on it, it's an Angel with base power and toughness 4/4, flying, vigilance, and lifelink. {3}{G}: Judge target creature you control. Activate only as a sorcery. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Exile target creature. That creature's controller creates a 1/1 white Soldier creature token, then judges that token. (They honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Target creature you control gains protection from everything until end of turn.
Resilient to magic by nature, Hadik was a bastion of sanity in a world quickly losing its sense of self. With a touch, he could banish the ever encroaching whispers.
Whenever you draw a card, you may exile the top card of your library. {3}{U}{U}, Sacrifice Collector of Memories: Shuffle your hand into your library, then put each card exiled with Collector of Memories into its owner's hand.
When Conquerer's Blade enters, create a 1/1 white Soldier creature token and attach Conquerer's Blade to it. Equipped creature gets +1/+0 and has first strike. Equip {3}
Scry 2, then draw two cards. You gain 2 life. Monument {2}{W}{U}(You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Whenever an opponent casts a spell, that player gets a poison counter unless they pay {1}. As long as an opponent has five or more poison counters, Corrupted Soothsayer gets +2/+1 and has flying.
Cosmic Coalescing deals X damage to any target. You may reveal a noncreature card with mana value X or less you own from outside the game and put it into your hand. X can't be 0. Exile Cosmic Coalescing.
You may play an additional land this turn. Draw a card. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
Gain control of target creature until end of turn. Untap it. Until end of turn, it gains haste and “This creature can't be blocked.” {1}, Discard Cruel Heartbeat: Add one mana of any color. Scry 1.