15897 cards found
Ill Fated Travels

Ill Fated Travels {4}{R}

Instant
You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.
  • Plagues of Fretport
Tsolmon, the Huntress

Tsolmon, the Huntress {2}{G}{G}

Legendary Creature - Human Scout
Trample, hexproof
Renown 4 (When this creature deals combat damage to a player, if it isn't renowned, put four +1/+1 counters on it and it becomes renowned.)
{1}{G}: Target creature blocks Tsolmon, the Huntress this turn if able.
3/3
  • Rail War
Watcher of the Wall

Watcher of the Wall {1}{W}

Creature - Human Soldier
Vigilance
Bulwark — {1}{W}, {T}: Create a 1/1 white Soldier creature token. Activate only if you control a creature with toughness 4 or greater.
Many Danuri chose to stay in Prosania, their nature urging them to protect their world.
2/2
  • Aftermath
Incense Stoker

Incense Stoker {2}{R}

Creature - Goblin Wizard
When Incense Stoker enters, you may return target instant or sorcery card with mana value less than or equal to the number of differently named lands you control from your graveyard to your hand.
“With the right aroma, I can help you remember what you never knew.”
2/1
  • Worlds Away
Caress the Fleets

Caress the Fleets {1}{R}

Sorcery
Caress the Fleets deals 1 damage to each creature. Create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
“Make no mistake, this was a show of power. If it wanted us dead, we wouldn't be alive to have this conversation.”
  • Goliaths of Nangjiao
Swallowed by the Earth

Swallowed by the Earth {3}{R}

Instant
Swallowed by the Earth deals 4 damage to target creature. Destroy all Equipment attached to that creature.
“I never thought the day would come when I was afraid of the ground.”
—Koth of the Hammer
  • Aftermath
Overdrive

Overdrive {R}{G}{W}{U}

Sorcery
Until end of turn, creatures you control have base power X/Y, where X is the greatest base power among creatures you control and Y is the greatest base toughness among creatures you control.
If you control a creature with flying, creatures you control gain flying until end of turn. The same is true for first strike, haste, lifelink, menace, prowess, trample, and vigilance.
  • Sparks of a Multiverse
Faithless Deserter

Faithless Deserter {3}{B}

Creature - Human Pirate
When Faithless Deserter enters, you may sacrifice a creature. If you do, each opponent sacrifices a creature.
“They call it cowardice. I say savvy.”
3/3
  • Dark Seas of Shiryen
Rain of Ruin

Rain of Ruin {X}{X}{B}{R}

Sorcery
Up to X target creatures gain winnow until end of turn. (Damage dealt to a creature with winnow also causes its controller to lose that much life.)
Rain of Ruin deals 2 damage to each creature.
“A Spell Card that launches danmaku all over the place with brute force. Talk about nasty.”
—The Grimoire of Marisa
Kicking Crane Technique

Kicking Crane Technique {W}

Instant
Target creature gets +1/+3 until end of turn.
While the crane is commonly revered for its beauty and grace, its taloned claws pose a surprising threat in combat.
  • Goliaths of Nangjiao
Rumble in the Jungle

Rumble in the Jungle {5}{R/G}{R/G}

Enchantment - Saga
Whenever a creature you control enters, you may have it deal damage equal to its power to another target creature or planeswalker.
I, II, III — Exile the top two cards of your library. You may put a creature card from among them onto the battlefield with a +1/+1 counter on it. It gains haste.
IV — Creatures you control get +3/+3 and gain trample until end of turn.
Sword of Tides and Time

Sword of Tides and Time {3}

Artifact - Equipment
Equipped creature gets +2/+2 and protection from blue and from black.
Whenever equipped creature deals combat damage to a player, return up to one target creature card and up to one target instant or sorcery card from your graveyard to your hand.
Equip {2}
Emperor Dan Te Mogui

Emperor Dan Te Mogui {B}{G}{U}

Legendary Creature - Human Noble
Inspired — Whenever Emperor Dan Te Mogui becomes untapped, look at the top three cards of your library. Put one into your graveyard, one on the bottom of your library, and one on top.
When Emperor Dan Te Mogui dies, you may put it on the bottom of your library. If you do, return target permanent card from your graveyard to your hand.
3/3
  • Nangjiao In Bloom
Threats from the Outskirts

Threats from the Outskirts {2}{R}

Instant
Attacking creatures get +2/+0 until end of turn.
Armed — Equipped creatures you control get an additional +1/+0 until end of turn.
“What lies beyond the Korrinary Range is a menace to us all. That's why we're here.”
—Tharanos, Lord of Prosania
  • Aftermath
Saki of the Sea and Sky

Saki of the Sea and Sky {U}{R}{W}

Legendary Creature - Human Wizard
Flying
Saki of the Sea and Sky gets +1/+1 for each card inscribed onto it and each permanent attached to it.
3/2
  • Path of Shadows
Follow the Crumbs

Follow the Crumbs {4}{R}

Sorcery
Until the end of your next turn, you may play a red card you own from outside the game. Add {R}{R}.
Tired from another day of acting, Paul was just about to rest when they saw the vessel. Following the curiosity that brought them so far, they opened it.
  • The Stage Presents: The Neverending Act
Font of Strength

Font of Strength {1}{G}

Artifact
Whenever Font of Strength enters or is put into a graveyard from the battlefield, target creature you control gets +3/+3 until end of turn.
“Eat of the Wiedfree at dawn, then sleep on your own rations or nothing at all.”
—Tales of the Wild, Vol. II
  • End of Wollensie
Warped Physiognomist

Warped Physiognomist {1}{U}

Creature - Shapeshifter Horror
You may have Warped Physiognomist enter as a copy of any creature on the battlefield with mana value 3 or less.
It wears your face; or at least, the best attempt it can make at it.
0/0
  • Toll Midnight
Cathette, Rabble Rouser

Cathette, Rabble Rouser {1}{R}{W}

Legendary Planeswalker - Cathette
[+1]: Create a 1/1 red Human creature token with haste.
[–2]: Untap all creatures you control. Until end of turn, they gain “{T}: This creature deals 1 damage to each opponent.”
[–6]: You get an emblem with “Whenever a creature becomes tapped, this emblem deals 2 damage to any target and you gain 2 life.”
Loyalty:
3
  • The Empty Throne of Feanav
Echoing Sunder

Echoing Sunder {2}{G}

Instant
Destroy target artifact or enchantment and all other permanents with the same name as that permanent.
Sound the beginnings of peace.
  • Oirohpo
Thornweald Cavalier

Thornweald Cavalier {2}{G}

Creature - Elf Knight
Flash
When Thornweald Cavalier enters, target creature gets +1/+1 until end of turn. Put a reach counter on it.
2/2
  • Arkadai
Ruffled Scrum

Ruffled Scrum {1}{G}

Sorcery
This spell has flash as long as you control a creature with power 4 or greater.
Target creature you control deals damage equal to its power to target creature you don't control.
“If we're going down, sugar I'm going down swinging.”
—Brandy Axel, AOSE Shock Trooper
Orphaned Nuckalavee
Alluring Rider

Orphaned Nuckalavee

Creature - Faerie Chimera
(Color indicator: Orphaned Nuckalavee is green)
All creatures able to block Orphaned Nuckalavee do so.
“That which was desired and captured has but two choices: die ugly, or kill and live beautifully.”
—Lord Hyden, Form Philosopher
5/5
Card has other part: Alluring Rider
  • The Empty Throne of Feanav
Bushwhack

Bushwhack {2}{G}

Instant
Target creature gets +4/+2 and gains trample until end of turn.
“Imagine the greatest tree you've ever seen falling directly onto you. It's like that, but with more intention.”
—Captain Darlene Filham
  • Dark Seas of Shiryen
Bokor's Recruitment

Bokor's Recruitment {1}{B}

Enchantment - Aura
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
The cruelest bokors make you wish they just killed you.
  • Eralou