As an additional cost to cast this spell, exile X cards from your graveyard. Choose one — • Target player mills X cards. • Look at the top X cards of your library. Put one into your hand, and the rest on the bottom of your library in any order.
When Spellblade enters, you may exile an instant card with mana value 2 or less from your hand. At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost. Equip {2}
Flying Spelldust Sprite gets +1/+1 as long as you control four or more creatures with flying. If you would create a token, you may instead create a token that's a copy of Spelldust Sprite, except it doesn't have this ability.
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {2}{R}{R}: If an instant or sorcery source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 instead.
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) Remove a +1/+1 counter from Spellsword Elite: The next noncreature spell you cast this turn costs {1} less to cast.
Defender, flying Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) Remove a +1/+1 counter from Spellwork Bulwark: It loses defender and gains hexproof and indestructible until end of turn.
Enchant creature Enchanted creature gets +2/+1 and has flying. Foresight — Whenever you draw your second card each turn, return Sphinx's Sight from your graveyard to your hand.
Draw two cards, then discard a card. Whenever you cast an instant or sorcery spell, if Spirit Script is in your graveyard, you may have it become a copy of that spell until end of turn.
Whenever Spirit of Infamy attacks, post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.) Spirit of Infamy gets +2/+0 for each bounty counter on it.
Flash If an opponent would gain life or damage to a permanent or opponent would be prevented, instead Spirit-Lantern Incendiary deals 1 damage to that permanent or opponent.
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) {2}{G}: Put two +1/+1 counters on target land you control. If you're in a renaissance, you may have that land become a 0/0 green Elemental creature until end of turn. (It's still a land.)
Choose one — • Target creature gets +1/+1 and gains hexproof until end of turn. • Target creature gets -4/-0 until end of turn. • Scry 1, then draw a card.
Whenever Spiritual Heir deals combat damage to a player, you may search your library for a card named Spiritual Heir, reveal it, put it into your hand, then shuffle.
“You will not become like me. You will become me.”
Destroy target artifact or enchantment. Spit on the Grave deals 2 damage to that permanent's controller.(Cast a copy of this spell once while this creature is on the battlefield.)