15282 cards found
Return to Form

Return to Form {3}{W}{W}

Sorcery
If this spell was orchestrated, up to one target permanent you control gains indestructible until end of turn. Choose a nonland permanent type. Destroy all permanents of the chosen type.
Orchestrate {2}{W}{W} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Villains: The Musical
Return to the Beginning

Return to the Beginning {2}{W}{U}{B}

Sorcery
Destroy all creatures, then return all nonland permanents to their owner's hands.
In the early days, the Elders chose to do battle directly, instead of letting the mortals wage war on their behalf.
  • Alkabah
Return to the Home Plane

Return to the Home Plane {2}{G}{U}

Enchantment - Road
When Return to the Home Plane enters, draw a card, then choose a card name.
Spells you cast with the chosen name cost {G/U}{G/U} less to cast and may be cast as though they had flash. This effect reduces only the amount of colored mana you pay.
As she fearfully opened her eyes within the Blind Eternities, Millaray saw Carü Mapu alive and well, and finally breathed a sigh of relief.
  • Road to Carü Mapu
Returned Bokor

Returned Bokor {5}{B}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
When Returned Bokor dies, return it to its owner's hand.
4/1
  • Eralou
Reveal Eternities

Reveal Eternities {1}{U}

Instant
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Reveal Futures

Reveal Futures {U}{B}

Sorcery - Adventure
Look at the top two cards of your library. Put one into your graveyard and the other back on top.
Card has other part: Frondpond Grotto
  • Adventurers of Onora
Revert to Moonlight

Revert to Moonlight {1}{B}

Enchantment
Whenever a nontoken creature you control dies, you may pay that creature's mana cost. If you do, search your library for a card and put it into your hand, then shuffle.
  • Spark of Revolution
Revoke

Revoke {3}{B}{G}

Sorcery
Exile target nonbasic permanent. Search any number of graveyards, hands and libraries for any number of cards with the same name as that permanent and exile them. Then each player shuffles their libraries searched this way.
For this disgrace, memory and history, reflection and reality will all know you never existed.
  • Oirohpo
Reweave Reality

Reweave Reality {1}{U}{U}

Instant
Choose target spell. If it's an instant, a sorcery, or you cast this spell from exile, copy it. You may choose new targets for the copy.
Prophecy {2}{U}{U} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
The rest of the world was black and white
But we were in screaming color
Rewriting Loyalties

Rewriting Loyalties {3}{U}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Your opponents play with their hands revealed.
I, II — Return target nonland permanent an opponent controls to its owner's hand.
III — Gain control of target nonland permanent.
The beast had stole all it could drain. He had one hope; try to retrain.
  • Villains: The Musical
Reyhsia's Chronicle

Reyhsia's Chronicle {B}

Enchantment
Codex — Ser Wayver, the Broken Hour; Suzume Oshiruko; Aguri, Shadow of Doubt; Sukhar, Consort to the Dark; Chi Lee of the Underworld. (As this enters, conjure its contents into a shuffled face-up additional library.)
You may spend mana as though it were mana of any color to cast this codex's contents.
Reyhsia's Study

Reyhsia's Study {B}{R}

Enchantment - Study
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
You may play legendary cards from the top of the archived library.
“My family is out there, somewhere. One of these stories will point the way, I just know it.”
  • Sparks of a Multiverse
Reyhsia, the Honorless

Reyhsia, the Honorless {1}{B}{R}

Legendary Planeswalker - Reyhsia
[+1]: Reveal the top card of your library and put it into your hand. Then if that card wasn't legendary, discard a card.
[–X]: Return target non-Reyhsia legendary permanent card with mana value X from your graveyard to the battlefield.
[–6]: Reyhsia, the Honorless deals 4 damage to each nonlegendary creature.
Loyalty:
3
  • Sparks of a Multiverse
Reytali of Endless Muses
Reytali, Song of the Sand

Reytali of Endless Muses

Legendary Planeswalker - Reytali
(Color indicator: Reytali of Endless Muses is red)
Whenever you cast an instant or sorcery spell, put a loyalty counter on Reytali of Endless Muses.
[0]: Add X mana in any combination of colors, where X is the number of spells you've cast this turn.
[–3]: Create two 3/1 red Sand creature tokens with haste.
Loyalty:
4
Card has other part: Reytali, Song of the Sand
  • MSEM Masters: Legends
Reytali, Song of the Sand
Reytali of Endless Muses

Reytali, Song of the Sand {2}{R}

Legendary Creature - Human Citizen
Each instant and sorcery card in your hand has orchestrate. Its orchestrate cost is equal to its mana cost reduced by {2}. (You may exile those cards from your hand anytime you could cast a sorcery for their orchestrate cost. When you next resolve a spell, you may cast it from exile without paying its mana cost.)
When you cast your third spell this turn, exile Reytali, then return her to the battlefield transformed.
2/3
Card has other part: Reytali of Endless Muses
  • MSEM Masters: Legends
Reytha's Discovery

Reytha's Discovery {2}{R}

Instant
Discard any number of cards, then sacrifice any number of artifacts. Draw X cards, where X is one plus the number of cards discarded and artifacts sacrificed this way.
As Reytha infiltrated Maktali, they realized the dreadful truth: The calamity was coming, and the King had no plan.
  • Riddles of Revio
Reytha, the Sandstorm

Reytha, the Sandstorm {1}{R}{W}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 red and white Sand enchantment creature token with lifelink and haste.
“Each grain of sand fights as a member of my army.”
3/3
  • Riddles of Revio
Rezzal, the Loamfeaster

Rezzal, the Loamfeaster {3}{B}{B}

Legendary Creature - Demon
Flying
Rezzal, the Loamfeaster gets +1/+1 for each nonland card exiled with it.
You may play lands exiled with Rezzal.
{1}{B/G}: Exile target card from an opponent's graveyard. Activate only outside of combat.
4/4
  • Seasons of War
Rhudai Fieldtiller

Rhudai Fieldtiller {2}{G}

Creature - Goat Druid
Rhudai Fieldtiller gets +1/+1 for each enchanted land you control.
At the beginning of your end step, untap each enchanted land you control.
3/3
  • Scriptures of Urshad
Rhyolithic Hellkite

Rhyolithic Hellkite {3}{B}{R}

Creature - Dragon
Flying, haste
Whenever Rhyolithic Hellkite attacks, you may sacrifice a land or exile a land card from your graveyard. If you do, put a +1/+1 counter on Rhyolithic Hellkite.
3/3
  • Worlds Away
Rhysta of the Roses

Rhysta of the Roses {W}{W}{B}{B}

Legendary Creature - Spirit Knight
Hexproof from mana value 3 or less
{W}: Rhysta of the Roses gains lifelink until end of turn.
{B}: Rhysta of the Roses gains menace until end of turn.
5/5
Rhysta's Gambit

Rhysta's Gambit {1}{B}

Sorcery
Foretell {1}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Choose one. If this spell was foretold, you may choose both instead —
• Each opponent reveals their hand. You choose a noncreature, nonland card revealed this way. Exile that card.
• Each opponent sacrifices a creature or planeswalker.
Rhythm of Avaz

Rhythm of Avaz {2}{R}

Enchantment
As Rhythm of Avaz enters, choose Cyrukan or Sahra.
• Cyrukan — At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
• Sahra — Creatures you control have menace and haste, and attack each combat if able.
  • Alkabah: The Rise of Soli
Rhythm of Danaj

Rhythm of Danaj {4}{G}

Enchantment
As Rhythm of Danaj enters, choose Martoob or Tamaak.
• Martoob — At the beginning of your end step, return a nonland card at random from your graveyard to your hand.
• Tamaak — At the beginning of your end step, you may sacrifice a creature. If you do, draw cards equal to its power.
  • Alkabah: The Rise of Soli
Rhythm of Kaneh

Rhythm of Kaneh {3}{B}

Enchantment
As Rhythm of Kaneh enters, choose Andazir or Mahara.
• Andazir — Whenever a creature you control attacks, defending player discards a card.
• Mahara — Whenever a nontoken creature you control dies, amass Soldiers X, where X is that creature's power.
  • Alkabah: The Rise of Soli