10168 cards found
Spirit Keeper

Spirit Keeper {W}

Creature - Human Cleric
Lifelink
Revive {W} ({W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
“Do not slack off in my absence. I shan't be long gone.”
1/1
Spirit Pendant

Spirit Pendant {2}

Artifact
Whenever you cast a noncreature spell, you gain 1 life.
The carved crystal in the center is said to absorb ambient mana into life energy, providing succor to its wearer.
  • Zero
Spirit Reflections

Spirit Reflections {U}

Instant - Inscription
Prevent all combat damage that would be dealt to and dealt by target creature this turn.
Inscribe {2}{U} ({2}{U}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Spirit Script

Spirit Script {U}{R}

Instant
Draw two cards, then discard a card.
Whenever you cast an instant or sorcery spell, if Spirit Script is in your graveyard, you may have it become a copy of that spell until end of turn.
Spirit Snare

Spirit Snare {1}{W/B}{U}

Instant
Counter target spell. If that spell is countered this way, exile it and its controller's graveyard.
Naogui tightened his grip around Ajani's spirit, each a dark parallel of the other.
“Accept the lotus's gift, hero,” the luocha spat. “Accept, and for once, defy a god yourself!”
  • Panxiou
Spirit Transfusion

Spirit Transfusion {2}{U}

Instant
Counter target creature spell.
Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
  • Kahembo: Olde Dawn
Spirit of Infamy

Spirit of Infamy {1}{B}

Creature - Spirit Rogue
Whenever Spirit of Infamy attacks, post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Spirit of Infamy gets +2/+0 for each bounty counter on it.
1/3
Spirit of the Harvest

Spirit of the Harvest {2}{W}{W}

Creature - Spirit
Whenever a land you control enters, target creature gains your choice of flying or lifelink until end of turn.
Before Jobiah ascended, the Azutahns worshiped the sky-ox Darutu and his great herd of harvest spirits.
4/4
  • Scriptures of Urshad
Spirited Florist

Spirited Florist {1}{G}

Creature - Human Druid
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{2}{G}: Put two +1/+1 counters on target land you control. If you're in a renaissance, you may have that land become a 0/0 green Elemental creature until end of turn. (It's still a land.)
1/3
  • Nangjiao In Bloom
Spirits' Descent

Spirits' Descent {2}{U}

Sorcery
This spell costs {2} less to cast if you control a creature with flying.
Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
  • Riddles of Revio
Spirits' Guidance

Spirits' Guidance {1}{G}

Instant - Adventure
Mill three cards, then you may return a land card or a Shaman card from your graveyard to your hand.
Card has other part: Kula's Disciple
  • Adventurers of Onora
Spiritual Charm

Spiritual Charm {1}{U}

Instant
Choose one —
• Target creature gets +1/+1 and gains hexproof until end of turn.
• Target creature gets -4/-0 until end of turn.
• Scry 1, then draw a card.
  • Riddles of Revio
Spiritual Colpah

Spiritual Colpah {4}{G}

Creature - Cat Shaman
When Spiritual Colpah dies, you may return target creature card from your graveyard to your hand.
4/3
  • Oirohpo
Spiritual Guidance

Spiritual Guidance {1}{W}{U}

Enchantment
Once each turn, when you activate a nonmana ability, you may gain 1 life and draw a card.
{2}{W}{U}: You may tap or untap target creature or artifact.
  • Feanav: The Apothecary's Progress
  • MSEM Champions 135 135
Spiritual Heir

Spiritual Heir {1}{W}

Creature - Human Monk
Whenever Spiritual Heir deals combat damage to a player, you may search your library for a card named Spiritual Heir, reveal it, put it into your hand, then shuffle.
“You will not become like me. You will become me.”
3/1
  • Glacia: Hail to the Queen
Spiritual Journey

Spiritual Journey {2}{U}

Instant
Exile target artifact, creature, or enchantment. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Draw a card.
  • Karina's Explorations
Spit Blood

Spit Blood {B}

Sorcery - Tale
Target creature gets -1/-1 until end of turn. (Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Boneyard Mantis
  • Kahembo: Olde Dawn
Spite Caster

Spite Caster {6}{B}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
Menace
5/5
  • Eralou
Spiteful Domovoi

Spiteful Domovoi {3}{W/B}

Creature - Spirit Warrior
Flying
Whenever another creature you control dies, creatures you control get +1/+1 until end of turn.
2/3
  • The Unraveling
Spiteful Growth

Spiteful Growth {2}{B}

Instant
Target creature gets +2/+2 and gains lifelink until end of turn. Whenever that creature perseveres this turn, target opponent loses 2 life. (A creature perseveres when it survives damage.)
  • Novea
Spitfire

Spitfire {1}{R}

Instant
Spitfire deals 2 damage to target creature. Up to one target creature you control gets +2/+0 until end of turn.
“I don't understand. It's a four-inch long lizard. Why does my skin burn?”
  • Goliaths of Nangjiao
Spitfireling

Spitfireling {3}{R}{R}

Creature - Elemental
Haste, prowess
Wanderlust — When Spitfireling enters, if you control four or more differently named lands, create two 1/1 red Elemental creature tokens with prowess and haste.
3/3
  • Worlds Away
Splendid Defiance

Splendid Defiance {U}{U}

Enchantment
Whenever a nontoken creature you control perseveres, create a 1/1 blue Nymph creature token with flying. (A creature perseveres when it survives damage.)
  • Novea
Splendid Leap

Splendid Leap {1}{W}

Sorcery
Target creature gains flying, double strike, and lifelink until end of turn.
“Sir, why have you assigned my college to study this?” asked Adavene.
“Have you not always wanted to see an alligator fly?” said Lord Erollin.
  • Eralou
Splendid Scenery

Splendid Scenery

Land
Splendid Scenery enters tapped unless you control a basic land.
{T}: Add {G} or {W}.
“A fortress of a forest, immortal and impervious before its guardians acted out. Now but a forest of wrongful fear. Casting a cleric to show them light.”
—Percy's Playbook, Page 1