1798 cards found
Majestic Dominion

Majestic Dominion

Land - Plains Swamp Forest
({T}: Add {W}, {B}, or {G}.)
Majestic Dominion enters tapped.
Majestic Monitor

Majestic Monitor {2}{R}

Creature - Lizard
First strike
When Majestic Monitor enters, if you control a legendary creature, creatures you control get +1/+0 and gain haste until end of turn.
2/1
  • Surging Tide
Malefic Portal

Malefic Portal {2}{B}

Sorcery
Return target creature card with mana value 5 or less from your graveyard to the battlefield.
Metamorph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
  • Surging Tide
Malicious Thoughts
Thoughtless Malice

Malicious Thoughts

Enchantment - Aura
(Color indicator: Malicious Thoughts is red)
Enchant creature
Enchanted creature has first strike and trample.
“His bridges burnt in the throes of mindless rage, he made mindful evil his solace.”
—Hemley Eggfeather
Card has other part: Thoughtless Malice
  • Glacia: Hail to the Queen
Malignant Afflicted

Malignant Afflicted {3}{B}{B}

Creature - Demon
Whenever Malignant Afflicted perseveres, destroy target creature an opponent controls that dealt damage this turn. (A creature perseveres when it survives damage.)
“Your actions are unforgivable. Your death... undeniable.”
3/4
  • Surging Tide
Malignant Rise

Malignant Rise {2}{B}

Sorcery
Put any number of target creature cards from your graveyard on top of your library.
You draw two cards, and you lose 2 life.
The plague ends when humanity does.
  • Dark Seas of Shiryen
Malnourish

Malnourish {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-3.
“Such a sad way to go. Beaten, broken, and alone. I pray for all a kinder fate.”
—Sirif
  • Kahembo: Olde Dawn
Mamei, Benevolent Tyrant

Mamei, Benevolent Tyrant {2}{W}{B}

Legendary Creature - Human
Whenever a non-Serf creature you control enters, create a 0/1 black Serf creature token.
Sacrifice a Serf: Target creature you control gets +0/+1 until end of turn.
“Our slaves keep us healthy and safe. The mere thought of anyone living life without one is utterly barbaric.”
3/3
  • Surging Tide
Mammoth Crab

Mammoth Crab {2}{U}

Creature - Crab
Dominance — When Mammoth Crab enters, draw a card if you control the creature with the greatest power or tied for the greatest power.
A lock of its fur, when burnt, allows one to gain the respect of great and terrible predators for a day and a night.
1/4
  • Glacia: Hail to the Queen
Manglehorn Hunter

Manglehorn Hunter {5}{B}

Creature - Ox Warrior
When Manglehorn Hunter enters, draw a card and you lose 1 life.
“Last time I fought a hound like you, I lost half a horn. I won't lose the rest.”
5/4
  • Kahembo: Olde Dawn
Maniac Macaque

Maniac Macaque {2}{R}{R}

Creature - Monkey Warrior
Maniac Macaque attacks each combat if able.
Whenever Maniac Macaque becomes blocked by a creature, Maniac Macaque deals 1 damage to that creature.
5/2
  • Surging Tide
Manic Illusionist

Manic Illusionist {1}{R}

Creature - Human Shaman
{T}: Discard two cards. If you do, draw two cards.
“Now you see it, now you don't. Now you see me! Now you don't. Now I see you! Now I don't . . .”
0/2
  • Goliaths of Nangjiao
Manic River-Fishers

Manic River-Fishers {2}{U/B}{R}

Creature - Hyena Warrior Scout
Menace, haste
Whenever Manic River-Fishers attacks, you may search defending player's library for an instant or sorcery card that shares a name with a card in their graveyard and cast it without paying its mana cost. That player shuffles.
4/2
  • Kahembo: Olde Dawn
Marisa of the Gravehowl

Marisa of the Gravehowl {3}{B}{G}

Legendary Creature - Human Pirate
First mate—Each nonland card in your starting deck has “destroy,” “die,” “graveyard,” and/or “mill” in its printed rules text. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Deathtouch
When Marisa enters, if it was cast, you may put target permanent card from a graveyard onto the battlefield under your control.
2/2
  • MSEM Secret Lair Drops 243 521
  • Dark Seas of Shiryen
Maritime Thug

Maritime Thug {2}{R}

Creature - Human Pirate
Whenever Maritime Thug becomes tapped, it deals 1 damage to each opponent.
“When in High and Dry, assume everyone you meet is out to kill you until proven otherwise. At least thrice.”
—Captain Ripley Vance
3/2
Mark of Dark Opulence

Mark of Dark Opulence {1}{B}

Enchantment - Aura Curse
Enchant opponent
Whenever enchanted player searches their library, you may search your library for a card, put it into your hand, then shuffle.
The cursed gold of Giradrus acts as a beacon to the richest ship in the three seas.
  • Dark Seas of Shiryen
Mark of Mutiny

Mark of Mutiny {2}{R}

Sorcery
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn.
“I grew up wanting what every little girl wanted—to be a captain. And ain't no man gonna stand in my way.”
Marked Scent

Marked Scent {2}{G}{G}

Enchantment - Aura
Enchant creature
When enchanted creature dies, you draw three cards and you gain 3 life.
If you think you've survived the hunt, you're likely just being saved for later.
  • Glacia: Hail to the Queen
Maroon

Maroon {1}{W}

Sorcery
As an additional cost to cast this spell, sacrifice a permanent.
Exile target creature.
Parton sighed as his boat ran aground, nothing but sand and rocks in sight. He'd be better off dead.
  • Dark Seas of Shiryen
Marred Marauder

Marred Marauder {1}{R}

Creature - Human Warrior
Menace (This creature can't be blocked except by two or more creatures.)
What doesn't kill you makes you scarier.
2/1
  • Glacia: Hail to the Queen
Masabh Legionnaire

Masabh Legionnaire {W}{W}

Creature - Human Warrior
First strike
The legionnaires patrolling Masabh's borders are as loyal the Gods' most devout patrons and as hostile the fierce, unforgiving dunes.
3/1
  • Al Tabaq
Master Negotiator

Master Negotiator {2}{U}

Creature - Human Pirate
When Master Negotiator enters, you may gain control of target nonland permanent an opponent controls with mana value 2 or less. If you do, its controller may draw a card. Otherwise, you draw a card.
2/2
Master of Tranquility

Master of Tranquility {1}{U}

Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, you may switch Master of Tranquility's power and toughness until end of turn.
0/4
Master's Honor
Student's Pilgrimage

Master's Honor

Enchantment - Aura
(Color indicator: Master's Honor is white)
Enchant creature
Enchanted creature has defender.
“As the monk contemplated his journey and how it had changed him, he realized what his true destination had been.”
—Hemley Eggfeather
Card has other part: Student's Pilgrimage
  • Glacia: Hail to the Queen
Mastery of the Silken Strand

Mastery of the Silken Strand {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
{W}: Enchanted creature gains vigilance until end of turn.
{1}{W}: Enchanted creature gains first strike until end of turn.
  • Goliaths of Nangjiao