Whenever Align with Animus Vox enters the battlefield or you attack with three or more creatures, crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
Creatures you control gain vigilance until end of turn. After this main phase, there's an additional combat phase followed by an additional main phase. Compose (Then if you cast this from your hand, exile it and create a Saga token with “III—You may cast a copy of this card from exile without paying its mana cost.”)
Choose a number. Reveal that many cards from the top of your library and put them into your hand. You lose life equal to the total mana value of those cards.
Destroy up to X target artifacts and/or enchantments. If X is 3 or more, you gain twice X life. If X is 6 or more, create two X/X Elemental creature tokens that are all colors.
“I would wish upon a star, but that star? It doesn't shine.” —Colonel Violet Osada
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Noncreature spells you cast cost {X} less to cast, where X is All-Encompassing Akvan's power.
[+1]: Until end of turn, Mafua becomes a 5/5 Cat Warrior creature with lifelink and indestructible. (He doesn't lose loyalty while he's not a planeswalker.) [–2]: Exile target creature. [–X]: Return each creature card with mana value X from your graveyard to your hand.
Lifelink Whenever you cast a spell, harmonize. (Trigger up to one harmony of a permanent you control.) Harmony — Almgrove Ensemble deals 1 damage to target player or planeswalker.
Whenever Almgrove Spellblade attacks, harmonize. (Trigger up to one harmony of a permanent you control.) Harmony — Exile the top two cards of your library. Until end of turn, you may play cards exiled by Almgrove Spellblade.
Whenever a nontoken creature you control dies, create a 1/1 black Spirit creature token with flying. [+1]: Each opponent loses 2 life and you gain 2 life. [–2]: You may sacrifice a creature. When you do, destroy target nonland permanent.
(Choose only one work as a sorcery to add its ability.) When Altar of Twisted Piety enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield. {2}{B}: Shadows Bind Us {B}, Sacrifice three creatures: Create a 5/5 black Demon creature token. Put your choice of a flying counter or a lifelink counter on it. It can't block this turn. {2}{R}: Hellfire Fills Us {R}, Sacrifice a creature: Altar of Twisted Piety deals 2 damage to any target.
First mate—At least half the cards in your starting deck are lands. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Trample {1}, Discard a land card: Put a +1/+1 counter on Alvarez. He deals 1 damage to any target.
At the beginning of each other player's upkeep, draw a card, then discard a card unless you have Am'atambi, Fable Weaver deal 3 damage to you. You may reveal creature cards as you draw them. Once each turn, when you reveal a creature card this way, you may pay {3}. If you do, create a token that's a copy of it, except it's 3/3.
Reach When Ambush Predator enters the battlefield, you may return target Horror creature card from your graveyard to your hand. When Ambush Predator dies, exile it and create a 3/2 green Horror creature token.
At the beginning of combat on your turn, if there are seven or more loyalty counters on Ameret, they become a 5/5 Angel creature with flying and indestructible until end of turn. [+1]: Create a 1/1 red and white Cleric creature token with lifelink and haste. [–X]: Ameret deals X damage to any target. You gain X life.
As long as it's your turn, Ameret is a 4/4 Angel creature with flying, haste, indestructible, and “Whenever Ameret attacks, attach any number of Equipment you control to them.” [+2]: Create two 1/1 red and white Cleric creature tokens with lifelink. [–3]: Ameret deals 4 damage to target creature or planeswalker. You gain 4 life. [–4]: For each creature you control, create a Weapon token and attach it to that creature. (It's an Equipment artifact with equip {2} and “Equipped creature gets +1/+1.”)
Create three 1/1 black Insect creature tokens with flying, then judge each of them. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Aminatou's reign as Justicar has seen a massive shift in Shapur's rule. What was once a shah without direction, the planeswalker's touch has opened his eyes to every possibility.
[+1]: Scry 2. Create a 1/1 black Insect creature token with flying. [–2]: Judge each creature you control. [–8]: For each card type, search your library and graveyard for a card of that type and exile it, then shuffle. You may play any number of cards exiled this way without paying their mana costs.
When Amira, Grand Inventor enters the battlefield, create a 1/1 colorless Construct Artificer artifact creature token. If you control six or more artifacts, create a 6/6 colorless Golem artifact creature token instead. Artifact tokens you control have all activated abilities of other artifact tokens you control.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create four 1/1 colorless Construct Actor creature tokens. II — Each player sacrifices a nontoken creature. III — Each player loses 3 life.