15897 cards found
Weaken Defenses

Weaken Defenses {1}{B}

Sorcery
Bleed {2}{R} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Target player loses 2 life. If this spell's bleed cost was paid, it deals 1 damage to each creature that player controls.
The raiders struck at night, and as the knights of Daeland struggled to hold them off, the Cauldish at the tourney revealed their treacherous intent.
  • A Tourney at Whiterun
Improbable Aim

Improbable Aim {1}{R}

Instant
Glitch {2} (Remove one [restriction] for each time you pay the glitch cost.)
Improbable Aim deals damage to target creature or planeswalker equal to the number of [instant and sorcery] cards in your graveyard.
  • Arkadai
Chamber of Splendor

Chamber of Splendor

Land
Chamber of Splendor enters tapped.
When Chamber of Splendor enters, you may pay {1}. If you do, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
{T}: Add {C}.
Thriving Hydra

Thriving Hydra {4}{G}{G}{G}{G}

Creature - Hydra
Trample, haste
Thriving Hydra enters with four +1/+1 counters on it.
When Thriving Hydra enters, for each other creature you control, put X +1/+1 counters on that creature, where X is four minus its power.
Whenever Thriving Hydra attacks, double the number of +1/+1 counters on each creature you control.
0/0
Javelin

Javelin {4}

Artifact - Equipment
Equipped creature gets +2/+0 and has “{T}, Unattach Javelin: It deals 2 damage to target creature.”
Equip {2}
  • Zero
Hint of Exuberance

Hint of Exuberance {1}{W}

Instant
Choose up to two target creatures. For each of those creatures, you may tap or untap it.
Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
To a dog, it's never ‘just a stick'.
  • Harvest Festival
Amateur Pilfering

Amateur Pilfering {1}{U}

Sorcery
Target player mills five cards.
Draw a card.
“Now you listen here. Even I had to start somewhere.”
— Red Robin
  • Harvest Festival
Slyten Connoisseur

Slyten Connoisseur {1}{B}{R}

Creature - Human Scout
Whenever Slyten Connoisseur attacks, crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
Once each turn, when an artifact you control dies, you may pay 1 life. If you do, draw a card.
“I can't tell where the journey will end, but I know where to start.”
2/2
  • Animus Vox
Promenade Banner

Promenade Banner {2}

Artifact
Promenade Banner enters tapped.
{1}, {T}: Creatures you control get +1/+1 until end of turn.
Essence Weaver

Essence Weaver {1}{W}

Creature - Reflection Rebel
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
Creature tokens you control have lifelink.
Hope brings strength, especially to those who survive on hope alone.
1/1
  • Oirohpo
Goblin Sniper

Goblin Sniper {2}{R}

Creature - Goblin Archer
When Goblin Sniper dies, you may pay {R}. If you do, it deals 2 damage to target opponent or planeswalker.
His aim increases considerably when he finds himself in danger.
3/1
  • Tides of War
Archivist's Torment

Archivist's Torment {2}{R}

Sorcery
Target opponent chooses a number. When they do, choose one —
• That player discards their hand, then draws cards equal to the chosen number.
• Archivist's Torment deals damage to that player equal to the chosen number.
  • The Unraveling
Ayala's Concord

Ayala's Concord {2}{G}{W}

Sorcery
Search your library for a permanent card with mana value 3 or less and put it onto the battlefield, then shuffle.
Motley — Then if there are five or more names among nonland permanents you control, you gain 7 life.
With the glorious light came a resounding chorus- “fear no more, fear no more.”
Hao'Tai, the Reverent

Hao'Tai, the Reverent {3}{R}{R}

Legendary Creature - Elder Dragon
Flying
Whenever Hao'Tai deals combat damage to a player, that player exiles the top five cards of their library and separates them into two piles. Put an ember counter on each card in the pile of your choice. You may play cards from exile with ember counters for as long as they remain exiled.
5/5
  • Nangjiao In Bloom
Channeler of the Veil

Channeler of the Veil {1}{B}

Creature - Human Shaman
When Channeler of the Veil enters, create a 1/1 colorless Construct artifact creature token.
Sacrifice another creature: Each opponent loses 1 life.
Captive performers for a captivated audience.
1/1
Tahiel, Elder Kalku

Tahiel, Elder Kalku {B}

Legendary Creature - Human Warlock
At the beginning of each player's upkeep, put a darkness counter on target nonland permanent they control. That permanent is black for as long as it has a darkness counter on it. Then if there are five or more nonland permanents on the battlefield and they are all black, you may exile Tahiel, Elder Kalku and gain control of target creature or planeswalker.
1/2
  • Road to Carü Mapu
Sunder Reality's Peace

Sunder Reality's Peace {U}

Sorcery
Return target nonland permanent to its owner's hand.
Reconstruct {5}{U} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
  • Animus Vox
Velinor, Storm of Shadows

Velinor, Storm of Shadows {2}{B}{B}

Legendary Creature - Human Warlock
Whenever you cast a noncreature spell, torment each opponent. (They lose 3 life unless they discard a card or sacrifice a nonland permanent.)
{3}{U/B}{U/B}: Draw a card for each opponent with ten or more cards in their graveyard. You lose that much life.
3/1
  • Seasons of War
Hoarding Crab

Hoarding Crab {U}

Creature - Crab
At the beginning of your upkeep, each opponent mills cards equal to the number of card types among permanents you control.
No one knows why they collect shiny things.
0/3
  • MSEM Masters: Jumpstart
Prepare the Ambush

Prepare the Ambush {2}{B}{G}

Sorcery
Creatures you control gain deathtouch until end of turn and must be blocked this turn if able.
Rehison soldiers were famous for both their tactical precision and pernicious strikes.
  • Khaliz-Dorahn
Ever-Hungry Tanbaly
Ever-Wandering Pilgrim

Ever-Hungry Tanbaly

Creature - Demon Rogue
(Color indicator: Ever-Hungry Tanbaly is black)
{1}, Sacrifice a creature: Ever-Hungry Tanbaly gains indestructible until end of turn. Tap it.
“Tamaak cares not about what you accomplish, who you kill, or why you act, only that you do what you want and take what you can.”
—Hayat
3/3
Card has other part: Ever-Wandering Pilgrim
  • Alkabah: The Rise of Soli
Backstage Tinkers

Backstage Tinkers {U}{R}

Creature - Human Artificer
When Backstage Tinkers enters, you may return an artifact card from your graveyard to your hand.
Away from prying eyes of the masses are the prying hands of the tinkers.
2/2
  • Villains: The Musical
Haunted Fairground

Haunted Fairground

Land
{T}: Add {C}.
{T}, Reappropriate: Add {U} or {R}. (Exile exactly two cards from your hand and/or graveyard.)
“At night, the dead revel in the halls of the living. Join them with caution; though their tables are plentiful and their gifts generous, they will see you come back for more.”
—Vakavanha, Who Sees Anew
  • Lovi Awoken
Behemoth Channeler

Behemoth Channeler {R}{G}{W}

Creature - Elf Shaman
At the beginning of combat on your turn, target creature you control has base power and toughness 5/5 until end of turn.
“I am the footsteps of the thoctar, the rage of the cerodon, and the strength of the godsire.”
2/2
  • Alara
Maligned Brute

Maligned Brute {4}{R}{R}

Creature - Giant Warrior
Haste (This creature can attack and {T} as soon as it comes under your control.)
Double strike (This creature deals both first-strike and regular combat damage.)
3/3
  • Zero