15897 cards found
River Dabbler

River Dabbler {U}

Creature - Plant Bird
Flying
“I thought that of all things in the Ontarachie, the hydragator had the most baffling anatomy. Until I saw this dabbler. Her name is Rose.”
—Cypress
0/3
  • Eralou
Heping, Master Arbitrator

Heping, Master Arbitrator {3}{W}{W}

Legendary Planeswalker - Heping
[+1]: Until your next turn, if a source would deal damage to Heping, Master Arbitrator, prevent all but 1 of that damage.
[–2]: Create a white Aura enchantment token named Pacifism attached to target creature an opponent controls. It has enchant creature and “Enchanted creature can't attack or block.”
[–8]: You get an emblem with “At the beginning of your end step, your life total becomes 20.”
Loyalty:
4
Related card: Pacifism
  • Goliaths of Nangjiao
Gemini Cast

Gemini Cast {G}{G}

Enchantment
When you cast a creature spell, sacrifice Gemini Cast. If you do, create a token that's a copy of that spell, except the token isn't legendary.
At the top end of GenTech's Transcendence catalog is twincasting. A technology so advanced that Dusk City has yet to ban it.
  • Beyond the Blackwall
Make a Plan

Make a Plan {2}{G}

Sorcery
Create a tapped Plains token, Island token, Swamp token, Mountain token, or Forest token.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Confront

Confront {G}

Sorcery
Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
“The puzzles are built to have one victor,” said Serafina. “You're just angry it's me.”
“This isn't about the puzzles,” said Taras.
  • The Unraveling
Nitz, Globetrotting Knight

Nitz, Globetrotting Knight {1}{G}{W}

Legendary Creature - Mouse Knight
Vigilance
Creatures you control with power 1 or less can't be blocked by creatures with power 3 or greater.
Resilience (When this dies, exile it, then create a 1/1 token copy without resilience.)
2/3
  • MSEM Masters: Legends
Haunting Maestro
Haunted Prodigy

Haunting Maestro

Creature - Spirit
(Color indicator: Haunting Maestro is white and blue)
Whenever Haunting Maestro attacks, you may tap or untap up to two target creatures.
Despite the loss of a man so young, none of his talent has been lost.
2/4
Card has other part: Haunted Prodigy
  • Feanav: The Apothecary's Progress
Ethics and Reanimation

Ethics and Reanimation {1}{B}

Artifact
{B}, {T}: Exile target creature card from a graveyard. You gain 2 life.
{1}{B}, {T}: Mill three cards. You lose 2 life.
{3}{B}{B}, {T}, Sacrifice Ethics and Reanimation: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
  • End of Wollensie
Cunning Infiltrator

Cunning Infiltrator {1}{U}

Creature - Elemental
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
As long as an opponent has ten or more cards in their graveyard, Cunning Infiltrator gets +3/+2 and can't be blocked.
1/2
  • K15 Core Set
Disassociate

Disassociate {1}{W}

Enchantment
When Disassociate enters, exile target creature until Disassociate leaves the battlefield.
In a moment of distraction, Vashi's thoughts fled from him entirely. And in the silence that followed found meaning.
Mental Fracture

Mental Fracture {1}{U}

Instant
Return target nonland permanent to its owner's hand. That player mills two cards.
  • Plagues of Fretport
Unending Armies

Unending Armies {3}{W}{W}

Sorcery
Create three 1/1 colorless Servo artifact creature tokens.
Exile Unending Armies. At the beginning of your upkeep, if you have more life than each opponent, you may cast it without paying its mana cost. Otherwise, put it into your graveyard.
Infernal Echo

Infernal Echo {3}{R}

Enchantment - Aura
Enchant creature
At the beginning of combat on your turn, create a token that's a copy of enchanted creature, except it has haste. Exile that token at the beginning of the next end step.
Self hatred twisted into corporeal form.
  • Feanav: The Apothecary's Progress
Drag Through the Alley

Drag Through the Alley {B}

Sorcery
Return target creature card from your graveyard to your hand.
Satrapycycling {2} ({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
With undercity streets thronged by out-of-towners, rug-wrapped bodies went as unquestioned as living ones.
  • Alkabah: The Rise of Soli
Seismic Strike

Seismic Strike {2}{R}

Instant
Seismic Strike deals damage to target creature equal to the number of Mountains you control.
“The earth is stubborn, unmovable, and resilient. That's why we get along so well.”
—Aylin, Geomancer
  • Tides of War
Necromancer Trainee

Necromancer Trainee {1}{B}

Creature - Human Wizard
“Nimunot belongs to those standing at the top of the food chain, lucky for us, we control the ones who do.”
—Vythraktos, Master Necromancer
2/2
  • K15 Core Set
Merrow Legendmaker

Merrow Legendmaker {W}

Creature - Merfolk Cleric
Whenever Merrow Legendmaker attacks, look at the top five cards of your library. You may reveal an Aura, Aurashaper, or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/2
  • Elmare: Into the Abyss
Mele, the Onemother

Mele, the Onemother {2}{W}{B}

Legendary Creature - Human
Lifelink
Creatures can't be sacrificed.
{1}: Add {G}, {U}, or {R}. Spend this mana only to cast a Human spell.
With their avatar slain, the Gorru turned to a new matriarch.
2/4
  • Novea
Pushing Daisies

Pushing Daisies {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has “Whenever this creature deals combat damage to a player, return up to one target creature card from your graveyard to your hand.”
Life. Death. And life again.
  • Innistrad In Memoriam
Attuned Slayer

Attuned Slayer {1}{R}

Creature - Elemental Warrior
Rhapsody {4}{R}{R} (Pay {4}{R}{R} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
Trample
Whenever Attuned Slayer deals combat damage to a player, exile that many cards from the top of your library. You may play those cards this turn.
It waits for the beat to go in.
1/3
  • Animus Vox
The Royal Vignettes

The Royal Vignettes {1}{U}{R}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When The Royal Vignettes enters, exile target instant or sorcery card from your graveyard. Until your next turn, you may cast that card.
{1}{U}: Ju, the Artisan
Whenever you cast an instant spell, draw a card, then discard a card.
{1}{R}: Lan, the Poet
Whenever you cast a sorcery spell, create a 1/1 red Bard creature token with “This creature can't block.”
  • Nangjiao In Bloom
Elaborate Transportation

Elaborate Transportation {U}

Instant
Exile target permanent, then return that card to the battlefield under its owner's control.
“I'm not the path. I'm the obstruction.”
—Kamran, unruly magus
Sunlit Meadow

Sunlit Meadow

Land - Plains
({T}: Add {W}.)
As Sunlit Meadow enters, you may pay 1 life. If you don't, Sunlit Meadow enters tapped.
Basic lands you control have “{T}: Add {W}.”
Xie'e Amphitheatre

Xie'e Amphitheatre {1}{B}{B}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Xie'e Amphitheatre enters, search your library for a card and exile it face down, then shuffle. You may cast that card on any turn you sacrificed a permanent.
{B}: Intro: Together
At the beginning of your upkeep, you lose 1 life and create a 0/1 black Cultist creature token with “{1}{B}{B}, Sacrifice three Cultists: Create a 5/5 black Demon creature token.”
{2}{B}: Finale: Alone
Whenever a Demon you control enters, each opponent loses life equal to its power and you gain that much life.
  • Nangjiao In Bloom
On Marvelous Wings

On Marvelous Wings {2}{U}

Enchantment - Saga
I, II — Put your choice of a flying or hexproof counter on target creature you control.
III — Creatures you control with counters on them can't be blocked this turn unless defending player pays {3} and spells that target those creatures cost an additional {3} to cast until your next turn.
  • Kahembo: Olde Dawn