15897 cards found
Marinton-Ravengulch Line

Marinton-Ravengulch Line {2}

Artifact
You may return a land you control to its owner's hand rather than pay this spell's mana cost.
Marinton-Ravengulch Line enters tapped.
{T}: Add {B}.
Marionette Phantom

Marionette Phantom {4}{G/U}

Creature - Spirit Horror
When Marionette Phantom enters, choose one —
• Draw a card.
• Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
4/5
  • The Stage Presents: The Neverending Act
Marisa of the Gravehowl

Marisa of the Gravehowl {3}{B}{G}

Legendary Creature - Human Pirate
First mate—Each nonland card in your starting deck has “destroy,” “die,” “graveyard,” and/or “mill” in its printed rules text. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Deathtouch
When Marisa enters, if it was cast, you may put target permanent card from a graveyard onto the battlefield under your control.
2/2
Maritime Thug

Maritime Thug {2}{R}

Creature - Human Pirate
Whenever Maritime Thug becomes tapped, it deals 1 damage to each opponent.
Even pirate crews hire someone to do their dirty work.
3/2
Maritou the Strait-Drowned

Maritou the Strait-Drowned {1}{U}

Legendary Creature - Zombie Pirate
{T}: Draw a card, then discard a card. If you discarded an instant, sorcery, Pirate, or Rogue card this way, create a 1/1 blue Tentacle creature token with “This creature can't block.”
Lovelost captain, doomed to die
But beyond fate his fortune lies
—Canticle of the Six Seas, verse 2
1/2
  • The Petals Wilt
Maritou's Bane

Maritou's Bane {3}{U/B}{U/B}

Creature - Kraken
When this creature enters, put a -1/-1 counter on a creature you control.
Whenever you put one or more -1/-1 counters on one or more creatures, surveil 2.
In dying depths, the black beast waits
The wounded heart retaliates
—Canticle of the Six Seas, verse 5
5/6
  • The Petals Wilt
Maritou's Pride

Maritou's Pride {2}{U}{U}

Creature - Spirit Pirate
This spell costs {2} less to cast if you've foretold a card from your hand this turn.
Whenever this creature enters or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. (You can only cast it later if it has foretell.)
3/3
  • The Petals Wilt
Mark of Dark Opulence

Mark of Dark Opulence {1}{B}

Enchantment - Aura Curse
Enchant opponent
Whenever enchanted player searches their library, you may search your library for a card, put it into your hand, then shuffle.
The cursed gold of Giradrus acts as a beacon to the richest ship in the three seas.
  • Dark Seas of Shiryen
Mark of Hubris

Mark of Hubris {2}{B}{B}{B}

Enchantment
Skip your draw step.
At the beginning of your end step, discard a card. If you do, create a 4/4 white Angel creature token with flying. If you can't, sacrifice Mark of Hubris.
Once, he demanded the angels to come to his side. Now, he begs them to stop.
  • Mious
Mark of Majesty

Mark of Majesty {3}

Artifact
{T}: Add one mana of any color.
{1}, {T}: You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Mark of Mutiny

Mark of Mutiny {2}{R}

Sorcery
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn.
“Once the oil takes control of you, there is little you can do to resist Phyrexia.”
—Jeska, Coalition Leader
Mark of the Scaleblight

Mark of the Scaleblight {1}{U}{U}

Instant
Exile any number of target creatures. For each creature exiled this way, its controller creates a 3/2 green Crocodile creature token with trample.
Jeama brands the worst souls with a poetic and unmistakable form.
Marked Coin

Marked Coin {1}

Artifact
{1}: Look at the top card of your library.
{T}, Sacrifice Marked Coin: You may shuffle your library. Draw a card.
“Sometimes luck just comes down to feeling it out.”
— Red Robin
Marked Scent

Marked Scent {2}{G}{G}

Enchantment - Aura
Enchant creature
When enchanted creature dies, you draw three cards and you gain 3 life.
If you think you've survived the hunt, you're likely just being saved for later.
  • Glacia: Hail to the Queen
Market Caster

Market Caster {2}{W}

Creature - Reflection
Defender
{1}{W}, {T}: Tap target creature.
“Light charms, dark charms, storms in a bottle and bottles in a storm! Can I interest you in our finest Duela steel or Lha diversions? Stay awhile and join the fun!”
1/4
  • Oirohpo
Marketplace Brawl

Marketplace Brawl {1}{R/G}{R/G}

Sorcery
Until end of turn, creatures you control get +1/+1 and gain “{T}: This creature fights target creature.”
“The city is in chaos. Just today, someone threw a pair of shoes at me, so I whacked him with a four foot sturgeon.”
—Stacia, fishmonger
  • The Unraveling
Marketplace Crossroads

Marketplace Crossroads

Land - Satrapy
{T}: Add {C}.
Tap five untapped Satrapies you control: Add six mana in any combination of colors.
Though the satrapies are independent, they still obey the commands of the Shah above them all.
  • Alkabah
Marketplace Haggling

Marketplace Haggling {3}{R}

Sorcery
As an additional cost to cast this spell, discard a card or sacrifice an artifact.
Draw two cards and create two Treasure tokens. (They're artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)
  • Alkabah
Markov Fencer

Markov Fencer {1}{B}

Creature - Vampire Knight
{1}{W}: Markov Fencer gains first strike until end of turn. You gain 1 life.
“Foolish cathar, thinking you can best me. But if you insist, I do like playing with my food.”
2/2
  • Innistrad In Memoriam
Maroon

Maroon {1}{W}

Sorcery
As an additional cost to cast this spell, sacrifice a permanent.
Exile target creature.
Parton sighed as his boat ran aground, nothing but sand and rocks in sight. He'd be better off dead.
  • Dark Seas of Shiryen
Marre Guardian

Marre Guardian {4}{G}

Creature - Human Scout
Vigilance
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
“You look like you could use help finding the path.”
3/4
  • Rail War
Marred Marauder

Marred Marauder {1}{R}

Creature - Human Warrior
Menace (This creature can't be blocked except by two or more creatures.)
What doesn't kill you makes you scarier.
2/1
  • Glacia: Hail to the Queen
Marrow Cruncher

Marrow Cruncher {2}{R}

Creature - Hyena
Menace (This creature can't be blocked except by two or more creatures.)
Whenever a nontoken creature you control dies, exile the top card of your library. You may play that card until the beginning of your next end step.
3/2
  • Scriptures of Urshad
Marrow Gorger

Marrow Gorger {3}{G}

Creature - Boar
{1}{G}: Marrow Gorger must be blocked this turn if able.
“The worst part of dying? Days later, when you find out what's been feasting on your old corpse.”
—Vosh, the Champion
4/3
  • Arkadai
Marrow Raptor

Marrow Raptor {B}

Creature - Dinosaur
Menace
When Marrow Raptor enters, you may sacrifice a land or exile a land card from your graveyard. If you do, put a +1/+1 counter on it.
“Sure they're fast, but keep ‘em fed or you're likely to lose a limb or two.”
— Mefura, Vuliv outrider
1/1
  • Worlds Away