5968 cards found
Imposition

Imposition {U}

Instant
Look at target player's hand. You may choose a nonland card from it. If you do, that player reveals that card, puts it on the bottom of their library, then draws a card.
The fall of the empire came as much from within as without.
  • Path of Shadows
Impromptu Escapade

Impromptu Escapade {1}{G}{U}

Instant
You may reveal a creature card you own from outside the game and put it into your hand.
The next spell you cast this turn may be cast as though it had flash. Exile Impromptu Escapade.
Impulse Module

Impulse Module {R}

Artifact
Advance {1}{R}{R} (Cast this for {1}{R}{R} to advance it as it enters. {1}{R}{R}: Advance this as a sorcery.)
Whenever Impulse Module enters or advances, put a charge counter on it, then exile a card from the top of your library for each charge counter on it. Until your next turn, you may play one of those cards.
  • Karina's Explorations
In Dire Straits

In Dire Straits {2}{G}{U}

Instant
Draw two cards, then you may put a land card from your hand onto the battlefield. If you cast In Dire Straits during your turn for its reconstruct cost, create X 3/2 green Horror creature tokens, where X is the number of lands you control.
Reconstruct {8}{G}{G}{U}{U} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
In League With Dragons

In League With Dragons {U}{R}

Enchantment
Codex — Aspiring Dragon; Scrappy Hatchling; Skiviar Scraplord; Blizzard Dragon; Cloud Swine; Gold Retriever; Ilieth, Transcendent. (As this enters, conjure its contents into a shuffled face-up additional library.)
At the beginning of your upkeep, you may put a card from this codex's library on the bottom of that library.
  • Karina's Explorations
In Memoriam

In Memoriam {2}{W}{W}

Sorcery
This spell costs {2} less to cast if there's a storied card in your graveyard. (Enchantments and legendary cards are storied.)
Search your library for a storied card, reveal it, put it into your hand, then shuffle.
  • Storytime
In Tragedy

In Tragedy {B}{R}

Instant
Escalate {G} (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Target creature you control gains deathtouch and indestructible until end of turn.
• Target creature you control fights target creature you don't control.
In the Face of Divinity

In the Face of Divinity {1}{W}{W}

Sorcery
Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.)
Search your library for an Angel card, reveal it, put it into your hand, then shuffle. If the trial was failed, non-Angel, non-God creatures can't attack or block until your next turn.
  • Mious
Inborn Instincts

Inborn Instincts {5}{G}

Enchantment - Aura
Enchant creature
When Inborn Instincts enters, enchanted creature deals damage equal to its power to target creature an opponent controls.
Enchanted creature gets +6/+6.
  • Glacia: Hail to the Queen
Inciting Bard

Inciting Bard {1}{R/G}{R/G}

Creature - Human Citizen Bard
Haste
When Inciting Bard enters, other creatures you control get +1/+0 and gain haste until end of turn.
3/2
  • Plagues of Fretport
Inconspicuous Platypus

Inconspicuous Platypus {1}{U}

Creature - Platypus
As long as Inconspicuous Platypus is enchanted or equipped, he's a 3/3 legendary Platypus Rogue named Agent P and can't be blocked.
2/1
Card has other part: Gear Up
  • Karina's Explorations 50a 287a
Indecisive Sorceress

Indecisive Sorceress {U}{R}

Creature - Human Wizard Avatar
Whenever you cast a noncreature spell, upgrade Indecisive Sorceress. When you can't, remove all counters from it and it deals damage to any target equal to the number of counters removed this way.
• +1/+1
• Flying
• First strike
2/1
  • MSEM Masters Cube
Indomitable Anchorite

Indomitable Anchorite {5}{G}{G}

Creature - Elephant Monk
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{1}: Target creature in Indomitable Anchorite's pack gains indestructible until end of turn. (Two or more creatures you control with equal power are in a pack.)
5/5
  • Panxiou
Indomitable Spirit

Indomitable Spirit {3}{G}{G}

Creature - Spirit
Creatures you control attacking causes their death knell to trigger.
Death knell — Indomitable Spirit gets +2/+2 and gains trample until end of turn. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
4/4
  • Karina's Explorations
Inescapable Fate

Inescapable Fate {1}{B}

Instant
Target creature gets -1/-1 until end of turn.
Threshold — You may destroy that creature instead if seven or more cards are in your graveyard.
A sudden calm, a creeping storm.
Inevitable Future

Inevitable Future {6}{B}

Sorcery
This spell costs {1} less to cast for each creature and/or planeswalker card in your graveyard.
Return target creature or planeswalker card from your graveyard to the battlefield.
“We have seen the future, and the death of all things, save us and our way of life.”
—Sesilius, Chosen Speaker
  • Discoveries of Akieva
Inexorable Epidemic

Inexorable Epidemic {4}{B}{B}

Enchantment - Aura Curse
Enchant opponent
Creatures enchanted player controls get -2/-2.
Whenever enchanted player casts a noncreature spell, they lose 2 life and you gain 2 life.
Infamous Bilgecaptain

Infamous Bilgecaptain {1}{U}{U}

Creature - Human Pirate
When Infamous Bilgecaptain enters, forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.)
Other Pirates you control get +1/+1.
At the beginning of your end step, you may put a Pirate card with mana value less than or equal to the number of artifacts you control from your hand onto the battlefield.
3/2
  • Over the Horizon
Infectious Ego

Infectious Ego {2}{B}{B}

Creature - Spirit Shaman
Lifelink
Whenever Infectious Ego enters or attacks, exile the top card of target opponent's library. If it's a land card, that player gets a poison counter. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
4/4
Infernal Echo

Infernal Echo {3}{R}

Enchantment - Aura
Enchant creature
At the beginning of combat on your turn, create a token that's a copy of enchanted creature, except it has haste. Exile that token at the beginning of the next end step.
Self hatred twisted into corporeal form.
  • Feanav: The Apothecary's Progress
Infernal Invocation

Infernal Invocation {3}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has “{R}, {T}: Create an X/1 red Elemental creature token with haste and trample, where X is this creature's power. Exile that token at the beginning of the next end step.”
  • Zero
Inferno Lash

Inferno Lash {1}{R}

Instant
Inferno Lash deals 2 damage to target creature or planeswalker. When it does, torment that permanent's controller. (They lose 3 life unless they discard a card or sacrifice a nonland permanent.)
Fire burns. Hellfire burns hotter.
  • Survive the Night
Infiltrate Memory

Infiltrate Memory {1}{B}

Instant
Search target player's library for a card and exile it. Then that player shuffles.
Surgical strikes can draw more blood than any other.
  • Oirohpo
Infiltrate the Archives

Infiltrate the Archives {1}{U/B}{U/B}{U/B}

Enchantment
Each opponent plays with the top card of their library revealed.
During each of your turns, you may play one card from the top of an opponents' library, and you may spend mana as though it were mana of any color to cast that spell.
  • The Unraveling
Infinite Dreams

Infinite Dreams {5}{U}{U}{U}

Enchantment
At the beginning of your end step, shuffle your hand and graveyard into your library, then draw seven cards.
“There's a whole multiverse out there!” He said excitedly. “We can go anywhere, do anything, anytime we want!”
—Azamir, “Planeswalker's Whimsy”
  • MSEM Secret Lair Drops
  • Novea