Zero

Zero contains 242 cards.
It is part of Zero block.
Released: 2017-10-01
Exclude

Exclude {2}{U}

Instant
Counter target creature spell.
Draw a card.
Fates Foretold

Fates Foretold {1}{U}{U}

Enchantment
At the beginning of your upkeep, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Focus Thoughts

Focus Thoughts {2}{U}

Sorcery
Draw three cards, then put a card from your hand on the bottom of your library.
Freezing Maelstrom

Freezing Maelstrom {3}{U}{U}

Instant
Creatures you don't control get -3/-0 until end of turn. Those creatures don't untap during their controller's next untap step.
Galeforce

Galeforce {1}{U}

Instant
Return target creature to its owner's hand. You may have another target creature gain flying until end of turn.
Gossamer Veil

Gossamer Veil {1}{U}

Creature - Wall
Defender (This creature can't attack.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
0/3
Heavens Above

Heavens Above {U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying and can only block creatures with flying.
When you are above the clouds, earthly matters seem like mere trifles.
Illusionary Steed

Illusionary Steed {U}

Creature - Pegasus Illusion
Flying
When Illusionary Steed becomes the target of a spell or ability, sacrifice it.
2/1
Library Specter

Library Specter {4}{U}{U}

Creature - Spirit
Library Specter can't attack unless there are five or more noncreature, nonland cards in your graveyard.
“Some people may not like Grancel Library's ghost population, but I think they're nice enough for being dead.”
—Arden
6/6
Master Spellwright

Master Spellwright {4}{U}{U}

Creature - Sphinx
Flying
Whenever you cast an instant or sorcery spell from your hand, you may cast an instant or sorcery card with mana value less than or equal to that spell's mana value from your graveyard without paying its mana cost. Exile that card instead of putting it into your graveyard as it resolves.
4/4
Mindbreaker Sphinx

Mindbreaker Sphinx {3}{U}{U}

Creature - Sphinx
Flying
If Mindbreaker Sphinx would deal combat damage to a player, you may prevent it. If you do, that player mills X cards, where X is Mindbreaker Sphinx's power. If two cards that share a card type were milled this way, put a +1/+1 counter on Mindbreaker Sphinx.
3/3
Move Unseen

Move Unseen {U}

Sorcery
Target creature can't be blocked this turn.
“Now Daril, the essence of stealth is simple. Move with intention and purpose so that they'll think you were always meant to be there.”
—Amelia, Aeon's Hand Assassin
Nimbus Fae

Nimbus Fae {U}

Creature - Faerie Wizard
Flying
{3}{U}, Sacrifice Nimbus Fae: Put target creature on top of its owner's library.
1/1
Northwind Master

Northwind Master {U}

Creature - Djinn Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Northwind Master enters the battlefield, you may have another target creature you control gain prowess until end of turn.
1/1
Oracle Crab

Oracle Crab {U}

Creature - Crab
When Oracle Crab enters the battlefield, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Their shells contain the secrets of fate itself.
0/3
Pull the Strings

Pull the Strings {1}{U}

Instant
You may tap or untap target permanent.
Scry 1.
“The strings of fate pull at us all.”
Puppetize

Puppetize {3}{U}{U}

Enchantment - Aura
Enchant creature
{U}: Tap enchanted creature.
{1}{U}: Untap enchanted creature and gain control of it until end of turn.
“Dance, my pathetic plaything, dance!”
Recall to Mind

Recall to Mind {2}{U}{U}

Sorcery
Return target instant or sorcery card from your graveyard to your hand.
Draw a card.
“Seek the new in the familiar. Only then will your education bear fruit.”
—Mavisa, Wanderer
Redo

Redo {U}{U}

Instant
Counter target spell unless its controller pays its mana cost. (For example, if a spell costs {1}{U}{U}, its controller must pay {1}{U}{U}.)
“Let's try that again!”
Sea Strider

Sea Strider {3}{U}{U}

Creature - Elemental
{U}: Sea Strider gets +1/-1 until end of turn.
{U}: Sea Strider gets -1/+1 until end of turn.
3/3
Seabreen Nullmage

Seabreen Nullmage {1}{U}

Creature - Human Wizard
Flash
When Seabreen Nullmage enters the battlefield, counter target activated or triggered ability. (A triggered ability uses the words “when,” “whenever,” or “at”. Mana abilities can't be targeted.)
1/1
Seabreen Protector

Seabreen Protector {1}{U}

Creature - Merfolk Soldier
“We fight to protect the true Seabreen, an unsullied paradise untainted by ambition and greed.”
1/3
Sleight of Hand

Sleight of Hand {U}

Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Spell Shackle

Spell Shackle {2}{U}{U}

Enchantment
Flash (You may cast this spell any time you could cast an instant.)
When Spell Shackle enters the battlefield, exile target instant or sorcery spell. (That spell won't resolve.)
{1}{U}, Sacrifice Spell Shackle: Cast the exiled card without paying its mana cost.
Sphinx Mentor

Sphinx Mentor {4}{U}{U}

Creature - Sphinx
Flying, prowess
When Sphinx Mentor enters the battlefield or dies, draw a card.
3/4