Counter target spell. Return up to one target permanent you control to its owner's hand.
“When the marshcroaker starts to catch the fish, lift your umbrella and start singing. I'll slip under the water and...” —Harrietta, of the Marshsnatch Gang
Level experience (Whenever this creature attacks, if it has fewer than three level counters on it, put a level counter on it.) When Copperhide Calf has three or more level counters on it, remove them all and transform it. [2/2] [level 1-3] Prevent the first 1 damage that would be dealt to Copperhide Calf each turn. [3/3]
Enchant creature Concord — When Coral Guidance enters, if there are four or more card types among permanents you control, draw a card. Enchanted creature doesn't untap during its controller's untap step.
Those who hear the true voice of the Great Current have little reason to abandon its path.
Exile target creature with power 4 or greater. Create a Treasure token. (It's an artifact with “{T}, Sacrifice this permanent: Add one mana of any color.”)
“Begone, Myrmidon. You are no longer my brother.” —Duke Atrios XXIV
You may play Coralight Castle from your graveyard as long as seven or more cards are in your graveyard. Coralight Castle enters tapped. {T}: Add {W} or {U}. Cycling {1}{W}{U}({1}{W}{U}, Discard this card: Draw a card.)
Enchant opponent Whenever enchanted opponent casts a spell, you may reveal cards from the top of your library until you reveal a nonland card that costs less. Exile that card, and put the rest on the bottom in a random order. You may play the exiled card until the end of your next turn.
Core Ignition deals X damage to target creature or planeswalker. Conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Much like the beasts of ancient times, Anran leaves little in her wake but embers.
When Core Paradigm enters, conjure five cards named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”) Up to three times each turn, you may cast a sorcery spell without paying its mana cost.
This spell costs {1} less to cast for each artifact you control. Draw three cards, then Corecharge deals damage to any target equal to the number of cards in your hand.
A simple tune. A steady beat. The music of machinery.
[+2]: Put two +1/+1 counters or loyalty counters on up to one other target creature or planeswalker. [0]: Cornrose, the Mighty deals 3 damage to target creature. That creature deals damage equal to its power to Cornrose. [–2]: Until end of turn, target creature gets +X/+X and gains trample, where X is its power.
Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.) Search your library for a creature card with mana value X or less and put it onto the battlefield. Then shuffle.
Whenever another enchantment you control enters, you may put a progress counter on Corporate War. [progress 2-5] {W}{B}, Sacrifice a creature or enchantment: Destroy target creature or enchantment. [progress 6+] Sacrifice a creature or enchantment: Destroy target permanent. Sacrifice a creature or enchantment: Destroy target permanent.
When target creature you control dies this turn, return it or another creature card with an equal or lesser mana value from your graveyard to the battlefield tapped.
Return target creature or planeswalker card from your graveyard to the battlefield. If that card was a creature, it's an Actor in addition to its other types.
At the beginning of your upkeep, choose one — • You lose 1 life. • You draw two cards and you lose 3 life. • Search your library for a card, put it into your hand, then shuffle. You lose 5 life.
Each player reveals the bottom six cards of their library. For each player, put up to one permanent card revealed this way onto the battlefield under your control.
Surveil 2, then you draw a card and you lose 1 life. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) {2}{B}, Exile Corrupted Knowledge from your graveyard: Each opponent loses 2 life and you gain 2 life.
Glitch {1}(Remove one [restriction] for each time you pay the glitch cost.) Target opponent reveals their hand. You choose a [noncreature,] nonland card [with mana value 3 or less] from among them. That player discards that card.
(Transform this if it's not attached to a creature. Pay {3}{B} as a sorcery to unattach it.) Enchant creature you control Corrupted Mount's rider gets +5/+4 and can't block.
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/-1. Whenever equipped creature dies, draw a card. This ability triggers only once each turn. Equip {1}