702 cards found
Greenheart Squirrel

Greenheart Squirrel {G}

Creature - Squirrel
When Greenheart Squirrel enters the battlefield, look at the top four cards of your library. You may reveal a basic land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/1
  • Glacia: Hail to the Queen
Grizzly Matriarch

Grizzly Matriarch {3}{G}{G}

Creature - Bear
{4}{G}{G}: Monstrosity 4.
When Grizzly Matriarch becomes monstrous, destroy target noncreature permanent an opponent controls.
6/6
  • Glacia: Hail to the Queen
Guawu the Untamed

Guawu the Untamed {1}{R}{G}

Legendary Creature - Beast
Alpha
Whenever a creature you control attacks alone, target creature an opponent controls blocks this turn if able.
3/3
  • Goliaths of Nangjiao
Gui, the Islandbringer

Gui, the Islandbringer {4}{G}{U}

Legendary Creature - Turtle
Hexproof, trample
Whenever Gui, the Islandbringer deals combat damage to an opponent, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
4/5
  • Surging Tide
Gulch Glutton

Gulch Glutton {3}{B}

Creature - Rat
When Gulch Glutton enters the battlefield, create a 1/1 black Rat creature token.
Whenever Gulch Glutton perseveres, each player sacrifices a creature.
1/3
  • Surging Tide
Ha'Eng, Figure of Greed

Ha'Eng, Figure of Greed {1}{B}

Legendary Creature - Human Wizard
Deathtouch
Whenever a creature an opponent owns dies, exile the top two cards of that player's library face down. For as long as those cards remain exiled, you may look at them, you may cast them, and you may spend mana as though it were mana of any type to cast them.
1/2
  • Surging Tide
Hall of the Haunted
Howl of the Hunted

Hall of the Haunted

Enchantment - Aura
(Color indicator: Hall of the Haunted is white)
Enchant player
Creature tokens enchanted player controls get +1/+1.
“As the wails rose, he knew his prayers had come true; he’d never forget his final hunt.”
—Hemley Eggfeather
Card has other part: Howl of the Hunted
  • Glacia: Hail to the Queen
Hao'Tai, the Ancient One

Hao'Tai, the Ancient One {2}{R}{R}

Legendary Creature - Dragon
Flying, trample
Whenever Hao'Tai, the Ancient One deals combat damage to a player, exile the top four cards of that player's library. Until end of turn, you may cast instant, sorcery, and creature cards from among those exiled cards, and you may spend mana as though it were mana of any color to cast them.
4/4
  • Goliaths of Nangjiao
Harmonious Meditation

Harmonious Meditation {2}{U}

Instant
Draw two cards. Each opponent draws a card.
“We must learn to find ourselves in nature. Only then can we truly attain peace in these hostile lands.”
  • Surging Tide
Harness the Wild

Harness the Wild {2}{G}

Enchantment
Ferocious — Whenever a creature with power 4 or greater enters the battlefield under your control, you gain 4 life.
“Our roots are connected to the heart of this plane. The Wild Realm is not enough. We deserve it all.”
— Luan
  • Surging Tide
Harrowing Infusion

Harrowing Infusion {1}{B}

Instant
Target creature gets +3/-1 until end of turn.
Metamorph {1}{B}
  • Surging Tide
Hasty Assault

Hasty Assault {1}{R}{R}

Instant
Discard your hand. Creatures you control get +X/+0 and gain first strike until end of turn, where X is the number of cards discarded this way.
“A patient attack will only result in a swift defeat. Men of my ranks — charge!”
— Hatsuo
  • Surging Tide
Hat Trick
Okus Pokus

Hat Trick {U}

Sorcery
You may activate one loyalty ability of target planeswalker you control once this turn as though none of its loyalty abilities have been activated this turn.
Fabled {1}{U}{U}
Card has other part: Okus Pokus
  • Glacia: Hail to the Queen
Hatsuo, Honored General

Hatsuo, Honored General {2}{R}{R}

Legendary Creature - Human Warrior
First strike
{1}{R}: Hatsuo, Honored General and other Warrior creatures you control get +1/+0 until end of turn.
“Bravery is simply well-managed fear.”
3/2
  • Goliaths of Nangjiao
Haunted Hermit

Haunted Hermit {1}{W}

Creature - Human Monk
When Haunted Hermit enters the battlefield, choose one —
• Put a +1/+1 counter on Haunted Hermit.
• Create a 1/1 white Spirit creature token with flying.
1/1
  • Glacia: Hail to the Queen
Haunting Illusion

Haunting Illusion {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-3.
When the mind is sufficiently crippled, the body will quickly follow suit.
  • Surging Tide
Hayuan, the Misjudged

Hayuan, the Misjudged {1}{B}{G}

Legendary Creature - Ape
At the beginning of each player's upkeep, sacrifice Hayuan, the Misjudged if that player controls a creature with power 2 or less.
When Hayuan dies, idolize X times, where X is the number of creatures you control.
4/5
  • Surging Tide
Heartless Host

Heartless Host {4}{W}

Creature - Spirit
Flying
When Heartless Host enters the battlefield, arm target creature.
2/4
  • Glacia: Hail to the Queen
Heartstrings
Tear Loose

Heartstrings

Enchantment - Aura
(Color indicator: Heartstrings is black)
Enchant creature
When Heartstrings leaves the battlefield, exile enchanted creature.
Whenever enchanted creature attacks or blocks, exile it at end of combat.
“With no one to live for, she made for the old cliff to end her second life like she’d ended her first . . .”
—Hemley Eggfeather
Card has other part: Tear Loose
Hearty Karv

Hearty Karv {1}

Artifact - Ship Vehicle
Haste
Crew 1
The perfect balance between speed and structure is elusive, yet imperative.
2/3
  • Glacia: Hail to the Queen
Heated Dispute

Heated Dispute {2}{R}

Instant
Heated Dispute deals 3 damage to any target.
Ferocious — This spell costs {2} less to cast if you control a creature with power 4 or greater.
Territorial struggles rarely go unnoticed in the Dragon Realm.
Heathen Rise

Heathen Rise {4}{R}

Sorcery
Shuffle your library, then reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Heathen Rise deals damage to you equal to the number of cards revealed this way.
Ferocious — That creature gains haste if it has power 4 or greater.
  • Surging Tide
Hemley Eggfeather

Hemley Eggfeather {W}{U}

Legendary Planeswalker - Hemley
[–1]: Tap target nonland permanent. It doesn't untap during its controller's next untap step.
[–2]: Put target nonland permanent into its owner's library second from the top.
[–X]: Shuffle up to X cards from your hand into your library, then draw that many cards. You gain that much life.
Loyalty:
3
  • Glacia: Hail to the Queen
Heping's Armistice Chains

Heping's Armistice Chains {2}

Legendary Artifact - Equipment
Equipped creature can't attack or block.
{4}: Attach Heping's Armistice Chains to target creature you don't control.
{8}: Gain control of equipped creature.
“Given enough time to reflect, anyone and anything can achieve peace.”
— Heping
  • Surging Tide
Heping, Master Arbitrator

Heping, Master Arbitrator {3}{W}{W}

Legendary Planeswalker - Heping
[+1]: Until your next turn, if a source would deal damage to Heping, Master Arbitrator, prevent all but 1 of that damage.
[–2]: Create a white Aura enchantment token named Pacifism attached to target creature an opponent controls. It has enchant creature and “Enchanted creature can't attack or block.”
[–8]: You get an emblem with “At the beginning of your end step, your life total becomes 20.”
Loyalty:
4
Related card: Pacifism
  • Goliaths of Nangjiao