Return a permanent you control to its owner's hand. Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Whenever a creature you control enters, it gets +2/+1 until end of turn.
“I've been a soldier for near thirty years now. But some days you just can't match the freshly bearded savage who refuses to wear a shirt.” —Boris, Sergeant of the Tenth
If you would choose one or more modes, you may choose an additional mode. (Modal spells and abilities are indicated by • listed modes.) {1}, {T}: Add one mana of any color. {6}, {T}: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}.
Oathbreaker Orc attacks each combat if able. Whenever Oathbreaker Orc attacks, it deals 2 damage to defending player unless that player sacrifices a permanent.
Defender Whenever another creature you control enters, Orphan of the Nav gets +1/+1 until end of turn and can attack as though it didn't have defender this turn.
All damage that would be dealt to target creature you control this turn is dealt to another target creature you control instead. Both those creatures get +1/+1 until end of turn. Flashback {1}{W}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
At the beginning of your upkeep, look at the top card of your library. If it's an artifact or enchantment card, you may reveal it and put it into your hand. Otherwise, you may put it on the bottom of your library. If you would begin a combat phase, you may skip that phase and begin an additional upkeep step instead.
Whenever Penny and Pete attacks, gain control of up to one target noncreature permanent and up to one target creature until end of turn. Untap the noncreature permanent, then tap the creature. It's attacking.