15897 cards found
Cannonblast

Cannonblast {4}{R}

Instant
Cannonblast deals 5 damage to target creature. If you control a Pirate, Cannonblast deals 3 damage to that creature's controller.
The best cannoneers in the three seas can knock a helmsman clean off the wheel and overboard with a single shot.
  • Dark Seas of Shiryen
Canopy Stomper

Canopy Stomper {4}{G}{G}

Creature - Treefolk
Vigilance
Resolute — Canopy Stomper can't be blocked by creatures with power 2 or less as long as Canopy Stomper's power is greater than its base power.
Helicos tremors serve as caution that the trees have awakened.
6/6
  • Dark Seas of Shiryen
Captain Darlene Filham

Captain Darlene Filham {1}{R}{R}

Legendary Creature - Human Pirate
First strike, haste
Play with the top card of your library revealed.
{1}{R}: Darlene gets +1/+0 until end of turn.
Whenever Darlene deals damage to a player, if the top card of your library has mana value equal to the damage dealt, you may cast it without paying its mana cost.
1/3
  • Dark Seas of Shiryen
Captain's Companion

Captain's Companion {1}{U}{R}

Creature - Bird
Flying
Other Pirates you control get +1/+1.
Whenever one or more other Pirates you control deal combat damage to a player, forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
2/2
  • Dark Seas of Shiryen
Captain's Orders

Captain's Orders {4}{U}

Sorcery
This spell costs {2} less to cast if you control two or more Pirates.
Draw three cards.
“Deliver these chests to the North Ward, no questions asked. Do not open them.”
—Atworth Wingate
  • Dark Seas of Shiryen
Cascade Drake

Cascade Drake {2}{U}

Creature - Drake
Flash
Flying
“I don't fear the storm. I fear what flies above it.”
—Captain Darlene Filham
2/2
  • Dark Seas of Shiryen
Cave Diving

Cave Diving {1}{B}

Instant
Look at the top three cards of your library. Put one into your hand and the rest into your graveyard. You lose 1 life.
These mysterious invaders from the foreign world above had no idea of the horrors they'd awoken by delving into Cuxuri.
Ceaseless Stalker

Ceaseless Stalker {1}{B}

Creature - Human Assassin
Whenever a creature enters, if it entered from a graveyard or a player cast it from a graveyard, return Ceaseless Stalker from your graveyard to the battlefield at the beginning of the next end step.
3/1
Center of Culture

Center of Culture

Land
{T}: Add {C}.
Civilized — {T}: Add {C}{C}. Activate only if you control an artifact, a creature, and an enchantment.
Champion of the Provinces

Champion of the Provinces {3}{W}

Creature - Human Samurai
Flash
Flying
When Champion of the Provinces enters, return any number of other permanents you control to their owner's hands.
3/4
Charming Marauder

Charming Marauder {1}{R}{G}

Creature - Human Warrior
When Charming Marauder enters, you may destroy target artifact or enchantment.
Recite {2}{W} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
3/2
Chartered Fleet

Chartered Fleet {5}

Artifact - Vehicle
Crew 4 (Tap any number of creatures you control with total power 4 or greater: This Vehicle becomes an artifact creature until end of turn.)
A good pirate will sail under any flag, if the price is right.
8/8
  • Dark Seas of Shiryen
Chikyu Champion

Chikyu Champion {7}{G}{W}

Legendary Creature - Human Ranger
When Chikyu Champion enters, choose up to one for each land you control. Create a creature token for each of the chosen characteristics.
• 3/3 red Elemental Mouse with haste.
• 3/3 white and blue Fox with vigilance.
• 4/4 green Plant Dinosaur with trample.
• 4/4 red Dragon with flying.
• 4/4 blue Turtle with hexproof.
• 5/5 white Bear Beast.
1/1
Children of Gos

Children of Gos {2}{G}

Creature - Treefolk
{1}{G}, Discard a card: Target land you control becomes a 3/3 Elemental creature. It's still a land. Exile the top card of your library face down.
Whenever a land creature you control deals combat damage to a player, put a card exiled with Children of Gos into your hand.
3/3
  • Dark Seas of Shiryen
Chitinborn Sentry

Chitinborn Sentry {1}{W}

Enchantment Creature - Crab Soldier
Concord — Whenever Chitinborn Sentry attacks, if there are four or more card types among permanents you control, prevent all damage that would be dealt to target attacking creature this turn.
The Chitinborn's alliance with Coralight stretches back eons, with a bond even tougher than even their own armor.
2/3
  • Elmare: Into the Abyss
Circling Predators

Circling Predators {2}{R}{R}

Instant
Circling Predators deals X damage to each creature, where X is 2 plus the number of cards with a cycling ability in your graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Civil Discourse

Civil Discourse {R}

Instant
Target creature attacks or blocks this turn if able.
Forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
  • Dark Seas of Shiryen
Civilization's Cost

Civilization's Cost {2}{R}

Instant
Civilization's Cost deals damage to each player equal to the number of nonbasic lands that player controls.
Flashback {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Claustrophobia

Claustrophobia {1}{U}{U}

Enchantment - Aura
Enchant creature
When Claustrophobia enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
  • Dark Seas of Shiryen
Cleansing Cleric

Cleansing Cleric {1}{W}

Creature - Dwarf Cleric
{W}, {T}: Tap target creature.
“Our sworn enemies for generations, and suddenly they bring a gift of gold? Do you not find it suspicious? Turn them away, or we will surely all suffer.”
2/1
  • Dark Seas of Shiryen
Coasting Shaledrake

Coasting Shaledrake {4}{U}

Creature - Drake
Flying
Whenever Coasting Shaledrake deals combat damage to a player, scry 1.
Shaledrakes are as smart as majestic, making them highly sought after as symbols of status.
3/4
  • Dark Seas of Shiryen
Collect Rotting Remains

Collect Rotting Remains {2}{B}{G}

Sorcery
Pressure {B}{G} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Search your library and/or graveyard for a creature card with mana value 3 or less and put it onto the battlefield. If you searched your library this way, shuffle.
  • Elmare: Into the Abyss
Compelling Pariah

Compelling Pariah {U}

Creature - Human Mutant
Whenever a player casts a spell, each opponent mills a card.
1/2
Conchhorn Shinygrabber

Conchhorn Shinygrabber {1}{W}

Creature - Turtle Knight
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Whenever Conchhorn Shinygrabber attacks, you may pay {1}. If you do, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
{W}{U}{B}{R}{G}: Conchhorn Shinygrabber gets +3/+3 and gains lifelink until end of turn.
2/2
  • Elmare: Into the Abyss
Conchspear Hunter

Conchspear Hunter {R}

Creature - Merfolk Warrior
{T}: Conchspear Hunter deals 1 damage to any target. Activate only if you control three or more artifacts.
A cunning eye and a spear that never misses is a deadly combination.
2/1
  • Elmare: Into the Abyss