14928 cards found
Coveted Tower

Coveted Tower

Land
As Coveted Tower enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {G}, {U}, or {R}.
“How I wish I could return there, instead of doling out these wishes to the ungrateful.”
—Qaraz
  • Sparks of a Multiverse
Coward's Compulsion

Coward's Compulsion {R}

Sorcery
Target creature can't block this turn.
Draw a card.
As his fellows drew their blades and charged, he turned his back and ran.
  • A Tourney at Whiterun
Cower Before True Power

Cower Before True Power {1}{G}

Sorcery
Target creature gets +3/+3 and gains trample until end of turn.
Reconstruct {3}{G} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
Every new beginning comes from some other beginning's end.
  • Animus Vox
Cower in Denial

Cower in Denial {3}{W}

Enchantment - Aura
Enchant creature or planeswalker
Enchanted permanent can't attack or block and loses all abilities.
Some faced the end of all they knew with defiance, others with resignation — and still others chose not to face it at all.
  • Lovi Awoken
Crack Open

Crack Open {2}{B}{B}

Sorcery
You mill two cards, draw two cards, lose 2 life, and create two Treasure tokens. (They're artifacts with “{T}: Sacrifice this permanent: Add one mana of any color.”)
One moment you're salvaging the wrecks, the next you're sent to join them forever.
  • Elmare: Into the Abyss
Crack Open the Cache

Crack Open the Cache {1}{R}

Instant
Choose two —
• Destroy target artifact.
• Discard a card, then draw a card.
• Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Crack in Time

Crack in Time {4}{U}{U}{U}{U}

Instant
Choose two —
• Create a 6/6 blue Kraken creature token.
• Take an extra turn after this one.
• End the turn.
Exile Crack in Time.
As they approached Yravlac's domain, time seemed to freeze in its wake.
  • MSEM Masters 2019
Cracked Cipher

Cracked Cipher {3}{U}

Sorcery
This spell has flash as long as you control a permanent with flash.
Put target nonland permanent on top of its owner's library.
  • Beyond the Blackwall
Crackle Across Kahembo

Crackle Across Kahembo {X}{R}

Instant
Wanderlust — This spell costs {2} less to cast as long as you control four or more differently named lands.
Crackle Across Kahembo deals X damage to target creature or planeswalker.
  • Over the Horizon
Cradle of Civilization

Cradle of Civilization {G}

Enchantment - Aura
Enchant land
When Cradle of Civilization enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Enchanted land has “{T}: Add one mana of any color.”
Cradle of Corruption

Cradle of Corruption

Legendary Land - Swamp
Cradle of Corruption enters tapped.
Whenever a creature dies, put a creation counter on Cradle of Corruption.
{T}, Remove ten creation counters from Cradle of Corruption and sacrifice it: Put up to two target creature cards from graveyards onto the battlefield under your control. Activate only as a sorcery.
Cradle of War

Cradle of War {2}

Artifact
{3}, {T}: You may put an artifact card with mana value 3 or less from your hand onto the battlefield. This ability costs {1} less to activate for each other artifact you control.
The Ares Corporation specializes in detailed and poetic physical threats.
  • Animus Vox
Craft Malice

Craft Malice {3}{B}{R}

Sorcery
For each creature you control, create a token that's a copy of it. They gain haste. Sacrifice them at the beginning of the next end step.
“Commit, Ardy. To anything. I'm done hanging around while you wait for the world to happen to you.”
— Dayang
  • Arcanum Academia
Crafted Coast

Crafted Coast

Land
Crafted Coast enters tapped unless another player controls a land that could produce {W} or {U}.
{T}: Add {W} or {U}.
The finely carved coastline separates us from the frozen north.
  • Ophorio
Crafted Wings

Crafted Wings {2}

Artifact - Equipment
Equipped creature gets +2/+0 and has flying.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Crafter's Mistake

Crafter's Mistake {R}

Instant
Crafter's Mistake deals 1 damage to target player or planeswalker. That player or that planeswalker's controller sacrifices an artifact.
Artifice is such a delicate art no mistake can be defined as minor.
  • K15 Core Set
Crafty Escape

Crafty Escape {3}{U}

Instant
Exile up to two target permanents you control, then return those cards to the battlefield under their owner's control.
Audition for blue. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, or a Warlock Role giving 2/1 and flying. Roles replace older ones.)
  • The Stage Presents: The Neverending Act
Crane Cliffside

Crane Cliffside {G}{U}

Enchantment
Once each turn, you may reveal a creature card as you draw it. Whenever you do, create a 1/1 green and blue Bird creature token with flying and “{T}: Add one mana of any color.”
Whenever three or more creatures you control deal combat damage to a player, untap each creature you control.
  • Panxiou
Crane's Way

Crane's Way {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+3 and has flying.
“Why is the saying fight or flight? Why not both at once?”
— Tse Shoushan
  • Surging Tide
Cranial Archive

Cranial Archive {2}

Artifact
{2}, Exile Cranial Archive: Target player shuffles their graveyard into their library. Draw a card.
Subturgia's proximity to the Deadlands ensures the vampires will never run out of undead servants.
  • Aftermath
Cranial Glass

Cranial Glass {1}

Artifact
Flash
When Cranial Glass enters, exile target card from a graveyard.
{7}, {T}, Sacrifice Cranial Glass: Copy the exiled card. You may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)
  • Toll Midnight
Cranial Violation

Cranial Violation {B}

Sorcery
Each player reveals their hand. Choose a creature card revealed this way. Its owner discards it.
{2}{B}{B}, Exile Cranial Violation and six other cards from your graveyard: Put target creature card from a graveyard onto the battlefield under your control. Activate only as a sorcery.
Crash Down

Crash Down {X}{R}

Sorcery
Target creature gets +X/+0 and gains trample until end of turn.
A disturbing moment of quiet precedes every crushing victory.
Crash Through

Crash Through {R}

Sorcery
Creatures you control gain trample until end of turn.
Draw a card.
Recklessness in battle is much closer to madness than courage. But it definitely is not as much fun.
  • Alkabah
Crash of Hooves

Crash of Hooves {G}

Sorcery
Look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Dominance — You may reveal a creature card from among them instead if you control the creature with the greatest power or tied for the greatest power.
  • Glacia: Hail to the Queen