15897 cards found
Skeleton Keyring

Skeleton Keyring {3}

Artifact
At the beginning of each upkeep, choose one or more —
• Untap target artifact.
• Untap target creature.
• Untap target land.
  • Villains: The Musical
Skylight Fortress

Skylight Fortress

Land
Skylight Fortress enters tapped.
When Skylight Fortress enters, you may search your library for a card named Skylight Fortress, reveal it, put it into your hand, then shuffle.
{T}: Add {C}.
  • Worlds Away
Slaffield Workgate

Slaffield Workgate {1}{W}

Enchantment
Whenever Slaffield Workgate or another enchantment you control enters, create a 0/2 white Ox creature token.
{3}{W}: Return another target enchantment you control to its owner's hand.
Slippery Assassin

Slippery Assassin {B/G}{U}

Creature - Frog Assassin
Flash
When Slippery Assassin enters, counter target spell if its mana value is less than or equal to Slippery Assassin's power.
Sacrifice another creature: Put a +1/+1 counter on Slippery Assassin.
1/1
Sludge-Gill Fox

Sludge-Gill Fox {1}{U}{U}

Creature - Fox Fish
Sludge-Gill Fox can't be blocked as long as it's attacking alone.
Whenever Sludge-Gill Fox deals combat damage to a player, you may draw a card.
2/2
Smirk, Darkhand's Favored

Smirk, Darkhand's Favored {B}{B}

Legendary Creature - Cat
When Smirk enters, add the top two cards of your library to your evil plan. (Look at them, then exile them face-down. You may pay {7} once a turn as a sorcery to cast any number of cards in your evil plan without paying their mana costs.)
Whenever you cast your second spell each turn, you draw a card and you lose 2 life.
2/3
  • MSEM Masters: Legends
Smuggler's Den

Smuggler's Den

Land
{T}: Add {C}.
{T}: Add one mana of any color. You can't spend this to cast spells from your hand.
  • Worlds Away
Soaring Rainforest

Soaring Rainforest

Land - Forest Island
({T}: Add {G} or {U}.)
Soaring Rainforest enters tapped.
{1}, {T}: Add {G}{G} or {U}{U}.
  • Worlds Away
Solar Flare

Solar Flare {R}{G}

Instant
Solar Flare deals 3 damage to any target. You gain 3 life.
Solomon Rivers, Arcane Dabbler

Solomon Rivers, Arcane Dabbler {U}{B}

Legendary Creature - Human Warlock
At the beginning of each player's upkeep, that player may pay {2} or 2 life. If they don't, they return a permanent they control to its owner's hand.
“There's no such thing as a question best left unanswered.”
2/2
  • Toll Midnight
Song of Shoals

Song of Shoals {1}{G}{W}{U}

Enchantment - Aura
Enchant permanent
Enchanted permanent is a land with “{T}: Add {G}{W}{U}” and loses all other card types and abilities.
{1}, Discard Song of Shoals: Add one mana of any color. Scry 1.
“It's sad, and it's sweet, and I once knew it complete.”
—Glitch, Drinker of Seas
Sorcerous Spyglass

Sorcerous Spyglass {2}

Artifact
As Sorcerous Spyglass enters, look at an opponent's hand, then choose any card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Soul Reader

Soul Reader {W}

Creature - Human Wizard
Improve {1} ({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
At the beginning of your upkeep, exile up to one target nonland permanent you own. Return that card to your hand. If Soul Reader has two or more counters on it, you may instead return that card to the battlefield under your control.
1/2
Spark Hunter Kajiwara Ai

Spark Hunter Kajiwara Ai {3}{B}{B}

Legendary Planeswalker - Ai
Whenever you activate one of Ai's loyalty abilities, create a 2/2 colorless Soldier artifact creature token with that ability, except it costs +1 to activate.
[+1]: Ai deals 1 damage to target player or planeswalker. You gain 1 life.
[–3]: Draw a card. You lose 1 life.
[–7]: Each opponent sacrifices a permanent and discards a card.
Loyalty:
4
  • MSEM Masters Cube 2025
Spectral Skycruiser

Spectral Skycruiser {7}

Artifact Creature - Ship
Flying
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{5}: Each opponent sacrifices a nonland permanent.
4/4
  • Villains: The Musical
Spectre of Terror

Spectre of Terror {1}{B}{B}

Creature - Horror
Flying
When Spectre of Terror deals combat damage to a player, that player discards a card.
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
“A being of fear, something truly beautiful.”
— Ashiok, Manifestor of Fear
2/2
  • MSEM Masters: Legends
Spectrum Archmage

Spectrum Archmage {2}{U}{U}

Creature - Human Wizard
Flash
Flying
When Spectrum Archmage enters, return target spell to its owner's hand, then abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
3/1
Sphinx of Ill Omens

Sphinx of Ill Omens {2}{U}{U}{U}

Creature - Sphinx
Flying
When Sphinx of Ill Omens enters, return target permanent to its owner's hand.
Discard a card: Target creature or player gains hexproof until end of turn.
4/4
Spike Wall Trap

Spike Wall Trap {3}{B}

Instant - Trap
If an ability of a creature or planeswalker an opponent controls was activated this turn, you may pay {1}{B} rather than pay Spike Wall Trap's mana cost.
Destroy target creature or planeswalker.
  • MSEM Masters 2019
Spirit Script

Spirit Script {U}{R}

Instant
Draw two cards, then discard a card.
Whenever you cast an instant or sorcery spell, if Spirit Script is in your graveyard, you may have it become a copy of that spell until end of turn.
Spirit of the Mountains

Spirit of the Mountains {W}

Riddle Enchantment Creature - Bird Spirit
Flying
At the beginning of your draw step, if Spirit of the Mountains is tapped, put three +1/+1 counters on it.
1/1
  • Riddles of Revio
Spirit of the Sands

Spirit of the Sands {3}{U}

Riddle Enchantment Creature - Spirit
When Spirit of the Sands enters, if you cast it, target opponent gains control of it.
At the beginning of your end step, draw three cards, then discard two cards.
2/4
  • Riddles of Revio
Spiritual Guidance

Spiritual Guidance {1}{W}{U}

Enchantment
Once each turn, when you activate a nonmana ability, you may gain 1 life and draw a card.
{2}{W}{U}: You may tap or untap target creature or artifact.
Stalwart Dominion

Stalwart Dominion

Land - Forest Plains Island
({T}: Add {G}, {W}, or {U}.)
Stalwart Dominion enters tapped.
Karina's spark interacted strangely with the Arena's temporal anomaly, allowing her to follow others across time while always coming back to the same Arena she left.
Stand Unassailable

Stand Unassailable {1}{G}

Sorcery - Revelation
You gain 7 life.
Coalesce {5}{G}{G} (You may cast this from your graveyard for {5}{G}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Life, it never die.
6/4