14928 cards found
Backburner

Backburner {R}

Instant
You may cast target instant card from your graveyard this turn. If a card cast this way would be put into your graveyard, exile it instead.
  • Tales of Old Jidai
Bitter Lies

Bitter Lies {2}{B}

Sorcery
Target player discards a card. Return a creature card from your graveyard to your hand.
Once lost, Kirishima's favor is not easily regained.
  • Tales of Old Jidai
Blessing of Valor

Blessing of Valor {R}{W}

Instant
Up to two target creatures you control each get +2/+0 and gain first strike and haste until end of turn.
Orchestrate—Tap an untapped red and white creature you control or an untapped red creature you control and untapped white creature you control. (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Carpe Arcanum
Bloated Keystone

Bloated Keystone {1}{B}{B}

Sorcery
Target player discards two cards.
Orchestrate {1}{B}{B} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Carpe Arcanum
Bond of Battle

Bond of Battle {R}

Instant
Target creature and all other creatures with the same name as that creature get +2/+0 until end of turn.
“Let our blood pave the way to victory.”
  • Tales of Old Jidai
Breaker of Secrets

Breaker of Secrets {2}{B}

Creature - Human Rogue
When Breaker of Secrets enters, each player mills three cards from each of their libraries.
Recite {U} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
3/1
  • Carpe Arcanum
Bygone Guardian

Bygone Guardian

Land - Plains Animus
({T}: Add {W}.)
Bygone Guardian enters tapped.
Vigilance
{2}{W}{W}: Bygone Guardian becomes a creature in addition to its other types until end of turn.
3/5
Cadre Hawk

Cadre Hawk {1}{W}

Creature - Bird
Flying
When Cadre Hawk enters, you may search your library and/or graveyard for a card named Cadre Hawk, reveal it, and put it into your hand. If you searched a library this way, shuffle.
1/1
Cavorting Beauty

Cavorting Beauty {R}

Creature - Human Citizen
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
Whenever you cast a spell, if its mana value is less than Cavorting Beauty's power, remove a +1/+1 counter from Cavorting Beauty.
1/2
  • Carpe Arcanum
Ceaseless Stalker

Ceaseless Stalker {1}{B}

Creature - Human Assassin
Whenever a creature enters, if it entered from a graveyard or a player cast it from a graveyard, return Ceaseless Stalker from your graveyard to the battlefield at the beginning of the next end step.
He tracks his marks no matter which side of the grave they step.
3/1
Ceaseless Valiant

Ceaseless Valiant {1}{W}{W}

Creature - Spirit Knight
Flash
When Ceaseless Valiant enters, another target permanent gains indestructible until end of turn.
Recite {1}{W} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
2/3
  • Carpe Arcanum
Chamber of Splendor

Chamber of Splendor

Land
Chamber of Splendor enters tapped.
When Chamber of Splendor enters, you may pay {1}. If you do, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
{T}: Add {C}.
Champion of the Provinces

Champion of the Provinces {3}{W}

Creature - Human Samurai
Flash
Flying
When Champion of the Provinces enters, return any number of other permanents you control to their owner's hands.
3/4
Channeling Stone

Channeling Stone

Land
{T}: Add {C}.
{T}: Add one mana of any color that a basic land you control could produce.
Chart the Vast

Chart the Vast {4}{G}{U}

Sorcery
Look at the top three cards of your library. You may exile one that doesn't share a mana value with any cards exiled with Chart the Vast. Put the rest on the bottom of your library. If you exiled a card, repeat this process. Otherwise, put all cards exiled this way into your hand.
  • MSEM Champions 98 98
  • Carpe Arcanum
Chigau, the Red Market

Chigau, the Red Market {1}{B}

Legendary Enchantment
When Chigau, the Red Market enters, draw a card, then choose a creature card name.
Once each turn, you may cast a creature spell with the chosen name from your graveyard.
Chiheisen, Terrace of Serenity

Chiheisen, Terrace of Serenity {1}{U}

Legendary Enchantment
When Chiheisen, Terrace of Serenity enters, draw a card, then choose a creature card name.
Spells you cast with the chosen name cost {2} less to cast.
  • Tales of Old Jidai
Chimei Scourge

Chimei Scourge {2}{B}

Creature - Human Rogue
Whenever another creature you control dies, target player loses 1 life and you gain 1 life.
Ginjiro's poisoners made quick work of careless sentries.
3/2
  • Tales of Old Jidai
Clockwork Spellwork

Clockwork Spellwork {1}{U}

Enchantment - Aura
Enchant artifact
Enchanted artifact is a creature with base power and toughness 3/3 in addition to its other types.
Enchanted artifact has prowess and “Once each turn, when you cast a noncreature spell, you may untap this artifact.”
  • Carpe Arcanum
Compulsion's Voice

Compulsion's Voice {3}{U}{R}

Creature - Human Wizard
When Compulsion's Voice enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Recite {1}{U}{R} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
2/3
  • Carpe Arcanum
Confirm Hypothesis

Confirm Hypothesis {1}{U}

Instant
Draw a card, then copy target activated or triggered ability you don't control. You may choose new targets for the copy.
Exile Confirm Hypothesis.
“What conclusions were you hoping to draw from a sample size of one?”
  • MSEM Champions 90 90
  • Carpe Arcanum
Conjuring of Locusts

Conjuring of Locusts {2}{G}{G}

Sorcery
Destroy all noncreature, nonland permanents.
“Decay is nothing but creation in reverse.”
—Rahit
Corrosive Pact

Corrosive Pact {2}{B}{B}

Enchantment
At the beginning of your upkeep, choose one —
• You lose 1 life.
• You draw two cards and you lose 3 life.
• Search your library for a card, put it into your hand, then shuffle. You lose 5 life.
  • Carpe Arcanum
Crystal Conjuration

Crystal Conjuration {R}{R}

Sorcery
Put three +1/+1 counters on target land. It becomes a 0/0 colorless Elemental creature with haste that's still a land.
Orchestrate—Sacrifice a land. (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Carpe Arcanum
Daughter of Suisei

Daughter of Suisei {R}

Creature - Human Wizard
Whenever you cast a spell, Daughter of Suisei deals 2 damage to target opponent if that spell has the same name as a card in your graveyard.
1/1