15897 cards found
Boiling Tensions

Boiling Tensions {2}{R}{R}

Sorcery
Target creature you don't control fights target creature you control, then fights up to one other target creature you don't control.
“Can't you see? Revela's cheating! She doesn't belong here!”
—Selvar, the Seeker
  • Arkadai
Herald of Oblivion

Herald of Oblivion {1}{B}

Creature - Horror
Flying
Herald of Oblivion enters with X -1/-1 counters on it, where X is your life total.
14/14
Abandoned Preserve

Abandoned Preserve

Land
Abandoned Preserve enters tapped if you control another nonbasic land.
{T}: Add {B} or {G}.
Each rustling leaf in Grete's parks was like a behemoth's roar to the people's cursed nerves.
  • Kaleidoscope
Promised Exaltation

Promised Exaltation {3}{W}{W}

Creature - Angel Spirit
Flying
Whenever a creature you control attacks alone, choose one —
• Exile target creature with power less than that creature's power.
• Put two +1/+1 counters on that creature.
• That creature gains first strike and lifelink until end of turn. Untap it.
5/5
Blessed Radiance

Blessed Radiance {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, return it to the battlefield under its owner's control.
“Come. The world needs you still.”
  • Alara
Daelish Archer

Daelish Archer {1}{W}

Creature - Human Archer
Adorned — Daelish Archer has first strike as long as it's equipped and/or enchanted.
Hailing from an inland village, she learned archery as a necessity, helping to keep the local beasts from hunting her friends and family.
2/2
  • A Tourney at Whiterun
Rosebud Runner

Rosebud Runner {1}{R}

Creature - Human Rebel
Prowess
When Rosebud Runner enters, exile the top card of your library. During your next turn, you may play that card from exile.
“GenTech? They make pretty promises about transcending, but their freedom isn't for the likes of us. I know this, as does Kym.”
2/1
  • Beyond the Blackwall
Unleash the Beasts

Unleash the Beasts {2}{G}{G}

Sorcery
Creatures you control have base power 4 and gain trample until end of turn.
“There's a beast in all of us, Kuan. You just need to learn to harness it.”
  • Goliaths of Nangjiao
Glorious Celebration

Glorious Celebration {1}{W}

Instant
Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.)
You gain 6 life. If this spell's tithe was paid, draw a card.
“Celebrate while it is Plume de Val. Soon, comes the great tithe, and all shall pay it.”
—Faradia
  • Eralou
Thornbriar Caryatid

Thornbriar Caryatid {1}{G}

Creature - Plant
{T}: Add {G}. If there are three or more creature cards in your graveyard, add {G}{G} instead.
“I've not known them to be so hostile. The earth around them has changed, turning them malign and bitter.”
—Telphe, druid of Nylea
0/3
  • Theros Triumphant
Clawed Flame
Rending Fiend

Clawed Flame {B/R}{B/R}

Creature - Elemental
Whenever a creature enters under an opponent's control, you may have that player lose 1 life.
Unveil {2}{B}{R} ({2}{B}{R}: Transform this. Unveil only as a sorcery.)
1/1
Card has other part: Rending Fiend
  • Feanav: The Apothecary's Progress
Rhudai Pathfinder

Rhudai Pathfinder {G}

Creature - Goat Scout
{1}{G}: Rhudai Pathfinder gets +X/+X until end of turn, where X is the number of differently named lands you control. Activate only once each turn.
1/1
  • Scriptures of Urshad
Warped Physiognomist

Warped Physiognomist {1}{U}

Creature - Shapeshifter Horror
You may have Warped Physiognomist enter as a copy of any creature on the battlefield with mana value 3 or less.
It wears your face; or at least, the best attempt it can make at it.
0/0
  • Toll Midnight
Raider's Den

Raider's Den

Land
Raider's Den enters tapped.
{T}: Add {R}.
{R}, {T}: Target creature you control gains menace until end of turn. Activate only as a sorcery and only if you control a red creature.
  • Glacia: Hail to the Queen
Migrating Herd

Migrating Herd {3}{G}

Creature - Elk
You may exert Migrating Herd as it attacks. When you do, sacrifice a land and draw a card. (An exerted creature won't untap during your next untap step.)
“Emulating the survival instincts of animals in the Wiedfree has been deemed impossible.”
—Tales of the Wild, Vol. II
4/4
  • End of Wollensie
Exalted Charge
Lone Heroics

Exalted Charge

Enchantment - Aura
(Color indicator: Exalted Charge is green)
Enchant creature
Enchanted creature gets +2/+2.
Whenever enchanted creature attacks, create a 2/2 white Knight creature token that's tapped and attacking.
Card has other part: Lone Heroics
Gateblessed Explorer

Gateblessed Explorer {W}{B}

Creature - Human Horror
You may cast Gateblessed Explorer from your graveyard as long as you control three or more creatures.
Whenever another creature dies, each opponent loses 1 life and you gain 1 life.
1/1
Mahara Vanguard

Mahara Vanguard {1}{W}{B}

Creature - Human Scout Soldier
Whenever Mahara Vanguard attacks, Soldiers you control get +1/+0 and gain menace until end of turn.
“The battles today mean more than just a single victory. With each conflict, Mahara grows stronger and peace can come to Kaneh.”
—Siaveed, Commander of Armies
2/2
  • Alkabah
Fall of Whiterun Harbor

Fall of Whiterun Harbor {4}{U}

Instant
Bleed {2}{U} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Put target creature on top of its owner's library.
A king's bitter patience, and a duke's melancholy promise.
  • A Tourney at Whiterun
Greypelt Initiate

Greypelt Initiate {W}

Creature - Hound Knight
Whenever another Hound you control enters, put a +1/+1 counter on Greypelt Initiate.
Kiana's first lesson to the new recruits is that there's no greater privilege than living to fight another day.
1/1
Bind the Great Evil

Bind the Great Evil {W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 4.)
Whenever a creature you control enters, add a quest counter.
1 — Exile target nonland permanent an opponent controls until target creature you control leaves the battlefield.
2, 3 — Each player may scry 1.
4 — Put all cards exiled with Bind the Great Evil into their owners' graveyards.
  • Arkadai
Wary Rider

Wary Rider {W}

Creature - Human Scout
Wary Rider has first strike as long as its attacking.
Wary Rider gets +1/+0 as long as you control two or more other creatures.
“Oh, don't scare little rider, don't you fear.
Without your horse you'd be stranded there.”
—Children's Song
1/1
  • End of Wollensie
Not One of Us

Not One of Us {1}{G}

Instant
Prevent all combat damage that would be dealt this turn by creatures other than Citizens and Peasants.
As Yaran's assassins skulked the shadows of Norwick, Byron rallied the town in Asamund's name.
  • Quest for the Roseblade
Evanescence

Evanescence {W}

Sorcery
Exile target artifact or creature you control, then return that card to the battlefield under its owner's control. Create a 1/1 white Spirit creature token with flying.
Flashback {2}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Innistrad In Memoriam
Kernel Quarantine

Kernel Quarantine {3}{W}

Enchantment
This spell has flash as long as you control another enchantment.
When Kernel Quarantine enters, exile all other creatures until Kernel Quarantine leaves the battlefield.
“Open bracket closed. Commencing lockdown.”