Zero

Zero contains 242 cards.
It is part of Zero block.
Released: 2017-10-01
Scourge of the Skies

Scourge of the Skies {4}{R}{R}{R}

Creature - Dragon
Flying, haste
Whenever Scourge of the Skies attacks, you may have it deal 5 damage to target creature.
5/4
Searshot Dragon

Searshot Dragon {4}{R}{R}

Creature - Dragon
Flying
Whenever Searshot Dragon deals combat damage to a player, it deals that much damage to target creature that player controls.
{1}{R}: Searshot Dragon gets +1/+0 until end of turn.
4/4
Seismic Spike

Seismic Spike {2}{R}{R}

Sorcery
Destroy target land. Add {R}{R}.
“They say faith can move mountains. I personally prefer to use magic instead.”
Shifting Allegiances

Shifting Allegiances {4}{R}{R}{R}

Sorcery
Exile all nontoken creatures. For each creature exiled this way, return that card to the battlefield under a random player's control.
At that moment, there were no armies allies, or orders; just warriors and the slaughter.
Soul Flame

Soul Flame {X}{R}

Instant
Choose one—
• Soul Flame deals X damage to target nonred creature.
• Target red creature gets +X/+0 until end of turn.
Speculate

Speculate {1}{R}

Sorcery
Flip a coin. If you win the flip, draw two cards. Otherwise, discard two cards.
“You aren't living unless you can accept a little risk in your life.”
—Aiel Tazan
Surging Charge

Surging Charge {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has haste and first strike.
Swordmaster's Blessing

Swordmaster's Blessing {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has first strike.
“May you hold your sword resolute, to fight for all that you hold dear.”
Tactical Maneuvers

Tactical Maneuvers {1}{R}

Sorcery
Up to two target creatures can't block this turn. Scry 1.
“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
—Sun Tsu, Art of War
Vengeant Souls

Vengeant Souls {2}{R}{R}

Enchantment
Whenever a creature you control dies, Vengeant Souls deals 1 damage to any target.
Ancient Grizzly

Ancient Grizzly {1}{G}

Creature - Bear
“Think about it this way: has one really seen a young bear corpse before?”
—Mavisa
2/2
Apprentice Summoner

Apprentice Summoner {2}{G}{G}

Creature - Elf Wizard
When Apprentice Summoner enters the battlefield, search your library for a creature card with mana value 1 or less, put it onto the battlefield, then shuffle.
“Eh, at least he's trying.”
2/2
Atdrik Ravager

Atdrik Ravager {4}{G}{G}

Creature - Beast
Whenever a land enters the battlefield under your control, you may pay {2}{G}. If you do, put a +1/+1 counter on Atdrik Ravager.
“The best instruction for an Atdrik? Point em towards a foe and watch them go.”
—Ziras, Verendas Elf
4/4
Brave the Frontier

Brave the Frontier {1}{G}

Sorcery
You may play an additional land this turn. Scry 1.
When the Nald Plains becomes covered in snow, many nomads journey through the Natia Pass for warmer climes.
Commune With Nature

Commune With Nature {G}

Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Copse Watcher

Copse Watcher {1}{G}

Creature - Spirit
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Who knows what darkness lurks in the heart of the woods? She knows.
2/1
Ensnaring Vines

Ensnaring Vines {G}

Enchantment - Aura
Enchant creature
Enchanted creature has reach. (It can block creatures with flying)
{G}, Sacrifice Ensnaring Vines: Tap target creature with flying.
Envoy of Growth

Envoy of Growth {3}{G}

Creature - Treefolk
When Envoy of Growth enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
It awakes in the first spring sun, and takes root in places devastated by winter's hold.
2/3
Eternal Oak

Eternal Oak {5}{G}{G}

Creature - Treefolk
Eternal Oak gets +1/+1 for each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.
His roots were planted long before the first sprouts and will remain long after the forest perishes.
0/0
Feral Atdrik

Feral Atdrik {4}{G}{G}

Creature - Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Atdrik domestication only started recently, and only after the sacrifice of some brave Verendian elves.
5/4
Forced Sprouting

Forced Sprouting {2}{G}{G}

Sorcery
Destroy target artifact or enchantment. Create a 1/1 green Saproling creature token.
“A wonder of artifice fallen to some simple roots and leaves? Pathetic.”
—Vira, Botanomancer
Harvest Moon

Harvest Moon {2}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color.
Under its wheat gold light, prosperity and plenty abound.
Kalime Charger

Kalime Charger {3}{G}

Creature - Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Kalime Charger enters the battlefield, you may have another target creature you control gain trample until end of turn.
4/4
Kusore, Essence Spinner

Kusore, Essence Spinner {2}{G}{G}

Legendary Creature - Elf Druid
Whenever an opponent casts a noncreature spell, put a +1/+1 counter on target creature you control.
In her heart she spins the world into its primal, ideal state.
3/3
Life's Harbinger

Life's Harbinger {1}{G}

Creature - Elf Druid
When Life's Harbinger dies, you may put a +1/+1 counter on target creature you control.
{T}: Add {G}.
1/1