10927 cards found
Abital, Hesediel's Fawn

Abital, Hesediel's Fawn {3}{G}{W}

Legendary Creature - Elk Spirit
Legendary spells you cast have nonlegendary cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonlegendary nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
5/5
  • Over the Horizon
Abjuration Savant

Abjuration Savant {1}{W}

Creature - Human Cleric
Whenever you cast a noncreature spell, put a +1/+1 counter on Abjuration Savant. It gains flying until end of turn.
When Abjuration Savant dies, you gain life equal to its toughness.
1/1
  • Beyond Our Ken
Abolishers of Sin

Abolishers of Sin {5}{W}

Creature - Human Cleric
At the beginning of your end step, you may pay {W}. If you do, exile target creature you control, then return that card to the battlefield under your control.
“We will make sure to cleanse your soul of any weight that drags it down.”
3/6
  • Aftermath
Abominable Auteur

Abominable Auteur {1}{R}{W}{B}

Creature - Skeleton Horror
Haste
Whenever Abominable Auteur attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield. If that card's mana value was 1 or less, it enters tapped and attacking.
3/2
  • The Stage Presents: The Neverending Act
Abominable Mongrel

Abominable Mongrel {1}{G}

Creature - Hound Dog Horror
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
Discard a card: Abominable Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
2/2
  • Over the Horizon
Abominable Xenoflora

Abominable Xenoflora {1}{G}

Creature - Plant Horror
Trample
Whenever another Horror enters the battlefield under your control, put a +1/+1 counter on Abominable Xenoflora.
Life as fickle and dangerous as a swinging vine.
2/1
  • Animus Vox
Abomination Blackguard

Abomination Blackguard {3}{B}

Creature - Elemental Horror
Menace
Whenever Abomination Blackguard deals combat damage to an opponent, you may draw a card. If you do, you lose 1 life.
He's here to collect your hearts.
2/2
  • Love Song
Abomination Broodmother

Abomination Broodmother {4}{B}

Creature - Beast Horror
When Abomination Broodmother dies, create a 3/2 green Horror creature token.
Good things never last. Bad things never die.
4/3
  • Animus Vox
Abomination Emissary

Abomination Emissary {4}{B}

Creature - Elemental Horror
When Abomination Emissary enters the battlefield, target player mills six cards.
“You humans couldn't hope to comprehend the conflict you stumbled across. This isn't an argument, it's an arms race.”
4/4
  • Love Song
Abomination Sculptor

Abomination Sculptor {2}{B}

Creature - Horror
Abomination Sculptor has deathtouch and lifelink as long as it's attacking.
“We weren't the first ones to find Olten. The ones that beat us here killed the Precursors. I saw the evidence. The crimson soaking through...”
—Captain Thomas
2/3
  • Love Song
Abrasive Citizen

Abrasive Citizen {1}{R}

Creature - Human Citizen
Whenever you make first contact, Abrasive Citizen gets +3/+0 until end of turn. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
As Entela opened its arms to the planes beyond, some of its citizens let the incoming migrants know they were not welcome here.
1/2
  • Karina's Explorations
Absari, Chiresian Herald

Absari, Chiresian Herald {3}{W}{B}

Legendary Planeswalker - Absari
[+1]: Create a 1/1 black Faerie creature token with flying and a 2/2 white Spirit Noble creature token with lifelink.
[–X]: Target creature gets -X/-X until end of turn. Its controller loses X life.
[–7]: You get an emblem with “Whenever a permanent enters under your control, you may have it gain flying and vigilance and become a 4/4 Angel creature in addition to its other types.” (This effect lasts indefinitely.)
Loyalty:
4
  • The Empty Throne of Feanav
Abura-no-Oni

Abura-no-Oni {1}{B}

Creature - Demon
When Abura-no-Oni enters the battlefield, target player mills two cards.
2/2
Abyss Howler
Barker Duelist

Abyss Howler

Creature - Demon Wizard
(Color indicator: Abyss Howler is black and red)
Abyss Howler must be blocked if able.
Whenever Abyss Howler becomes blocked, defending player loses 2 life and you gain 2 life.
The power to kill is no longer a means, but the ultimate end.
4/4
Card has other part: Barker Duelist
  • Feanav: The Apothecary's Progress
Abyss Moray

Abyss Moray {5}{G}{G}

Enchantment Creature - Serpent
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Cycling {G} ({G}, Discard this card: Draw a card.)
“I value all guardians of the reef, great and small. But it's hard to argue with this one's prowess.”
—Anemothrys, Reefcrown
7/7
  • Elmare: Into the Abyss
Abyss Surger

Abyss Surger {5}{B}

Creature - Leviathan
Deathtouch
Abyss Surger enters the battlefield with X +1/+1 counters on it, where X is the greatest power among creature cards in your graveyard.
Black waters bring dark fates.
3/3
  • Dark Seas of Shiryen
Abyssal Accuser

Abyssal Accuser {4}{R}

Creature - Demon
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Abyssal Accuser must be blocked if able.
If a victim were ever found innocent, they would simply redefine guilt.
3/5
  • Feanav: The Apothecary's Progress
Abyssal Champion

Abyssal Champion {4}{R}

Creature - Demon Knight
Haste
Disgraced 1 (This enters with a -1/-1 counter. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
Demons freely offered to fight for every side, hopeful that they had at last found the war that would end the world.
5/5
  • The Empty Throne of Feanav
Abyssal Crypt

Abyssal Crypt

Land
Abyssal Crypt enters the battlefield tapped.
{T}: Add {U} or {B}.
{2}{U}{B}, {T}, Sacrifice Abyssal Crypt: Draw a card.
“Olantin lies sunk, silent, and scheming.”
—Lenkastra of the Twelve
  • Theros Triumphant
Abyssal Familiar

Abyssal Familiar {B}

Creature - Demon Cat
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Abyssal Familiar dies, it deals 1 damage to you and to any target.
“Such wretches at least have companions, but I have nothing and no one.”
—Animus; or, The Mistake
1/1
  • Feanav: The Apothecary's Progress
Abyssal Nightcaster

Abyssal Nightcaster {1}{B}

Creature - Human Wizard
When Abyssal Nightcaster enters the battlefield, each player exiles a card from their hand.
When Abyssal Nightcaster dies, you may play cards you don't own from exile this turn.
1/1
  • Spark of Revolution
Abyssal Oracle

Abyssal Oracle {1}{B}

Creature - Merfolk Spellshaper
{B}, {T}, Discard a card: Search your library for a card, then shuffle and put that card on top. You lose 2 life.
For some followers of Kozilek, his death was cause for celebration: they were now just as unbound as he was.
2/1
Abyssal Pact

Abyssal Pact {2}{B}{R}

Enchantment
When Abyssal Pact enters the battlefield, you draw two cards and each player loses 2 life.
Players can't gain life.
Damage can't be prevented.
  • Feanav: The Apothecary's Progress
Abyssal Stalker

Abyssal Stalker {2}{B}{B}{B}

Creature - Horror
Whenever Abyssal Stalker attacks, defending player discards a card at random.
When Abyssal Stalker dies, you may choose a creature. If you do, exile Abyssal Stalker. When the chosen creature leaves the battlefield, return Abyssal Stalker from exile to the battlefield tapped.
5/2
  • Zero
Acabo, the Fabled Falcon

Acabo, the Fabled Falcon {4}{W}{W}

Legendary Creature - Bird
Flying
Whenever Acabo, the Fabled Falcon attacks, you choose how up to one target creature an opponent controls blocks this turn.
“Much of our lives here in the Divine Realm is bathed in freedom, but when Acabo says dance, we dance.”
5/5
  • Surging Tide