5399 cards found
Better Half

Better Half {2}{W}{U}

Creature - Reflection
You may have Better Half enter as a copy of any creature on the battlefield, except it's a Reflection in addition to its other creature types and it has distorted. (It can be blocked by tapped creatures but not untapped creatures.)
0/0
  • Ophorio
Between Life and Death

Between Life and Death {X}{B}{B}

Instant
Return up to two target creature cards with mana value X or less from your graveyard to the battlefield. They can't block this turn.
One foot on the gas, and one foot in the grave.
—Astronaut saying
  • Love Song
Bewitching Vapors

Bewitching Vapors {1}{W}{W}

Instant
Exile target nonland permanent. Its controller gains 5 life.
“The khadira is yours, but be warned. Once you have seen beyond, you will never wish to return.”
—Ramzi, traveling merchant
  • Al Tabaq
Beyond All Horizons

Beyond All Horizons {2}{G}

Sorcery - Revelation
Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Coalesce {5}{G}{G} (You may cast this from your graveyard for {5}{G}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Beyond All Horizons's power and toughness are each equal to the number of lands you
control.
*/*
Beyond Death

Beyond Death {4}{B}{B}{B}

Sorcery
Return all creature and planeswalker cards from your graveyard to the battlefield.
“We all accept the cycle from life to death. I am simply the missing piece.”
—Valira, of the Mourning Parade
Beyond the Forest's Edge

Beyond the Forest's Edge {G}

Sorcery
As an additional cost to cast this spell, remove X +1/+1 counters from among creatures you control.
Create X 2/2 green Wolf creature tokens.
When duties are shed and fears unlearned, nature reaches out a guiding hand.
  • The Unraveling
Beyond the Veil

Beyond the Veil {1}{W}

Enchantment
When Beyond the Veil enters, if it was cast, another target nonland permanent phases out. (Treat it and anything attached to it as though they don't exist.)
Nonland permanents you don't control with mana value 3 or less can't phase in.
Big Adventure

Big Adventure {4}{G}

Sorcery - Adventure
Create two tapped colorless land tokens named Far-Off Lands with “{T}: Add one mana of any color.” (Then exile this card. You may cast the creature later from exile.)
Card has other part: Little Pig
Big Damn Heroes

Big Damn Heroes {4}{W}{W}

Instant
Look at the top ten cards of your library. Put any number of legendary permanents with total mana value 6 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
For each planeswalker you control, you may activate one of their loyalty abilities. (You still pay its costs.)
  • MSEM Masters Cube 2025
Big Presents
  • Playtest Cards
Big Rock

Big Rock {5}

Artifact
When Big Rock enters, it deals 2 damage to any target.
{T}: Add {C}.
{T}, Sacrifice Big Rock: It deals 2 damage to any target. Activate this ability only if you control a Giant.
  • Sparks of a Multiverse
Bigger Fish

Bigger Fish {3}{G}{G}

Sorcery
Pressure {2}{G} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is equal to twice the sacrificed creature's mana value, put it onto the battlefield, then shuffle.
  • Elmare: Into the Abyss
Bind the Great Evil

Bind the Great Evil {W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 4.)
Whenever a creature you control enters, add a quest counter.
1 — Exile target nonland permanent an opponent controls until target creature you control leaves the battlefield.
2, 3 — Each player may scry 1.
4 — Put all cards exiled with Bind the Great Evil into their owners' graveyards.
  • Arkadai
Bind the Mind

Bind the Mind {W}{U}

Enchantment
When Bind the Mind enters, each poisoned opponent reveals their hand. Then choose a nonland card name.
Spells with the chosen name can't be cast.
But I've got a blank space baby
And I'll write your name
Biocrystal Augmentation

Biocrystal Augmentation {X}{G}

Sorcery
Put a +1/+1 counter on each of up to X target creatures.
Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, instead put three +1/+1 counters on each of those creatures. They gain trample until end of turn.
“We're gonna build a better garden.”
  • Love Song
Biocultivator

Biocultivator {G}

Creature - Human Scout
{T}: Add one mana of any color a basic land you control could produce.
“Well, we made this plant edible. Now we just need to make it taste edible.”
0/1
Bioluminescent Display

Bioluminescent Display {2}{W}

Instant
Return up to one target spell to its owner's hand.
Create two 1/1 blue Elemental creature tokens with flying. They can't block this turn.
Birds of Odd Feathers

Birds of Odd Feathers {2}{U}{U}

Sorcery
Exchange control of two target permanents that share a permanent type.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
Inhuman and otherworldly she was, yet Simul valued research itself as Hyden did—in time, their collaboration would be his greatest asset.
  • The Empty Throne of Feanav
Birth of Death

Birth of Death {3}{B}{B}

Instant
All creatures get -4/-4 until end of turn.
On the final day, Nature took her first steps. The ground boiled at her touch, the trees shriveled at her glance. Life died in her presence, and was born anew.
  • Novea
Birth of the Yaozu

Birth of the Yaozu {3}{B}{B}

Sorcery
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Return target creature card from your graveyard to the battlefield. If it was put there from the battlefield this turn, create a token that's a copy of it. If you're in a renaissance, create a token that's a copy of it.
  • Nangjiao In Bloom
Bitter Corvus

Bitter Corvus {2}{B}{B}

Creature - Zombie Bird
Flying
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
When Bitter Corvus enters, you may reveal the top X cards of your library, where X is Bitter Corvus' power. You may put up to one card revealed this way into your hand. You lose life equal to its mana value. Put the rest into your graveyard.
3/3
Bitter Defeat

Bitter Defeat {W}{B}

Sorcery
You may reveal a Knight or Soldier card from your hand as you cast this spell. If you do or you control one as you cast it, you may cast it as though it had flash and it can't be countered.
Exile target nonland permanent with mana value 3 or less.
  • The Petals Wilt
Bitter Leviathan

Bitter Leviathan {4}{U}{U}{U}

Creature - Leviathan
This spell can't be countered.
Whenever Bitter Leviathan becomes the target of a spell or ability, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn. It can't be blocked that combat.
8/10
  • Feanav: The Apothecary's Progress
Bitter Pact

Bitter Pact {2}{B}{G}

Enchantment
When Bitter Pact enters, destroy target nonbasic permanent.
All permanents and players lose hexproof, indestructible, and protection and can't have or gain hexproof, indestructible, or protection.
  • Feanav: The Apothecary's Progress
Bitter Starfall

Bitter Starfall {B/G}{B/G}

Instant
Return to your hand all permanent cards in your graveyard that were put there from the battlefield this turn.
The great star on high then understood the sum of mortal suffering. They fell from heaven, and became the first fae.
  • Feanav: The Apothecary's Progress