13898 cards found
Abandoned Laboratory

Abandoned Laboratory

Land
Abandoned Laboratory enters the battlefield tapped if you control another nonbasic land.
{T}: Add {W} or {B}.
The walls are still rank with the odor of blood, guts, and worse.
  • Kaleidoscope
Abandoned Meadow

Abandoned Meadow

Land
Abandoned Meadow enters the battlefield tapped if you control another nonbasic land.
{T}: Add {R} or {G}.
A dream is a dangerous thing in Osia, and drowsy places are treated with due diligence.
  • The Land Bundle
Abandoned Memorial

Abandoned Memorial {6}

Artifact
Nonland permanents have “This permanent doesn't untap during your untap step” and “{2}: Untap this permanent.”
  • Plagues of Fretport
Abandoned Monument

Abandoned Monument

Land
{T}: Add one mana of any color. If you control another nonbasic land, Abandoned Monument doesn't untap at the beginning of your next untap step.
...while the moments start to linger...
Abandoned Preserve

Abandoned Preserve

Land
Abandoned Preserve enters the battlefield tapped if you control another nonbasic land.
{T}: Add {B} or {G}.
Each rustling leaf in Grete's parks was like a behemoth's roar to the people's cursed nerves.
  • Kaleidoscope
Abandoned Sanctuary

Abandoned Sanctuary

Land
{T}: Add {C}.
{3}, {T}, Sacrifice Abandoned Sanctuary: Search your library for a land card with a basic land type and put it onto the battlefield tapped, then shuffle.
  • Goliaths of Nangjiao
Abandoned Shores

Abandoned Shores

Land
Abandoned Shores enters the battlefield tapped if you control another nonbasic land.
{T}: Add {G} or {U}.
“Our lakes are as a mother's breast; it nourishes for a time, and then we outgrow it.”
—Matatanda, Danawan elder
  • Kaleidoscope
Abandoned Skyroad

Abandoned Skyroad

Land
Abandoned Skyroad enters the battlefield tapped if you control another nonbasic land.
{T}: Add {W} or {U}.
“Take it from me. The places where that road leads were never worth pursuing.”
— Negaris, Racecourse veteran
  • The Land Bundle
Abandoned Wilderness

Abandoned Wilderness

Land
Abandoned Wilderness enters the battlefield tapped if you control another nonbasic land.
{T}: Add {G} or {W}.
“May every harsh place be made empty and every soul be rescued into a better life.”
— Argentum, elder of the Resting Place
  • The Land Bundle
Abandoned by the Gods

Abandoned by the Gods {2}{B}{B}

Sorcery
All creatures get -4/-4 until end of turn. If a creature would die this turn, exile it instead.
No amount of prayer will move a god who doesn't listen.
Abberant Frostbringer

Abberant Frostbringer {5}{U}

Artifact Creature - Horror
When Abberant Frostbringer enters the battlefield, tap up to one target creature. If you do, put two stun counters on that creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Happiness comes when everything numbs, and nothing remains.
5/4
  • Animus Vox
Abhorrent Academic

Abhorrent Academic {2}{B}

Creature - Horror Advisor
Skip your draw step.
Your maximum hand size is equal to Abhorrent Academic's power.
At the beginning of your upkeep, if you have fewer cards in your hand than your maximum hand size, draw cards equal to the difference.
2/2
  • MSEM Masters 2021
Abhorrent Confidant

Abhorrent Confidant {1}{B}

Creature - Human Horror
At the beginning of your end step, if you're horrific, you draw a card and you lose life equal to the number of cards in your hand. (You're horrific as long as you've sacrificed a permanent or discarded a card this turn.)
“His contacts are unthinkable, but their information is invaluable.”
—“A Town Called Nowhere”
2/1
  • Video Horror System
Abhorrent Exhumer

Abhorrent Exhumer {2}{B}

Creature - Zombie
Engorge (As this enters the battlefield, mill three cards, then exile a card from among the milled cards.)
When Abhorrent Exhumer enters the battlefield, if it engorged a creature card, you may return target creature card from your graveyard to your hand.
3/2
  • Aftermath
Abinna's Consecration

Abinna's Consecration {3}{G}

Instant
Put a +1/+1 counter on target creature. Prevent all combat damage other creatures would deal this turn.
“I am the hope of humanity, I am the light when the night is at its darkest.”
—Abinna, Humanity's Herald
  • Tides of War
Abinna, Humanity's Herald

Abinna, Humanity's Herald {G}{G}

Legendary Creature - Human Cleric
Creature tokens you control have hexproof.
{3}{G}: Put a +1/+1 counter on target creature token.
A beacon of light amid the darkest of night.
2/2
Abital, Hesediel's Fawn

Abital, Hesediel's Fawn {3}{G}{W}

Legendary Creature - Elk Spirit
Legendary spells you cast have nonlegendary cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonlegendary nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
5/5
  • Over the Horizon
Abjuration Savant

Abjuration Savant {1}{W}

Creature - Human Cleric
Whenever you cast a noncreature spell, put a +1/+1 counter on Abjuration Savant. It gains flying until end of turn.
When Abjuration Savant dies, you gain life equal to its toughness.
1/1
  • Beyond Our Ken
Abolishers of Sin

Abolishers of Sin {5}{W}

Creature - Human Cleric
At the beginning of your end step, you may pay {W}. If you do, exile target creature you control, then return that card to the battlefield under your control.
“We will make sure to cleanse your soul of any weight that drags it down.”
3/6
  • Aftermath
Abominable Auteur

Abominable Auteur {1}{R}{W}{B}

Creature - Skeleton Horror
Haste
Whenever Abominable Auteur attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield. If that card's mana value was 1 or less, it enters tapped and attacking.
3/2
  • The Stage Presents: The Neverending Act
Abominable Mongrel

Abominable Mongrel {1}{G}

Creature - Hound Dog Horror
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
Discard a card: Abominable Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
2/2
  • Over the Horizon
Abominable Xenoflora

Abominable Xenoflora {1}{G}

Creature - Plant Horror
Trample
Whenever another Horror enters the battlefield under your control, put a +1/+1 counter on Abominable Xenoflora.
Life as fickle and dangerous as a swinging vine.
2/1
  • Animus Vox
Abomination Antithesis

Abomination Antithesis {2}{W}

Sorcery
Destroy target creature with power 4 or greater. You gain 2 life.
“Even in the darkness, every color can be found.”
—Glitch, Drinker of Seas
  • Animus Vox
Abomination Blackguard

Abomination Blackguard {3}{B}

Creature - Elemental Horror
Menace
Whenever Abomination Blackguard deals combat damage to an opponent, you may draw a card. If you do, you lose 1 life.
He's here to collect your hearts.
2/2
  • Love Song
Abomination Broodmother

Abomination Broodmother {4}{B}

Creature - Beast Horror
When Abomination Broodmother dies, create a 3/2 green Horror creature token.
Good things never last. Bad things never die.
4/3
  • Animus Vox