14928 cards found
Skulking Servant

Skulking Servant {W}

Creature - Human
{3}{W}: Tap target creature with power 4 or greater.
“The master thinks we're beneath him. It's a shame, then, that he never keeps an eye on us.”
2/1
  • Feanav: The Apothecary's Progress
Skull-Crowned Chief

Skull-Crowned Chief {3}{B}{B}

Creature - Human Warrior
Creatures with power less than Skull-Crowned Chief's power can't block.
Dead men watching.
4/3
  • Novea
Sky's Refuge

Sky's Refuge {3}{W/U}{W/U}

Enchantment
Creatures can't attack you unless their controller pays {2} for each of those creatures.
Whenever a permanent is returned to a player's hand, create a 1/1 white and blue Bird creature token with flying.
  • The Unraveling
Skyblind Duo

Skyblind Duo {5}{W}

Creature - Human Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Skyblind Duo attacks, tap target creature defending player controls.
3/4
  • Tides of War
Skymount Commander

Skymount Commander {4}{W}

Creature - Human Knight
Flying
Tap two untapped creatures you control: Skymount Commander gains double strike until end of turn.
A blur of feathers and steel from above.
3/4
  • The Unraveling
Skypath Pilgrimage

Skypath Pilgrimage {W}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
When Skypath Pilgrimage enters, journey twice. (Exile the top two cards of your library face up. Whenever a creature you control deals combat damage to an opponent, put a journeyed card you own into your hand.)
  • MSEM Masters 2021
Skysovereign Griffin

Skysovereign Griffin {2}{W}{U}

Creature - Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Skysovereign Griffin attacks, it gets +1/+0 until end of turn for each other attacking creature with flying you control.
2/2
Skysworn Commander

Skysworn Commander {2}{W}{U}

Creature - Human Knight
Flying
Whenever an embattled creature you control deals combat damage to a player, draw a card. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
3/3
  • Quest for the Roseblade
Skysworn Savior

Skysworn Savior {3}{U}

Creature - Griffin
Whenever Skysworn Savior attacks, you may return another creature you control to its owner's hand. If you do, Skysworn Savior gets +2/+2 and gains flying until end of turn.
Lord Yaran grounded dissenters among the Skysworn — but their griffins didn't know how to read curfew orders.
3/3
  • Quest for the Roseblade
Skyward Ambition

Skyward Ambition {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
Whenever enchanted creature deals damage to a player or planeswalker, draw a card.
“Why do I want to go to space? I dunno, I'm just curious.”
  • Love Song
Skyward Dreamers

Skyward Dreamers {3}{U}

Creature - Construct Actor
Flying
At the beginning of your upkeep, sacrifice Skyward Dreamers unless you remove a counter from a permanent you control.
“We don't need to run away, sweetheart — not when we can float away to our dreams.”
—A Delightful Afternoon, Act I
4/3
  • The Stage Presents: The Neverending Act
Skywise Emissary

Skywise Emissary {2}{W}{W}

Creature - Griffin
Flying
As long as you control exactly one other creature, that creature gets +1/+1 and has flying.
Griffins help keep the peace with kind eyes and sharp claws.
3/3
  • Dark Seas of Shiryen
Slay Them in the Aisles

Slay Them in the Aisles {2}{R}

Instant
Slay Them in the Aisles deals 2 damage to each non-Actor creature.
“With enough spectacle on the stage, every eye in Koras will be turned to the villains, and not to the vault.”
—Saia Evigal
  • Villains: The Musical
Slayer's Stratagem

Slayer's Stratagem {R}

Instant
Target creature blocks this turn if able. You may have it gain reach until end of turn.
Draw a card.
“Let others fight your battles. Why lift a sword or marshal your troops when others are perfectly willing to do it for you?”
—Rhevus, Grand Tactician
  • Seasons of War
Sledgesuit Prospector

Sledgesuit Prospector {1}{R}

Artifact Creature - Construct
Whenever Sledgesuit Prospector attacks, choose any number —
• Sacrifice an artifact. If you do, put a +1/+1 counter on Sledgesuit Prospector.
• Discard a card. If you do, create a Treasure token.
2/2
  • Elmare: Into the Abyss
Sleepless Night

Sleepless Night {2}{U}

Sorcery
Return target instant or sorcery card from your graveyard to your hand.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • The Empty Throne of Feanav
Sleepless Scholar

Sleepless Scholar {2}{U}

Creature - Human Wizard
Prowess
Whenever you cast a noncreature spell, you may mill two cards.
Before Leticia and Haldean, the secret of true alchemical life had long eluded the empire's finest minds.
2/3
  • Feanav: The Apothecary's Progress
Sleepless Spirit

Sleepless Spirit {W}{W}

Creature - Spirit
Flying, vigilance
Even in Al Tabaq's most remote dunes, something is always watching.
2/2
  • Al Tabaq
Slicing Steer

Slicing Steer {4}

Artifact Creature - Ox Warrior
Identity — As long as you control at least two other creatures that share a creature type with Slicing Steer, Slicing Steer and creatures you control that share a creature type with it get +1/+0 and have menace.
A mechanical bull has never been so dangerous.
3/4
  • Over the Horizon
Slighted Spirit

Slighted Spirit {4}{U}{U}

Creature - Spirit
Flying
When Slighted Spirit enters, detain up to two target creatures. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
3/4
  • High Noon
Slightly Mad

Slightly Mad {X}{U}{U}

Sorcery
Target player puts the bottom X cards of their library into their graveyard.
  • Oirohpo
Sling of the Meek

Sling of the Meek {1}

Artifact - Equipment
Equipped creature has “{1}, {T}: This creature deals 1 damage to any target.”
Whenever equipped creature deals damage to a creature with power 5 or greater, sacrifice Sling of the Meek. If you do, destroy that creature.
Equip {3}
  • Scriptures of Urshad
Slinger's Storm

Slinger's Storm {3}{U}

Instant
Creatures your opponents control get -4/-0 until end of turn.
Quickdraw {1}{U}{U} (When a creature you control blocks or becomes blocked, you may cast this spell for {1}{U}{U}.)
  • High Noon
Slippery Capuchin

Slippery Capuchin {1}{U}{U}

Creature - Monkey
Slippery Capuchin can't be blocked.
Whenever Slippery Capuchin becomes the target of a spell or ability, you may change the target of that spell or ability.
2/1
  • Novea
Slipping Sanity

Slipping Sanity {2}{B}

Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller mills two cards.
“May the darkness take everything from you.”
—Moor-witch's curse
  • Quest for the Roseblade