“Now Daril, the essence of stealth is simple. Move with intention and purpose so that they'll think you were always meant to be there.” —Amelia, Aeon's Hand Assassin
Scry 2, then reveal the top or bottom card of your library. Creatures you control get +X/+X until end of turn, where X is that card's mana value. Draw a card.
[+1]: Mpumo, Who Stands Alone deals 1 damage to any target and you gain 1 life. [–X]: Exile target creature with mana value X. [–6]: Choose up to four permanents an opponent controls. That player chooses one, then sacrifices the rest.
Whenever you tap a land for mana, add one mana of any type that land produced. Whenever you cast a spell with mana value greater than the number of lands you control, sacrifice a land.
“It's always a bountiful harvest.” —“The Thing in the Fields”
Sacrifice a creature or discard a card: Exile the top card of target player's library. You may cast that card for as long as it remains exiled. Any player may activate this ability but only once each turn and only during their turn. You and permanents you control have hexproof from spells that were exiled with Mr. Jackston or that share a name with a card exiled with Mr. Jackston.
Deception {U}{B}({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ms. Moxie deals combat damage to a player, you may exile target nonland card with mana value 2 or less from your graveyard. If you do, cast a copy of that card without paying its mana cost.
Menace Whenever Msuji Operative deals combat damage to a player, reveal the top card of your library, put it into your hand, then you lose life equal to its mana value unless you discard a card.
Protection from spells When Msuji Sureshot enters, search your library for an instant, sorcery, or Aura card that targets, reveal it, put it into your hand, then shuffle.
Until end of turn, target creature gets +2/+2 and gains “Whenever this creature attacks, you may post a bounty on target creature.” (Put a bounty counter on that creature. It has “When it dies, each opponent draws a card” as long as it has a bounty counter on it.)
Haste Whenever Mukal Charger attacks during your first combat phase each turn, untap all Constructs you control. After this phase, there's an additional main phase followed by an additional combat phase. Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
Trample, haste Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.) At the beginning of your end step, sacrifice a creature.
As an additional cost to cast this spell, pay {3} or discard a card. Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
When Mukal Reaper enters, you draw a card and you lose 2 life. Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
Whenever Mukal Sire or another Construct you control enters, Mukal Sire deals 1 damage to each opponent. Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
When Mukal Swarmhorde enters, put a +1/+1 counter on each other Construct you control. Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.) Whenever Mukal Warleader attacks, the next Construct spell you cast this turn costs {1} less to cast.
[+1]: Up to one target creature gets +2/+0 until end of turn. Each player loses 1 life. [–X]: Return target creature card with mana value X from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. [–7]: For each 1 life target player has less than their starting life total, create a 1/1 black Bird creature token with flying and deathtouch.
Whenever you cast a creature spell, create a 2/1 white Sand creature token with flying. Whenever you cast an instant or sorcery spell, create a 3/1 red Sand creature token with haste. Whenever you cast an enchantment or artifact spell, create a 2/2 blue Sand creature token with hexproof. Whenever a land you control enters, create a 3/3 green Sand creature token.
When Mul Daya Elder enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Whenever a land you control enters, put a +1/+1 counter on Mul Daya Elder.