14568 cards found
Realmstitching

Realmstitching {5}{G}{G}

Sorcery
Reveal the top X cards of your library, where X is the number of lands you control. Put any number of permanent cards revealed this way onto the battlefield and the rest on the bottom of your library in a random order.
  • Villains: The Musical
Reckoner of Man

Reckoner of Man {5}{R}{R}

Creature - Dragon
Trial 6 (As you cast this spell, an opponent of your choice may pay 6 life. If they don't, they fail the trial.)
Flying
When Reckoner of Man enters the battlefield, if the trial was failed, it deals 3 damage to each creature you don't control.
6/6
  • Mious
Reflected Worldwalker

Reflected Worldwalker {4}{B}{B}{B}

Creature - Avatar
Indestructible
When Reflected Worldwalker enters the battlefield, each player puts their hand into their sideboard.
There is no whence from where it comes.
4/5
  • Oirohpo
Reform Reality

Reform Reality {5}{U}{R}

Sorcery
Each player exiles all permanents they control, draws that many cards, then puts up to that many permanent cards from their hand onto the battlefield. Exile Reform Reality.
As Evanescier broke apart around him, Remy knew that the Skull had heard his wish.
  • Kaleidoscope
Remain Unawares

Remain Unawares {5}{W}{W}

Sorcery
Choose a creature. Exile the rest.
“Ignorance is bliss, after all.”
—“Amy's Terrible, No-Good, Very Bad Night”
  • Video Horror System
Righteous Priestess

Righteous Priestess {6}{W}

Creature - Human Cleric
First strike, lifelink
Tribute 4 (As this creature enters the battlefield, an opponent of your choice may put four +1/+1 counters on it.)
When Righteous Priestess enters the battlefield, if tribute wasn't paid, the chosen player can't cast creature spells during their next two turns.
4/4
  • Pyramids of Atuum
Rowdy Conchport Night

Rowdy Conchport Night {4}{R}{R}{R}

Sorcery
Gain control of up to two target creatures until end of turn. Untap them. They gain haste until end of turn.
Menagerie — If there are five or more creature types among creatures you control, untap all creatures you control. Until end of turn, they gain “{T}: This creature fights another target creature.”
  • Adventurers of Onora
Ruins Monitor

Ruins Monitor {5}{G}{G}

Creature - Lizard Beast
Ruins Monitor can't be blocked by more than one creature.
“Do you hear that rumbling, Hakim? The temple's doors are opening! Soon its every treasure will be ours!”
—Telam, last words
7/7
  • Al Tabaq
Rujan, the Great Pumpkin

Rujan, the Great Pumpkin {4}{G}{G}{G}

Legendary Creature - Plant
Trample
Players can't activate abilities of nonbasic, noncreature permanents.
“Those faithful few that had waited patiently in the pumpkin patch for the return of their harvest god were spared. The rest fed the plants.”
—Azamir, “Grim Harvest”
7/7
  • Storytime
Rule the World

Rule the World {4}{W}{W}{W}

Enchantment
You have hexproof.
Creatures you don't control have base power and toughness 1/1 and lose all abilities.
Nonbasic lands you don't control don't untap during their controller's untap step.
Rumble in the Jungle

Rumble in the Jungle {5}{R/G}{R/G}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
Whenever a creature enters the battlefield under your control, you may have it deal damage equal to its power to another target creature or planeswalker.
I, II, III — Exile the top two cards of your library. You may put a creature card from among them onto the battlefield with a +1/+1 counter on it. It gains haste.
IV — Creatures you control get +3/+3 and gain trample until end of turn.
Sage of the Hereafter

Sage of the Hereafter {5}{U}{U}

Creature - Sphinx Wizard
Flying, prowess
Once each turn, when you cast a noncreature spell, you may create a 4/4 blue Sphinx Wizard creature token with flying, then scry 1.
{2}{U}{U}, Discard Sage of the Hereafter: Create a 4/4 blue Sphinx Wizard creature token with flying, then scry 1. Activate only as a sorcery.
5/5
Sanctuary

Sanctuary {5}{W}{W}

Creature - Incarnation
Whenever Sanctuary is dealt damage, you gain that much life.
All damage that would be dealt to another creature you control is dealt to Sanctuary instead.
3/7
  • Aftermath
Satrapy Merchant

Satrapy Merchant {5}{U}{U}

Creature - Djinn Wizard
Flash
Satrapies you control have “{T}: Draw a card.”
Whatever you are looking for, the merchants are always glad to find.
5/5
  • Alkabah
Scourge of the Skies

Scourge of the Skies {4}{R}{R}{R}

Creature - Dragon
Flying, haste
Whenever Scourge of the Skies attacks, you may have it deal 5 damage to target creature.
5/4
  • Zero
Sealer of Pacts

Sealer of Pacts {5}{B}{B}

Creature - Horror
Trample
When Sealer of Pacts enters the battlefield, sacrifice any number of permanents, then draw that many cards.
“A simple exchange. I give you what you want, and you give me the world.”
8/8
  • Discoveries of Akieva
Sear, Forged of Lava

Sear, Forged of Lava {5}{R}{R}

Legendary Artifact - Equipment
When Sear, Forged of Lava enters the battlefield, create a 3/3 red Panda creature token, then attach it to that token.
Equipped creature gets +3/+3, has flying, haste, and “Whenever this creature dies, it deals 3 damage to target opponent or planeswalker.”
Equip {2}{R}{R}
  • MSEM Masters: Jumpstart
See the World

See the World {5}{U}{U}

Sorcery
Take an extra turn after this one. During that extra turn, you may cast spells you own not named See the World from outside the game by tapping an untapped Scout you control in addition to paying their mana costs.
Exile See the World.
  • Adventurers of Onora
Shahmaran's Captivation

Shahmaran's Captivation {4}{U}{U}{R}

Enchantment - Aura
Enchant creature
You control enchanted creature.
When Shahmaran's Captivation enters the battlefield, untap enchanted creature. It gains haste until end of turn.
  • Alkabah
Shaman of the First Pact

Shaman of the First Pact {6}{B}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
When Shaman of the First Pact enters the battlefield, exile up to four target creature cards from graveyards. You may cast them for as long as they remain exiled and you may spend mana as though it were mana of any type to cast them.
4/4
  • Eralou
Shardsong Seedling

Shardsong Seedling {7}

Enchantment Creature - Demigod
When Shardsong Seedling enters the battlefield, conjure two cards named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
The scarlands temple of Cardina stands host to those of Dusk City's immortals who have abolished vengeance.
6/6
Related card: Data-Point
  • Beyond the Blackwall
Shatter Mortal Conveyances

Shatter Mortal Conveyances {6}{U}

Sorcery - Revelation
Return each nonland permanent you don't control to its owner's hand.
Coalesce {6}{U}{U}{U} (You may cast this from your graveyard for {6}{U}{U}{U}. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
7/3
Shifting Allegiances

Shifting Allegiances {4}{R}{R}{R}

Sorcery
Exile all nontoken creatures. For each creature exiled this way, return that card to the battlefield under a random player's control.
At that moment, there were no armies allies, or orders; just warriors and the slaughter.
  • Zero
Silksoul Celestial

Silksoul Celestial {4}{W}{B}{G}

Creature - Angel
Flying, vigilance
When Silksoul Celestial enters the battlefield, search your library for an enchantment or Aurashaper card, reveal it, put it into your hand, then shuffle.
When Silksoul Celestial dies, you may put an enchantment or Aurashaper card from your hand or graveyard onto the battlefield.
7/7
  • Worlds Away
Sociable Giant

Sociable Giant {5}{G}{G}

Creature - Giant
If you control seven or more creatures, you may cast Sociable Giant without paying its mana cost.
Trample
Giants live alone more out of necessity than desire.
7/7
  • Sparks of a Multiverse